Migrate battlepass to its own db collection

This commit is contained in:
Melledy 2022-06-21 07:59:10 -07:00
parent b9bf33c2f7
commit f18f06fd1b
8 changed files with 76 additions and 50 deletions

View File

@ -11,6 +11,7 @@ import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.battlepass.BattlePassManager;
import emu.grasscutter.game.friends.Friendship;
import emu.grasscutter.game.gacha.GachaRecord;
import emu.grasscutter.game.home.GameHome;
@ -296,10 +297,27 @@ public final class DatabaseHelper {
public static boolean deleteQuest(GameMainQuest quest) {
return DatabaseManager.getGameDatastore().delete(quest).wasAcknowledged();
}
public static GameHome getHomeByUid(int id) {
return DatabaseManager.getGameDatastore().find(GameHome.class).filter(Filters.eq("ownerUid", id)).first();
}
public static void saveHome(GameHome gameHome) {
DatabaseManager.getGameDatastore().save(gameHome);
}
public static BattlePassManager loadBattlePass(Player player) {
BattlePassManager manager = DatabaseManager.getGameDatastore().find(BattlePassManager.class).filter(Filters.eq("ownerUid", player.getUid())).first();
if (manager == null) {
manager = new BattlePassManager(player);
manager.save();
} else {
manager.setPlayer(player);
}
return manager;
}
public static void saveBattlePass(BattlePassManager manager) {
DatabaseManager.getGameDatastore().save(manager);
}
}

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@ -14,6 +14,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerRunMode;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.battlepass.BattlePassManager;
import emu.grasscutter.game.friends.Friendship;
import emu.grasscutter.game.gacha.GachaRecord;
import emu.grasscutter.game.home.GameHome;
@ -31,7 +32,7 @@ public final class DatabaseManager {
private static final Class<?>[] mappedClasses = new Class<?>[] {
DatabaseCounter.class, Account.class, Player.class, Avatar.class, GameItem.class, Friendship.class,
GachaRecord.class, Mail.class, GameMainQuest.class, GameHome.class
GachaRecord.class, Mail.class, GameMainQuest.class, GameHome.class, BattlePassManager.class
};
public static Datastore getGameDatastore() {

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@ -29,9 +29,6 @@ public class Account {
private List<String> permissions;
private Locale locale;
private int point;
private int awardTakenLevel;
private String banReason;
private int banEndTime;
private int banStartTime;
@ -212,22 +209,6 @@ public class Account {
return this.permissions.remove(permission);
}
public void setPoint(int point) {
this.point = point;
}
public int getPoint() {
return point;
}
public void setAwardTakenLevel(int level) {
this.awardTakenLevel = level;
}
public int getAwardTakenLevel() {
return awardTakenLevel;
}
// TODO make unique
public String generateLoginToken() {
this.token = Utils.bytesToHex(Crypto.createSessionKey(32));

View File

@ -1,33 +1,42 @@
package emu.grasscutter.game.battlepass;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
@Entity(value = "battlepass", useDiscriminator = false)
public class BattlePassManager {
@Id private ObjectId id;
@Transient private Player player;
private final Player player;
@Indexed private int ownerUid;
private int point;
private int awardTakenLevel;
public BattlePassManager(Player player){
@Deprecated // Morphia only
public BattlePassManager() {}
public BattlePassManager(Player player) {
this.setPlayer(player);
}
public ObjectId getId() {
return id;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
point = player.getAccount().getPoint();
awardTakenLevel = player.getAccount().getAwardTakenLevel();
}
public void addPoint(int point){
this.point += point;
player.getAccount().setPoint(point);
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
//save the point data
player.getAccount().save();
}
public void updateAwardTakenLevel(int level){
this.awardTakenLevel = level;
player.getAccount().setAwardTakenLevel(awardTakenLevel);
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
player.getAccount().save();
this.ownerUid = player.getUid();
}
public int getPoint() {
@ -37,4 +46,20 @@ public class BattlePassManager {
public int getAwardTakenLevel() {
return awardTakenLevel;
}
public void addPoint(int point){
this.point += point;
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.save();
}
public void updateAwardTakenLevel(int level){
this.awardTakenLevel = level;
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.save();
}
public void save() {
DatabaseHelper.saveBattlePass(this);
}
}

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@ -292,10 +292,6 @@ public class Player {
this.account = account;
}
public void setBattlePassManager(Player player){
this.battlePassManager = new BattlePassManager(player);
}
public GameSession getSession() {
return session;
}
@ -1216,6 +1212,11 @@ public class Player {
return battlePassManager;
}
public void loadBattlePassManager() {
if (this.battlePassManager != null) return;
this.battlePassManager = DatabaseHelper.loadBattlePass(this);
}
public AbilityManager getAbilityManager() {
return abilityManager;
}
@ -1318,15 +1319,17 @@ public class Player {
}
//Make sure towerManager's player is online player
this.getTowerManager().setPlayer(this);
// Load from db
this.getAvatars().loadFromDatabase();
this.getInventory().loadFromDatabase();
this.getAvatars().postLoad();
this.getAvatars().postLoad(); // Needs to be called after inventory is handled
this.getFriendsList().loadFromDatabase();
this.getMailHandler().loadFromDatabase();
this.getQuestManager().loadFromDatabase();
this.loadBattlePassManager();
}
public void onLogin() {

View File

@ -76,7 +76,6 @@ public class GameSession implements GameSessionManager.KcpChannel {
this.player = player;
this.player.setSession(this);
this.player.setAccount(this.getAccount());
this.player.setBattlePassManager(this.player);;
}
public SessionState getState() {

View File

@ -21,7 +21,7 @@ public class PacketBattlePassAllDataNotify extends BasePacket {
List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
for (int id = 1; id <= player.getAccount().getAwardTakenLevel(); id++)
for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
.setLevel(id)
.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)

View File

@ -18,7 +18,7 @@ public class PacketBattlePassCurScheduleUpdateNotify extends BasePacket {
List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
for (int id = 1; id <= player.getAccount().getAwardTakenLevel(); id++)
for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
.setLevel(id)
.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
@ -31,8 +31,7 @@ public class PacketBattlePassCurScheduleUpdateNotify extends BasePacket {
.setIsViewed(true).setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE).setCurCyclePoints(0)
.setCurCycle(BattlePassCycleOuterClass.BattlePassCycle.newBuilder().setBeginTime(1653940800).setEndTime(2059483200).setCycleIdx(3).build());
var proto
= BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify.newBuilder();
var proto = BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify.newBuilder();
proto.setHaveCurSchedule(true).setCurSchedule(curSchedule).build();