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https://github.com/Melledy/Grasscutter.git
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Update translation
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@ -259,7 +259,7 @@
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"description": "Sets your fetter level for your current active character"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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@ -321,7 +321,7 @@
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"usage": "Usage: tp [@<playerID>] <x> <y> <z> [sceneID]",
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"specify_player_id": "You must specify a player ID.",
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"invalid_position": "Invalid position.",
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"exists_error": "The specified scene does not exist.",
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"exists_error": "The specified scene does not exist.",
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"success": "Teleported %s to %s, %s, %s in scene %s.",
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"description": "Change the player's position"
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},
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@ -280,7 +280,7 @@
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"description": "Défini le niveau d'affinité de votre personnage actif"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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@ -229,7 +229,7 @@
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"level_error": "Błędny poziom przyjaźni."
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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@ -307,7 +307,7 @@
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"description": "Устанавливает уровень дружбы для активного персонажа"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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@ -55,8 +55,8 @@
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"version": "Grasscutter 版本:%s-%s",
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"game_version": "游戏版本:%s",
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"resources": {
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"loading": "Loading resources...",
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"finish": "Finished loading resources."
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"loading": "正在加载 resources...",
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"finish": "已加载 resources。"
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}
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}
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},
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@ -82,7 +82,7 @@
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"itemLevel": "无效的物品等级。",
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"itemRefinement": "无效的物品精炼等级。",
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"statValue": "无效的属性值。",
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"value_between": "Invalid value: %s must be between %s and %s.",
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"value_between": "无效的数值:%s 必须在 %s 和 %s 之间。",
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"playerId": "无效的玩家ID。",
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"uid": "无效的UID。",
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"id": "无效的ID。"
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@ -140,32 +140,16 @@
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"in_dungeon_error": "你已经在这个秘境中了。",
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"description": "进入指定秘境"
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},
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"giveAll": {
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"usage": "用法:giveall [玩家] [数量]",
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"started": "正在给予全部物品...",
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"success": "已给予 %s 全部物品。",
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"invalid_amount_or_playerId": "无效的数量/玩家ID。",
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"description": "给予所有物品"
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},
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"giveArtifact": {
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"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
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"id_error": "无效的圣遗物ID。",
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"success": "已将 %s 给予 %s。",
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"description": "给予指定圣遗物"
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},
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"give": {
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"usage": "用法:give <玩家> <物品ID|角色ID> [数量] [等级] [精炼等级]",
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"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
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"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
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"usage": "用法:give <物品ID|角色ID|\"all\"(全部)|\"weapons\"(武器)|\"mats\"(材料)|\"avatars\"(角色)> [x<数量>] [lv<等级>] [r<精炼>]",
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"usage_relic": "用法:give <圣遗物ID> [主词条ID] [<副词条ID>[,<强化次数>]]... [lv<等级 0-20>]",
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"illegal_relic": "此圣遗物ID属于黑名单范围,也许不是你想要的。",
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"given": "已将 %s 个 %s 给予 %s。",
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"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
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"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
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"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
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"description": "给予指定物品"
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},
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"godmode": {
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"success": "Godmode 已设为 %s。[用户:%s]",
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"description": "防止你受到伤害"
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"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
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"giveall_success": "成功给予全部物品。",
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"description": "给予物品给你或指定的玩家。比如可以给予全部武器,角色和/或材料,也可以给予自定义圣遗物"
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},
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"heal": {
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"success": "已治疗所有角色。",
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@ -194,8 +178,8 @@
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"description": "杀死玩家当前角色"
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},
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"language": {
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"current_language": "当前语言是:%s",
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"language_changed": "语言切换至:%s",
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"current_language": "当前语言为:%s",
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"language_changed": "已切换语言为:%s",
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"language_not_found": "目前服务端没有这种语言:%s",
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"description": "显示或切换当前语言"
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},
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@ -203,10 +187,6 @@
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"success": "目前在线人数:%s",
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"description": "查看所有玩家"
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},
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"nostamina": {
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"success": "NoStamina 已设为 %s。[用户:%s]",
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"description": "保持你的体力处于最高状态"
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},
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"permission": {
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"usage": "用法:permission <add|remove> <用户名> <权限>",
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"add": "权限已添加。",
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@ -267,9 +247,9 @@
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"description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变"
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},
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"sendMessage": {
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"usage": "用法:sendmessage <玩家> <消息>",
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"usage": "用法:sendmessage <消息>",
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"success": "消息已发送。",
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"description": "向指定玩家发送消息"
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"description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送"
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},
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"setFetterLevel": {
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"usage": "用法:setfetterlevel <好感度等级>",
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@ -279,8 +259,8 @@
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"description": "设置当前角色的好感度等级"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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"usage": "用法:setprop|prop <状态> <数值>\n可更改的状态列表:godmode(上帝模式)|nostamina(无限体力)|unlimitedenergy(无限能量)|abyss(深渊)|worldlevel(世界等级)|bplevel(纪行等级)\n查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "设置账号的状态。比如可以通过此命令启用 godmode,也可以解锁深渊或更改纪行等级"
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},
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"setStats": {
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"usage": "用法:setstats|stats <属性> <数值>\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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@ -341,7 +321,7 @@
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"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
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"specify_player_id": "你必须指定一个玩家ID。",
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"invalid_position": "无效的位置。",
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"exists_error": "此场景不存在。",
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"exists_error": "此场景不存在。",
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"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
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"description": "改变指定玩家的位置"
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},
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@ -283,7 +283,7 @@
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"description": "設定當前角色的好感度等級。"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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