mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-25 20:56:28 +00:00
Merge pull request #718 from Akka0/tower
Support Team Toggle in Tower & Refactor MonsterTide
This commit is contained in:
commit
f0aa8c2c53
@ -9,6 +9,10 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
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@Override
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public void onDungeonSettle(Scene scene) {
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if(scene.getScriptManager().getVariables().containsKey("stage")
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&& scene.getScriptManager().getVariables().get("stage") == 1){
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return;
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}
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scene.setAutoCloseTime(Utils.getCurrentSeconds() + 1000);
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var towerManager = scene.getPlayers().get(0).getTowerManager();
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@ -117,7 +117,9 @@ public class EntityMonster extends GameEntity {
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this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
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}
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if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
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getScene().getScriptManager().onMonsterDie();
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if(getScene().getScriptManager().getScriptMonsterSpawnService() != null){
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getScene().getScriptManager().getScriptMonsterSpawnService().onMonsterDead(this);
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}
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, null);
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}
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if (getScene().getChallenge() != null && getScene().getChallenge().getGroup().id == this.getGroupId()) {
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@ -7,10 +7,7 @@ import emu.grasscutter.data.def.TowerLevelData;
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import emu.grasscutter.game.dungeons.DungeonSettleListener;
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import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
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import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify;
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import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp;
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import emu.grasscutter.server.packet.send.PacketTowerLevelStarCondNotify;
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import emu.grasscutter.server.packet.send.*;
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import java.util.HashMap;
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import java.util.List;
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@ -152,4 +149,10 @@ public class TowerManager {
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return recordMap.get(player.getServer().getTowerScheduleManager().getLastEntranceFloor())
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.getStarCount() >= 6;
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}
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public void mirrorTeamSetUp(int teamId) {
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// use team user choose
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player.getTeamManager().useTemporaryTeam(teamId);
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player.sendPacket(new PacketTowerMiddleLevelChangeTeamNotify());
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}
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}
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@ -49,6 +49,7 @@ public class TowerScheduleManager {
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public int getNextFloorId(int floorId){
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var entranceFloors = getCurrentTowerScheduleData().getEntranceFloorId();
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var scheduleFloors = getScheduleFloors();
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var nextId = 0;
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// find in entrance floors first
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for(int i=0;i<entranceFloors.size()-1;i++){
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@ -56,10 +57,12 @@ public class TowerScheduleManager {
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nextId = entranceFloors.get(i+1);
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}
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}
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if(floorId == entranceFloors.get(entranceFloors.size()-1)){
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nextId = scheduleFloors.get(0);
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}
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if(nextId != 0){
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return nextId;
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}
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var scheduleFloors = getScheduleFloors();
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// find in schedule floors
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for(int i=0;i<scheduleFloors.size()-1;i++){
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if(floorId == scheduleFloors.get(i)){
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@ -1,23 +1,20 @@
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package emu.grasscutter.scripts;
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import java.util.*;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.stream.Collectors;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import emu.grasscutter.scripts.service.ScriptMonsterSpawnService;
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import emu.grasscutter.scripts.service.ScriptMonsterTideService;
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import org.luaj.vm2.LuaError;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.WorldLevelData;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneBlock;
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@ -39,27 +36,35 @@ public class SceneScriptManager {
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private final ScriptLib scriptLib;
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private final LuaValue scriptLibLua;
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private final Map<String, Integer> variables;
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private Bindings bindings;
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private SceneConfig config;
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private List<SceneBlock> blocks;
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private boolean isInit;
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private final Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
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/**
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* SceneTrigger Set
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*/
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private final Map<String, SceneTrigger> triggers;
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/**
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* current triggers controlled by RefreshGroup
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*/
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private final Int2ObjectOpenHashMap<Set<SceneTrigger>> currentTriggers;
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private final Int2ObjectOpenHashMap<SceneRegion> regions;
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private Map<Integer,SceneGroup> sceneGroups;
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private SceneGroup currentGroup;
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private AtomicInteger monsterAlive;
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private AtomicInteger monsterTideCount;
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private int monsterSceneLimit;
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private ConcurrentLinkedQueue<Integer> monsterOrders;
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private ScriptMonsterTideService scriptMonsterTideService;
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private ScriptMonsterSpawnService scriptMonsterSpawnService;
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public SceneScriptManager(Scene scene) {
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this.scene = scene;
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this.scriptLib = new ScriptLib(this);
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this.scriptLibLua = CoerceJavaToLua.coerce(this.scriptLib);
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this.triggers = new Int2ObjectOpenHashMap<>();
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this.triggers = new HashMap<>();
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this.currentTriggers = new Int2ObjectOpenHashMap<>();
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this.regions = new Int2ObjectOpenHashMap<>();
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this.variables = new HashMap<>();
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this.sceneGroups = new HashMap<>();
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this.scriptMonsterSpawnService = new ScriptMonsterSpawnService(this);
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// TEMPORARY
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if (this.getScene().getId() < 10) {
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@ -103,17 +108,35 @@ public class SceneScriptManager {
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}
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public Set<SceneTrigger> getTriggersByEvent(int eventId) {
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return triggers.computeIfAbsent(eventId, e -> new HashSet<>());
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return currentTriggers.computeIfAbsent(eventId, e -> new HashSet<>());
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}
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public void registerTrigger(SceneTrigger trigger) {
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this.triggers.put(trigger.name, trigger);
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getTriggersByEvent(trigger.event).add(trigger);
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}
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public void deregisterTrigger(SceneTrigger trigger) {
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this.triggers.remove(trigger.name);
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getTriggersByEvent(trigger.event).remove(trigger);
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}
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public void resetTriggers(List<String> triggerNames) {
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for(var name : triggerNames){
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var instance = triggers.get(name);
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this.currentTriggers.get(instance.event).clear();
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this.currentTriggers.get(instance.event).add(instance);
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}
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}
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public void refreshGroup(SceneGroup group, int suiteIndex){
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var suite = group.getSuiteByIndex(suiteIndex);
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if(suite == null){
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return;
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}
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if(suite.triggers.size() > 0){
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resetTriggers(suite.triggers);
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}
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spawnMonstersInGroup(group, suite);
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spawnGadgetsInGroup(group, suite);
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}
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public SceneRegion getRegionById(int id) {
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return regions.get(id);
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}
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@ -263,6 +286,7 @@ public class SceneScriptManager {
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}
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}
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}
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this.sceneGroups.put(group.id, group);
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
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}
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@ -328,90 +352,30 @@ public class SceneScriptManager {
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if(suite == null){
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return;
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}
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if(suite.sceneMonsters.size() > 0){
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this.currentGroup = group;
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this.monsterSceneLimit = 0;
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suite.sceneMonsters.forEach(mob -> spawnMonstersInGroup(group, mob));
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spawnMonstersInGroup(group, suite);
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
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if(suite == null || suite.sceneMonsters.size() <= 0){
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return;
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}
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this.currentGroup = group;
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suite.sceneMonsters.forEach(mob -> this.scriptMonsterSpawnService.spawnMonster(group.id, mob));
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}
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public void spawnMonstersInGroup(SceneGroup group) {
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this.currentGroup = group;
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this.monsterSceneLimit = 0;
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group.monsters.values().forEach(mob -> spawnMonstersInGroup(group, mob));
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group.monsters.values().forEach(mob -> this.scriptMonsterSpawnService.spawnMonster(group.id, mob));
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}
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public void spawnMonstersInGroup(SceneGroup group,Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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public void startMonsterTideInGroup(SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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this.currentGroup = group;
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this.monsterSceneLimit = sceneLimit;
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this.monsterTideCount = new AtomicInteger(tideCount);
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this.monsterAlive = new AtomicInteger(0);
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this.monsterOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
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this.scriptMonsterTideService =
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new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
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// add the last turn
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group.monsters.keySet().stream()
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.filter(i -> !this.monsterOrders.contains(i))
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.forEach(this.monsterOrders::add);
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for (int i = 0; i < sceneLimit; i++) {
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spawnMonstersInGroup(group, group.monsters.get(this.monsterOrders.poll()));
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}
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneMonster monster) {
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if(monster == null){
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return;
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}
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if(this.monsterSceneLimit > 0){
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this.monsterTideCount.decrementAndGet();
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this.monsterAlive.incrementAndGet();
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}
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MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
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if (data == null) {
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return;
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}
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// Calculate level
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int level = monster.level;
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if (getScene().getDungeonData() != null) {
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level = getScene().getDungeonData().getShowLevel();
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} else if (getScene().getWorld().getWorldLevel() > 0) {
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WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
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if (worldLevelData != null) {
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level = worldLevelData.getMonsterLevel();
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}
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}
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// Spawn mob
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EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
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entity.getRotation().set(monster.rot);
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entity.setGroupId(group.id);
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entity.setConfigId(monster.config_id);
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getScene().addEntity(entity);
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callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
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}
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public void onMonsterDie(){
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if(this.monsterSceneLimit <= 0){
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return;
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}
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if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
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// maybe not happen
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return;
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}
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if(this.monsterTideCount.get() > 0){
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// add more
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spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
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}else if(this.monsterAlive.get() == 0){
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// spawn the last turn of monsters
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//callEvent(EventType.EVENT_MONSTER_TIDE_DIE, new ScriptArgs());
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while(!this.monsterOrders.isEmpty()){
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spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
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}
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}
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public void spawnMonstersByConfigId(int configId, int delayTime) {
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// TODO delay
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this.scriptMonsterSpawnService.spawnMonster(this.currentGroup.id, this.currentGroup.monsters.get(configId));
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}
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// Events
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@ -432,17 +396,35 @@ public class SceneScriptManager {
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args = CoerceJavaToLua.coerce(params);
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}
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ret = condition.call(this.getScriptLibLua(), args);
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ret = safetyCall(trigger.condition, condition, args);
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}
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if (ret.checkboolean() == true) {
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if (ret.isboolean() && ret.checkboolean()) {
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LuaValue action = (LuaValue) this.getBindings().get(trigger.action);
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action.call(this.getScriptLibLua(), LuaValue.NIL);
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var arg = new ScriptArgs();
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arg.param2 = 100;
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var args = CoerceJavaToLua.coerce(arg);
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safetyCall(trigger.action, action, args);
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}
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//TODO some ret may not bool
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}
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}
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// public LuaValue safetyCall(){
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//
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// }
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public LuaValue safetyCall(String name, LuaValue func, LuaValue args){
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try{
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return func.call(this.getScriptLibLua(), args);
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}catch (LuaError error){
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ScriptLib.logger.error("[LUA] call trigger failed {},{}",name,args,error);
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return LuaValue.valueOf(-1);
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}
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}
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public ScriptMonsterTideService getScriptMonsterTideService() {
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return scriptMonsterTideService;
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}
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public ScriptMonsterSpawnService getScriptMonsterSpawnService() {
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return scriptMonsterSpawnService;
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}
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}
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@ -29,6 +29,16 @@ public class ScriptLib {
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return sceneScriptManager;
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}
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private String printTable(LuaTable table){
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StringBuilder sb = new StringBuilder();
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sb.append("{");
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for(var meta : table.keys()){
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sb.append(meta).append(":").append(table.get(meta)).append(",");
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}
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sb.append("}");
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return sb.toString();
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}
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public int SetGadgetStateByConfigId(int configId, int gadgetState) {
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logger.debug("[LUA] Call SetGadgetStateByConfigId with {},{}",
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configId,gadgetState);
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@ -123,7 +133,7 @@ public class ScriptLib {
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return 1;
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}
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this.getSceneScriptManager().spawnMonstersInGroup(group, ordersConfigId, tideCount, sceneLimit);
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this.getSceneScriptManager().startMonsterTideInGroup(group, ordersConfigId, tideCount, sceneLimit);
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return 0;
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}
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@ -205,9 +215,12 @@ public class ScriptLib {
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return LuaValue.ZERO;
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}
|
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/**
|
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* Set the actions and triggers to designated group
|
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*/
|
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public int RefreshGroup(LuaTable table) {
|
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logger.debug("[LUA] Call RefreshGroup with {}",
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table);
|
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printTable(table));
|
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// Kill and Respawn?
|
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int groupId = table.get("group_id").toint();
|
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int suite = table.get("suite").toint();
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@ -218,8 +231,7 @@ public class ScriptLib {
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return 1;
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}
|
||||
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this.getSceneScriptManager().spawnMonstersInGroup(group, suite);
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this.getSceneScriptManager().spawnGadgetsInGroup(group, suite);
|
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getSceneScriptManager().refreshGroup(group, suite);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -260,7 +272,7 @@ public class ScriptLib {
|
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public int SetMonsterBattleByGroup(int var1, int var2, int var3){
|
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logger.debug("[LUA] Call SetMonsterBattleByGroup with {},{},{}",
|
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var1,var2,var3);
|
||||
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -270,7 +282,7 @@ public class ScriptLib {
|
||||
|
||||
return 0;
|
||||
}
|
||||
// 8-1
|
||||
|
||||
public int GetGroupVariableValueByGroup(String name, int groupId){
|
||||
logger.debug("[LUA] Call GetGroupVariableValueByGroup with {},{}",
|
||||
name,groupId);
|
||||
@ -288,7 +300,7 @@ public class ScriptLib {
|
||||
|
||||
public int KillEntityByConfigId(LuaTable table){
|
||||
logger.debug("[LUA] Call KillEntityByConfigId with {}",
|
||||
table);
|
||||
printTable(table));
|
||||
var configId = table.get("config_id");
|
||||
if(configId == LuaValue.NIL){
|
||||
return 1;
|
||||
@ -306,6 +318,26 @@ public class ScriptLib {
|
||||
logger.debug("[LUA] Call SetGroupVariableValueByGroup with {},{},{}",
|
||||
key,value,groupId);
|
||||
|
||||
getSceneScriptManager().getVariables().put(key, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int CreateMonster(LuaTable table){
|
||||
logger.debug("[LUA] Call CreateMonster with {}",
|
||||
printTable(table));
|
||||
var configId = table.get("config_id").toint();
|
||||
var delayTime = table.get("delay_time").toint();
|
||||
|
||||
getSceneScriptManager().spawnMonstersByConfigId(configId, delayTime);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int TowerMirrorTeamSetUp(int team, int var1) {
|
||||
logger.debug("[LUA] Call TowerMirrorTeamSetUp with {},{}",
|
||||
team,var1);
|
||||
|
||||
getSceneScriptManager().getScene().getPlayers().get(0).getTowerManager().mirrorTeamSetUp(team-1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7,4 +7,18 @@ public class SceneTrigger {
|
||||
public String source;
|
||||
public String condition;
|
||||
public String action;
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if(obj instanceof SceneTrigger sceneTrigger){
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
}
|
||||
return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,73 @@
|
||||
package emu.grasscutter.scripts.service;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.data.def.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.scripts.SceneScriptManager;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class ScriptMonsterSpawnService {
|
||||
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
private final List<Consumer<EntityMonster>> onMonsterCreatedListener = new ArrayList<>();
|
||||
|
||||
private final List<Consumer<EntityMonster>> onMonsterDeadListener = new ArrayList<>();
|
||||
|
||||
public ScriptMonsterSpawnService(SceneScriptManager sceneScriptManager){
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
}
|
||||
|
||||
public void addMonsterCreatedListener(Consumer<EntityMonster> consumer){
|
||||
onMonsterCreatedListener.add(consumer);
|
||||
}
|
||||
public void addMonsterDeadListener(Consumer<EntityMonster> consumer){
|
||||
onMonsterCreatedListener.add(consumer);
|
||||
}
|
||||
|
||||
public void onMonsterDead(EntityMonster entityMonster){
|
||||
onMonsterCreatedListener.stream().forEach(l -> l.accept(entityMonster));
|
||||
}
|
||||
public void spawnMonster(int groupId, SceneMonster monster) {
|
||||
if(monster == null){
|
||||
return;
|
||||
}
|
||||
|
||||
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
|
||||
|
||||
if (data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
|
||||
if (sceneScriptManager.getScene().getDungeonData() != null) {
|
||||
level = sceneScriptManager.getScene().getDungeonData().getShowLevel();
|
||||
} else if (sceneScriptManager.getScene().getWorld().getWorldLevel() > 0) {
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(sceneScriptManager.getScene().getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn mob
|
||||
EntityMonster entity = new EntityMonster(sceneScriptManager.getScene(), data, monster.pos, level);
|
||||
entity.getRotation().set(monster.rot);
|
||||
entity.setGroupId(groupId);
|
||||
entity.setConfigId(monster.config_id);
|
||||
|
||||
onMonsterCreatedListener.forEach(action -> action.accept(entity));
|
||||
|
||||
sceneScriptManager.getScene().addEntity(entity);
|
||||
|
||||
sceneScriptManager.callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
|
||||
}
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
package emu.grasscutter.scripts.service;
|
||||
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.scripts.SceneScriptManager;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class ScriptMonsterTideService {
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
private final SceneGroup currentGroup;
|
||||
private final AtomicInteger monsterAlive;
|
||||
private final AtomicInteger monsterTideCount;
|
||||
private final AtomicInteger monsterKillCount;
|
||||
private final int monsterSceneLimit;
|
||||
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
|
||||
|
||||
public ScriptMonsterTideService(SceneScriptManager sceneScriptManager,
|
||||
SceneGroup group, int tideCount, int monsterSceneLimit, Integer[] ordersConfigId){
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = monsterSceneLimit;
|
||||
this.monsterTideCount = new AtomicInteger(tideCount);
|
||||
this.monsterKillCount = new AtomicInteger(0);
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterCreatedListener(this::onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(this::onMonsterDead);
|
||||
// spawn the first turn
|
||||
for (int i = 0; i < this.monsterSceneLimit; i++) {
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().spawnMonster(group.id, getNextMonster());
|
||||
}
|
||||
}
|
||||
|
||||
public void onMonsterCreated(EntityMonster entityMonster){
|
||||
if(this.monsterSceneLimit > 0){
|
||||
this.monsterTideCount.decrementAndGet();
|
||||
this.monsterAlive.incrementAndGet();
|
||||
}
|
||||
}
|
||||
|
||||
public SceneMonster getNextMonster(){
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if(currentGroup.monsters.containsKey(nextId)){
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
return currentGroup.monsters.values().stream().findFirst().orElse(null);
|
||||
}
|
||||
|
||||
public void onMonsterDead(EntityMonster entityMonster){
|
||||
if(this.monsterSceneLimit <= 0){
|
||||
return;
|
||||
}
|
||||
if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
|
||||
// maybe not happen
|
||||
return;
|
||||
}
|
||||
this.monsterKillCount.incrementAndGet();
|
||||
if(this.monsterTideCount.get() > 0){
|
||||
// add more
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().spawnMonster(this.currentGroup.id, getNextMonster());
|
||||
}else if(this.monsterAlive.get() == 0){
|
||||
// spawn the last turn of monsters
|
||||
this.sceneScriptManager.callEvent(EventType.EVENT_MONSTER_TIDE_DIE, new ScriptArgs(this.monsterKillCount.get()));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.TowerMiddleLevelChangeTeamNotifyOuterClass;
|
||||
|
||||
public class PacketTowerMiddleLevelChangeTeamNotify extends BasePacket {
|
||||
|
||||
public PacketTowerMiddleLevelChangeTeamNotify() {
|
||||
super(PacketOpcodes.TowerMiddleLevelChangeTeamNotify);
|
||||
|
||||
TowerMiddleLevelChangeTeamNotifyOuterClass.TowerMiddleLevelChangeTeamNotify proto =
|
||||
TowerMiddleLevelChangeTeamNotifyOuterClass.TowerMiddleLevelChangeTeamNotify.newBuilder()
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user