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Add killcharacter command
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "killcharacter", usage = "killcharacter [playerId]", aliases = {"suicide"},
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description = "Directly kill a player's current active character", permission = "player.killcharacter")
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public final class KillCharacterCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: kill a player's current active character from console
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}
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int target;
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found or offline.");
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return;
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}
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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// Packets
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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// remove
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targetPlayer.getScene().removeEntity(entity);
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entity.onDeath(0);
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sender.dropMessage("Killed " + targetPlayer.getNickname() + "'s current active character.");
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}
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}
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