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https://github.com/Melledy/Grasscutter.git
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Set default player position to be the starting position
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parent
5feabc8f9a
commit
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@ -199,9 +199,10 @@ public class Player {
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this.deforestationManager = new DeforestationManager(this);
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this.deforestationManager = new DeforestationManager(this);
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this.insectCaptureManager = new InsectCaptureManager(this);
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this.insectCaptureManager = new InsectCaptureManager(this);
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this.questManager = new QuestManager(this);
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this.questManager = new QuestManager(this);
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this.position = new Position(GameConstants.START_POSITION);
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this.position = new Position();
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this.rotation = new Position(0, 307, 0);
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this.rotation = new Position();
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this.sceneId = 3;
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this.regionId = 1;
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this.properties = new HashMap<>();
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this.properties = new HashMap<>();
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for (PlayerProperty prop : PlayerProperty.values()) {
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for (PlayerProperty prop : PlayerProperty.values()) {
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if (prop.getId() < 10000) {
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if (prop.getId() < 10000) {
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@ -222,9 +223,6 @@ public class Player {
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this.unlockedFurnitureSuite = new HashSet<>();
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this.unlockedFurnitureSuite = new HashSet<>();
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this.activeForges = new ArrayList<>();
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this.activeForges = new ArrayList<>();
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this.unlockedRecipies = new HashMap<>();
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this.unlockedRecipies = new HashMap<>();
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this.setSceneId(3);
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this.setRegionId(1);
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this.sceneState = SceneLoadState.NONE;
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this.sceneState = SceneLoadState.NONE;
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this.attackResults = new LinkedBlockingQueue<>();
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this.attackResults = new LinkedBlockingQueue<>();
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@ -272,8 +270,6 @@ public class Player {
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this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160, false);
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this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160, false);
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this.getFlyCloakList().add(140001);
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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this.getNameCardList().add(210001);
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this.getPosition().set(GameConstants.START_POSITION);
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this.getRotation().set(0, 307, 0);
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this.messageHandler = null;
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this.messageHandler = null;
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this.mapMarksManager = new MapMarksManager(this);
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this.mapMarksManager = new MapMarksManager(this);
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this.staminaManager = new StaminaManager(this);
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this.staminaManager = new StaminaManager(this);
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