Update translation

This commit is contained in:
Tesutarin 2022-06-29 22:08:05 +08:00 committed by Luke H-W
parent 56a40ebef4
commit f1370d9bc8
6 changed files with 22 additions and 42 deletions

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@ -259,7 +259,7 @@
"description": "Sets your fetter level for your current active character"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
@ -321,7 +321,7 @@
"usage": "Usage: tp [@<playerID>] <x> <y> <z> [sceneID]",
"specify_player_id": "You must specify a player ID.",
"invalid_position": "Invalid position.",
"exists_error": "The specified scene does not exist.",
"exists_error": "The specified scene does not exist.",
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
},

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@ -280,7 +280,7 @@
"description": "Défini le niveau d'affinité de votre personnage actif"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {

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@ -229,7 +229,7 @@
"level_error": "Błędny poziom przyjaźni."
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {

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@ -307,7 +307,7 @@
"description": "Устанавливает уровень дружбы для активного персонажа"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {

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@ -55,8 +55,8 @@
"version": "Grasscutter 版本:%s-%s",
"game_version": "游戏版本:%s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
"loading": "正在加载 resources...",
"finish": "已加载 resources。"
}
}
},
@ -82,7 +82,7 @@
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"statValue": "无效的属性值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"value_between": "无效的数值:%s 必须在 %s 和 %s 之间。",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。",
"id": "无效的ID。"
@ -140,32 +140,16 @@
"in_dungeon_error": "你已经在这个秘境中了。",
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
},
"giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"give": {
"usage": "用法give <玩家> <物品ID|角色ID> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
"usage": "用法give <物品ID|角色ID|\"all\"(全部)|\"weapons\"(武器)|\"mats\"(材料)|\"avatars\"(角色)> [x<数量>] [lv<等级>] [r<精炼>]",
"usage_relic": "用法give <圣遗物ID> [主词条ID] [<副词条ID>[,<强化次数>]]... [lv<等级 0-20>]",
"illegal_relic": "此圣遗物ID属于黑名单范围也许不是你想要的。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
"description": "给予指定物品"
},
"godmode": {
"success": "Godmode 已设为 %s。[用户:%s]",
"description": "防止你受到伤害"
"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
"giveall_success": "成功给予全部物品。",
"description": "给予物品给你或指定的玩家。比如可以给予全部武器,角色和/或材料,也可以给予自定义圣遗物"
},
"heal": {
"success": "已治疗所有角色。",
@ -194,8 +178,8 @@
"description": "杀死玩家当前角色"
},
"language": {
"current_language": "当前语言%s",
"language_changed": "语言切换至%s",
"current_language": "当前语言%s",
"language_changed": "已切换语言为%s",
"language_not_found": "目前服务端没有这种语言:%s",
"description": "显示或切换当前语言"
},
@ -203,10 +187,6 @@
"success": "目前在线人数:%s",
"description": "查看所有玩家"
},
"nostamina": {
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"permission": {
"usage": "用法permission <add|remove> <用户名> <权限>",
"add": "权限已添加。",
@ -267,9 +247,9 @@
"description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变"
},
"sendMessage": {
"usage": "用法sendmessage <玩家> <消息>",
"usage": "用法sendmessage <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
"description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送"
},
"setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>",
@ -279,8 +259,8 @@
"description": "设置当前角色的好感度等级"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
"usage": "用法setprop|prop <状态> <数值>\n可更改的状态列表godmode(上帝模式)|nostamina(无限体力)|unlimitedenergy(无限能量)|abyss(深渊)|worldlevel(世界等级)|bplevel(纪行等级)\n查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "设置账号的状态。比如可以通过此命令启用 godmode也可以解锁深渊或更改纪行等级"
},
"setStats": {
"usage": "用法setstats|stats <属性> <数值>\n可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
@ -341,7 +321,7 @@
"usage": "用法tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"exists_error": "此场景不存在。",
"exists_error": "此场景不存在。",
"success": "传送 %s 到坐标 %s, %s, %s场景为 %s。",
"description": "改变指定玩家的位置"
},

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@ -283,7 +283,7 @@
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {