mirror of
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Refactor excel datas (Mainly item data)
This commit is contained in:
parent
c0418067d6
commit
f15262dd3e
@ -1,24 +1,16 @@
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package emu.grasscutter.data.common;
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import java.util.List;
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import emu.grasscutter.game.props.ItemUseOp;
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public class ItemUseData {
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private String useOp;
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private List<String> useParam;
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private ItemUseOp useOp;
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private String[] useParam;
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public String getUseOp() {
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public ItemUseOp getUseOp() {
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return useOp;
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}
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public void setUseOp(String useOp) {
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this.useOp = useOp;
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}
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public List<String> getUseParam() {
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public String[] getUseParam() {
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return useParam;
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}
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public void setUseParam(List<String> useParam) {
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this.useParam = useParam;
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}
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}
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@ -17,13 +17,8 @@ public class AvatarSkillData extends GameResource {
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private boolean isAttackCameraLock;
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private int proudSkillGroupId;
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private ElementType costElemType;
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private List<Float> lockWeightParams;
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private long nameTextMapHash;
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private String abilityName;
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private String lockShape;
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private String globalValueKey;
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@Override
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public int getId(){
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@ -58,10 +53,6 @@ public class AvatarSkillData extends GameResource {
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return costElemType;
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}
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public List<Float> getLockWeightParams() {
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return lockWeightParams;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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@ -69,14 +60,6 @@ public class AvatarSkillData extends GameResource {
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public String getAbilityName() {
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return abilityName;
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}
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public String getLockShape() {
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return lockShape;
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}
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public String getGlobalValueKey() {
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return globalValueKey;
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}
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@Override
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public void onLoad() {
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@ -13,10 +13,8 @@ public class GadgetData extends GameResource {
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private boolean isInteractive;
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private String[] tags;
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private String itemJsonName;
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private String inteeIconName;
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private long nameTextMapHash;
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private int campID;
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private String LODPatternName;
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@Override
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public int getId() {
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@ -43,10 +41,6 @@ public class GadgetData extends GameResource {
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return itemJsonName;
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}
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public String getInteeIconName() {
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return inteeIconName;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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@ -55,8 +49,6 @@ public class GadgetData extends GameResource {
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return campID;
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}
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public String getLODPatternName() { return LODPatternName; }
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@Override
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public void onLoad() {
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@ -1,5 +1,6 @@
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package emu.grasscutter.data.excels;
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import java.util.Arrays;
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import java.util.List;
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import com.google.gson.annotations.SerializedName;
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@ -8,6 +9,7 @@ import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.common.ItemUseData;
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import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.ItemUseTarget;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@ -17,103 +19,75 @@ import lombok.Getter;
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"ReliquaryExcelConfigData.json",
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"HomeWorldFurnitureExcelConfigData.json"
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})
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@Getter
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public class ItemData extends GameResource {
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// Main
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private int id;
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@Getter private int stackLimit = 1;
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@Getter private int maxUseCount;
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@Getter private int rankLevel;
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@Getter private String effectName;
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@Getter private int[] satiationParams;
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@Getter private int rank;
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@Getter private int weight;
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@Getter private int gadgetId;
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private int stackLimit = 1;
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private int maxUseCount;
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private int rankLevel;
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private String effectName;
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private int rank;
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private int weight;
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private int gadgetId;
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@Getter private int[] destroyReturnMaterial;
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@Getter private int[] destroyReturnMaterialCount;
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@Getter private List<ItemUseData> itemUse;
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private int[] destroyReturnMaterial;
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private int[] destroyReturnMaterialCount;
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// Food
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@Getter private String foodQuality;
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@Getter private String useTarget;
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private String[] iseParam;
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// String enums
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private String itemType;
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private String materialType;
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private String equipType;
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// Enums
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private ItemType itemType = ItemType.ITEM_NONE;
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private MaterialType materialType = MaterialType.MATERIAL_NONE;
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private EquipType equipType = EquipType.EQUIP_NONE;
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private String effectType;
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private String destroyRule;
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// Post load enum forms of above
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private transient MaterialType materialEnumType;
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private transient ItemType itemEnumType;
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private transient EquipType equipEnumType;
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// Food
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private String foodQuality;
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private int[] satiationParams;
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// Usable item
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private ItemUseTarget useTarget;
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private List<ItemUseData> itemUse;
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// Relic
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@Getter private int mainPropDepotId;
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@Getter private int appendPropDepotId;
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@Getter private int appendPropNum;
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@Getter private int setId;
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private int mainPropDepotId;
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private int appendPropDepotId;
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private int appendPropNum;
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private int setId;
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private int[] addPropLevels;
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@Getter private int baseConvExp;
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@Getter private int maxLevel;
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private int baseConvExp;
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private int maxLevel;
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// Weapon
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@Getter private int weaponPromoteId;
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@Getter private int weaponBaseExp;
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@Getter private int storyId;
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@Getter private int avatarPromoteId;
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@Getter private int awakenMaterial;
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@Getter private int[] awakenCosts;
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@Getter private int[] skillAffix;
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private int weaponPromoteId;
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private int weaponBaseExp;
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private int storyId;
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private int avatarPromoteId;
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private int awakenMaterial;
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private int[] awakenCosts;
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private int[] skillAffix;
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private WeaponProperty[] weaponProp;
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// Hash
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@Getter private String icon;
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@Getter private long nameTextMapHash;
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@Getter private IntSet addPropLevelSet;
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private long nameTextMapHash;
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// Furniture
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@Getter private int comfort;
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@Getter private List<Integer> furnType;
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@Getter private List<Integer> furnitureGadgetID;
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private int comfort;
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private List<Integer> furnType;
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private List<Integer> furnitureGadgetID;
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@SerializedName("JFDLJGDFIGL")
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@Getter private int roomSceneId;
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private int roomSceneId;
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// Custom
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private transient IntSet addPropLevelSet;
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@Override
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public int getId(){
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return this.id;
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}
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public String getMaterialTypeString(){
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return this.materialType;
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}
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public String[] getUseParam(){
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return this.iseParam;
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}
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public String getItemTypeString(){
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return this.itemType;
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}
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public WeaponProperty[] getWeaponProperties() {
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return weaponProp;
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}
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public ItemType getItemType() {
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return this.itemEnumType;
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}
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public MaterialType getMaterialType() {
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return this.materialEnumType;
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}
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public EquipType getEquipType() {
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return this.equipEnumType;
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public WeaponProperty[] getWeaponProperties() {
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return this.weaponProp;
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}
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public boolean canAddRelicProp(int level) {
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@ -121,48 +95,37 @@ public class ItemData extends GameResource {
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}
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public boolean isEquip() {
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return this.itemEnumType == ItemType.ITEM_RELIQUARY || this.itemEnumType == ItemType.ITEM_WEAPON;
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return this.itemType == ItemType.ITEM_RELIQUARY || this.itemType == ItemType.ITEM_WEAPON;
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}
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@Override
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public void onLoad() {
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this.itemEnumType = ItemType.getTypeByName(getItemTypeString());
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this.materialEnumType = MaterialType.getTypeByName(getMaterialTypeString());
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if (this.itemEnumType == ItemType.ITEM_RELIQUARY) {
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this.equipEnumType = EquipType.getTypeByName(this.equipType);
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if (this.itemType == ItemType.ITEM_RELIQUARY) {
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if (this.addPropLevels != null && this.addPropLevels.length > 0) {
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this.addPropLevelSet = new IntOpenHashSet(this.addPropLevels);
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}
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} else if (this.itemEnumType == ItemType.ITEM_WEAPON) {
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this.equipEnumType = EquipType.EQUIP_WEAPON;
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} else if (this.itemType == ItemType.ITEM_WEAPON) {
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this.equipType = EquipType.EQUIP_WEAPON;
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} else {
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this.equipEnumType = EquipType.EQUIP_NONE;
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this.equipType = EquipType.EQUIP_NONE;
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}
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if (this.getWeaponProperties() != null) {
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for (WeaponProperty weaponProperty : this.getWeaponProperties()) {
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weaponProperty.onLoad();
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}
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if (this.weaponProp != null) {
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this.weaponProp = Arrays.stream(this.weaponProp).filter(prop -> prop.getPropType() != null).toArray(WeaponProperty[]::new);
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}
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if(this.getFurnType() != null){
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if (this.getFurnType() != null) {
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this.furnType = this.furnType.stream().filter(x -> x > 0).toList();
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}
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if(this.getFurnitureGadgetID() != null){
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if (this.getFurnitureGadgetID() != null) {
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this.furnitureGadgetID = this.furnitureGadgetID.stream().filter(x -> x > 0).toList();
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}
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}
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@Getter
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public static class WeaponProperty {
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@Getter private FightProperty fightProp;
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@Getter private String propType;
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@Getter private float initValue;
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@Getter private String type;
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public void onLoad() {
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this.fightProp = FightProperty.getPropByName(propType);
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}
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private FightProperty propType;
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private float initValue;
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private String type;
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}
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}
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@ -10,7 +10,6 @@ public class MonsterDescribeData extends GameResource {
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private long nameTextMapHash;
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private int titleID;
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private int specialNameLabID;
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private String icon;
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@Override
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public int getId() {
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@ -29,10 +28,6 @@ public class MonsterDescribeData extends GameResource {
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return specialNameLabID;
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}
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public String getIcon() {
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return icon;
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}
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@Override
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public void onLoad() {
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@ -632,7 +632,7 @@ public class Avatar {
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WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
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if (curveData != null) {
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for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
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this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
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this.addFightProperty(weaponProperty.getPropType(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
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}
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}
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// Weapon promotion stats
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@ -29,6 +29,7 @@ import emu.grasscutter.game.player.BasePlayerDataManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.BattlePassMissionRefreshType;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
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import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
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@ -195,7 +196,7 @@ public class BattlePassManager extends BasePlayerDataManager {
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}
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// Get possible item choices.
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String[] choices = rewardItemData.getItemUse().get(0).getUseParam().get(0).split(",");
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String[] choices = rewardItemData.getItemUse().get(0).getUseParam()[0].split(",");
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if (choices.length < index) {
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return;
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}
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@ -205,7 +206,7 @@ public class BattlePassManager extends BasePlayerDataManager {
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int chosenId = Integer.parseInt(choices[index - 1]);
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// For ITEM_USE_ADD_SELECT_ITEM chests, we can directly add the item specified in the chest's data.
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if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_ADD_SELECT_ITEM")) {
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if (rewardItemData.getItemUse().get(0).getUseOp() == ItemUseOp.ITEM_USE_ADD_SELECT_ITEM) {
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GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(chosenId), entry.getItemCount());
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rewardItems.add(rewardItem);
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}
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@ -10,6 +10,7 @@ import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.game.BaseGameSystem;
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@ -55,12 +56,12 @@ public class CombineManger extends BaseGameSystem {
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public boolean unlockCombineDiagram(Player player, GameItem diagramItem) {
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// Make sure this is actually a diagram.
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if (!diagramItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
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if (diagramItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COMBINE) {
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return false;
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}
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// Determine the combine item we should unlock.
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int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam().get(0));
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int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam()[0]);
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// Remove the diagram from the player's inventory.
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// We need to do this here, before sending CombineFormulaDataNotify, or the the combine UI won't correctly
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@ -8,35 +8,45 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum MaterialType {
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MATERIAL_NONE (0),
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MATERIAL_FOOD (1),
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MATERIAL_QUEST (2),
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MATERIAL_EXCHANGE (4),
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MATERIAL_CONSUME (5),
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MATERIAL_EXP_FRUIT (6),
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MATERIAL_AVATAR (7),
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MATERIAL_ADSORBATE (8),
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MATERIAL_CRICKET (9),
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MATERIAL_ELEM_CRYSTAL (10),
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MATERIAL_WEAPON_EXP_STONE (11),
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MATERIAL_CHEST (12),
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MATERIAL_RELIQUARY_MATERIAL (13),
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MATERIAL_AVATAR_MATERIAL (14),
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MATERIAL_NOTICE_ADD_HP (15),
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MATERIAL_SEA_LAMP (16),
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MATERIAL_SELECTABLE_CHEST (17),
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MATERIAL_FLYCLOAK (18),
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MATERIAL_NAMECARD (19),
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MATERIAL_TALENT (20),
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MATERIAL_WIDGET (21),
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MATERIAL_CHEST_BATCH_USE (22),
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MATERIAL_FAKE_ABSORBATE (23),
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MATERIAL_CONSUME_BATCH_USE (24),
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MATERIAL_WOOD (25),
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MATERIAL_FURNITURE_FORMULA (27),
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MATERIAL_CHANNELLER_SLAB_BUFF (28),
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MATERIAL_FURNITURE_SUITE_FORMULA (29),
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MATERIAL_COSTUME (30);
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MATERIAL_NONE (0),
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MATERIAL_FOOD (1),
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MATERIAL_QUEST (2),
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MATERIAL_EXCHANGE (4),
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MATERIAL_CONSUME (5),
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MATERIAL_EXP_FRUIT (6),
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MATERIAL_AVATAR (7),
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MATERIAL_ADSORBATE (8),
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MATERIAL_CRICKET (9),
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MATERIAL_ELEM_CRYSTAL (10),
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MATERIAL_WEAPON_EXP_STONE (11),
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MATERIAL_CHEST (12),
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MATERIAL_RELIQUARY_MATERIAL (13),
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MATERIAL_AVATAR_MATERIAL (14),
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MATERIAL_NOTICE_ADD_HP (15),
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MATERIAL_SEA_LAMP (16),
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MATERIAL_SELECTABLE_CHEST (17),
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MATERIAL_FLYCLOAK (18),
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MATERIAL_NAMECARD (19),
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MATERIAL_TALENT (20),
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MATERIAL_WIDGET (21),
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MATERIAL_CHEST_BATCH_USE (22),
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MATERIAL_FAKE_ABSORBATE (23),
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MATERIAL_CONSUME_BATCH_USE (24),
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MATERIAL_WOOD (25),
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MATERIAL_FURNITURE_FORMULA (27),
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MATERIAL_CHANNELLER_SLAB_BUFF (28),
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MATERIAL_FURNITURE_SUITE_FORMULA (29),
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MATERIAL_COSTUME (30),
|
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MATERIAL_HOME_SEED (31),
|
||||
MATERIAL_FISH_BAIT (32),
|
||||
MATERIAL_FISH_ROD (33),
|
||||
MATERIAL_SUMO_BUFF (34),
|
||||
MATERIAL_FIREWORKS (35),
|
||||
MATERIAL_BGM (36),
|
||||
MATERIAL_SPICE_FOOD (37),
|
||||
MATERIAL_ACTIVITY_ROBOT (38),
|
||||
MATERIAL_ACTIVITY_GEAR (39),
|
||||
MATERIAL_ACTIVITY_JIGSAW (40);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<MaterialType> map = new Int2ObjectOpenHashMap<>();
|
||||
|
@ -13,6 +13,7 @@ import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ItemUseOp;
|
||||
import emu.grasscutter.net.proto.CookRecipeDataOuterClass;
|
||||
import emu.grasscutter.net.proto.PlayerCookArgsReqOuterClass.PlayerCookArgsReq;
|
||||
import emu.grasscutter.net.proto.PlayerCookReqOuterClass.PlayerCookReq;
|
||||
@ -47,12 +48,12 @@ public class CookingManager extends BasePlayerManager {
|
||||
********************/
|
||||
public synchronized boolean unlockRecipe(GameItem recipeItem) {
|
||||
// Make sure this is actually a cooking recipe.
|
||||
if (!recipeItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COOK_RECIPE")) {
|
||||
if (recipeItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COOK_RECIPE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Determine the recipe we should unlock.
|
||||
int recipeId = Integer.parseInt(recipeItem.getItemData().getItemUse().get(0).getUseParam().get(0));
|
||||
int recipeId = Integer.parseInt(recipeItem.getItemData().getItemUse().get(0).getUseParam()[0]);
|
||||
|
||||
// Remove the item from the player's inventory.
|
||||
// We need to do this here, before sending CookRecipeDataNotify, or the the UI won't correctly update.
|
||||
|
@ -6,6 +6,7 @@ import emu.grasscutter.game.home.FurnitureMakeSlotItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ItemUseOp;
|
||||
import emu.grasscutter.net.proto.ItemParamOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
@ -34,18 +35,19 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public synchronized boolean unlockFurnitureOrSuite(GameItem useItem) {
|
||||
ItemUseOp itemUseOp = useItem.getItemData().getItemUse().get(0).getUseOp();
|
||||
|
||||
// Check
|
||||
if (!List.of("ITEM_USE_UNLOCK_FURNITURE_FORMULA", "ITEM_USE_UNLOCK_FURNITURE_SUITE")
|
||||
.contains(useItem.getItemData().getItemUse().get(0).getUseOp())) {
|
||||
if (itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_SUITE && itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int furnitureIdOrSuiteId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam().get(0));
|
||||
int furnitureIdOrSuiteId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam()[0]);
|
||||
|
||||
// Remove first
|
||||
player.getInventory().removeItem(useItem, 1);
|
||||
|
||||
if ("ITEM_USE_UNLOCK_FURNITURE_FORMULA".equals(useItem.getItemData().getItemUse().get(0).getUseOp())) {
|
||||
if (useItem.getItemData().getItemUse().get(0).getUseOp() == ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
|
||||
player.getUnlockedFurniture().add(furnitureIdOrSuiteId);
|
||||
notifyUnlockFurniture();
|
||||
}else {
|
||||
|
@ -14,6 +14,7 @@ import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ItemUseOp;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
|
||||
import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
|
||||
@ -39,12 +40,12 @@ public class ForgingManager extends BasePlayerManager {
|
||||
**********/
|
||||
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
|
||||
// Make sure this is actually a forging blueprint.
|
||||
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
|
||||
if (blueprintItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_FORGE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Determine the forging item we should unlock.
|
||||
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
|
||||
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam()[0]);
|
||||
|
||||
// Remove the blueprint from the player's inventory.
|
||||
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly
|
||||
|
72
src/main/java/emu/grasscutter/game/props/ItemUseOp.java
Normal file
72
src/main/java/emu/grasscutter/game/props/ItemUseOp.java
Normal file
@ -0,0 +1,72 @@
|
||||
package emu.grasscutter.game.props;
|
||||
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public enum ItemUseOp {
|
||||
ITEM_USE_NONE (0),
|
||||
ITEM_USE_ACCEPT_QUEST (1),
|
||||
ITEM_USE_TRIGGER_ABILITY (2),
|
||||
ITEM_USE_GAIN_AVATAR (3),
|
||||
ITEM_USE_ADD_EXP (4),
|
||||
ITEM_USE_RELIVE_AVATAR (5),
|
||||
ITEM_USE_ADD_BIG_TALENT_POINT (6),
|
||||
ITEM_USE_ADD_PERSIST_STAMINA (7),
|
||||
ITEM_USE_ADD_TEMPORARY_STAMINA (8),
|
||||
ITEM_USE_ADD_CUR_STAMINA (9),
|
||||
ITEM_USE_ADD_CUR_HP (10),
|
||||
ITEM_USE_ADD_ELEM_ENERGY (11),
|
||||
ITEM_USE_ADD_ALL_ENERGY (12),
|
||||
ITEM_USE_ADD_DUNGEON_COND_TIME (13),
|
||||
ITEM_USE_ADD_WEAPON_EXP (14),
|
||||
ITEM_USE_ADD_SERVER_BUFF (15),
|
||||
ITEM_USE_DEL_SERVER_BUFF (16),
|
||||
ITEM_USE_UNLOCK_COOK_RECIPE (17),
|
||||
ITEM_USE_OPEN_RANDOM_CHEST (20),
|
||||
ITEM_USE_MAKE_GADGET (24),
|
||||
ITEM_USE_ADD_ITEM (25),
|
||||
ITEM_USE_GRANT_SELECT_REWARD (26),
|
||||
ITEM_USE_ADD_SELECT_ITEM (27),
|
||||
ITEM_USE_GAIN_FLYCLOAK (28),
|
||||
ITEM_USE_GAIN_NAME_CARD (29),
|
||||
ITEM_USE_UNLOCK_PAID_BATTLE_PASS_NORMAL (30),
|
||||
ITEM_USE_GAIN_CARD_PRODUCT (31),
|
||||
ITEM_USE_UNLOCK_FORGE (32),
|
||||
ITEM_USE_UNLOCK_COMBINE (33),
|
||||
ITEM_USE_UNLOCK_CODEX (34),
|
||||
ITEM_USE_CHEST_SELECT_ITEM (35),
|
||||
ITEM_USE_GAIN_RESIN_CARD_PRODUCT (36),
|
||||
ITEM_USE_ADD_RELIQUARY_EXP (37),
|
||||
ITEM_USE_UNLOCK_FURNITURE_FORMULA (38),
|
||||
ITEM_USE_UNLOCK_FURNITURE_SUITE (39),
|
||||
ITEM_USE_ADD_CHANNELLER_SLAB_BUFF (40),
|
||||
ITEM_USE_GAIN_COSTUME (41),
|
||||
ITEM_USE_ADD_TREASURE_MAP_BONUS_REGION_FRAGMENT (42),
|
||||
ITEM_USE_COMBINE_ITEM (43),
|
||||
ITEM_USE_UNLOCK_HOME_MODULE (44),
|
||||
ITEM_USE_UNLOCK_HOME_BGM (45),
|
||||
ITEM_USE_ADD_REGIONAL_PLAY_VAR (46);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<ItemUseOp> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private ItemUseOp(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static ItemUseOp getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, ITEM_USE_NONE);
|
||||
}
|
||||
}
|
36
src/main/java/emu/grasscutter/game/props/ItemUseTarget.java
Normal file
36
src/main/java/emu/grasscutter/game/props/ItemUseTarget.java
Normal file
@ -0,0 +1,36 @@
|
||||
package emu.grasscutter.game.props;
|
||||
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public enum ItemUseTarget {
|
||||
ITEM_USE_TARGET_NONE (0),
|
||||
ITEM_USE_TARGET_CUR_AVATAR (1),
|
||||
ITEM_USE_TARGET_CUR_TEAM (2),
|
||||
ITEM_USE_TARGET_SPECIFY_AVATAR (3),
|
||||
ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR (4),
|
||||
ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR (5);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<ItemUseTarget> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private ItemUseTarget(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static ItemUseTarget getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, ITEM_USE_TARGET_NONE);
|
||||
}
|
||||
}
|
@ -23,6 +23,8 @@ import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ItemUseOp;
|
||||
import emu.grasscutter.game.props.ItemUseTarget;
|
||||
import emu.grasscutter.game.shop.ShopChestBatchUseTable;
|
||||
import emu.grasscutter.game.shop.ShopChestTable;
|
||||
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
|
||||
@ -813,7 +815,7 @@ public class InventorySystem extends BaseGameSystem {
|
||||
// Use
|
||||
switch (useItem.getItemData().getMaterialType()) {
|
||||
case MATERIAL_FOOD:
|
||||
if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR")) {
|
||||
if (useItem.getItemData().getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR) {
|
||||
if (target == null) {
|
||||
break;
|
||||
}
|
||||
@ -822,7 +824,7 @@ public class InventorySystem extends BaseGameSystem {
|
||||
}
|
||||
break;
|
||||
case MATERIAL_NOTICE_ADD_HP:
|
||||
if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR")) {
|
||||
if (useItem.getItemData().getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR) {
|
||||
if (target == null) {
|
||||
break;
|
||||
}
|
||||
@ -836,22 +838,16 @@ public class InventorySystem extends BaseGameSystem {
|
||||
if (useItem.getItemData().getItemUse() == null) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Handle forging blueprints.
|
||||
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
|
||||
// Unlock.
|
||||
useSuccess = player.getForgingManager().unlockForgingBlueprint(useItem);
|
||||
}
|
||||
// Handle combine diagrams.
|
||||
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
|
||||
// Unlock.
|
||||
useSuccess = player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
|
||||
}
|
||||
// Handle cooking recipies.
|
||||
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COOK_RECIPE")) {
|
||||
// Unlock.
|
||||
useSuccess = player.getCookingManager().unlockRecipe(useItem);
|
||||
}
|
||||
|
||||
ItemUseOp useOp = useItem.getItemData().getItemUse().get(0).getUseOp();
|
||||
|
||||
// Unlock item based on use operation
|
||||
useSuccess = switch (useOp) {
|
||||
case ITEM_USE_UNLOCK_FORGE -> player.getForgingManager().unlockForgingBlueprint(useItem);
|
||||
case ITEM_USE_UNLOCK_COMBINE -> player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
|
||||
case ITEM_USE_UNLOCK_COOK_RECIPE -> player.getCookingManager().unlockRecipe(useItem);
|
||||
default -> useSuccess;
|
||||
};
|
||||
break;
|
||||
case MATERIAL_FURNITURE_FORMULA:
|
||||
case MATERIAL_FURNITURE_SUITE_FORMULA:
|
||||
|
Loading…
Reference in New Issue
Block a user