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Add one more quest trigger
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@ -7,6 +7,7 @@ import emu.grasscutter.data.custom.ScenePointEntry;
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import emu.grasscutter.data.def.DungeonData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.server.game.GameServer;
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@ -53,6 +54,7 @@ public class DungeonManager {
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if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
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player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
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player.getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_DUNGEON, data.getId());
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}
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player.getScene().setPrevScenePoint(pointId);
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@ -0,0 +1,17 @@
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package emu.grasscutter.game.quest.content;
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import emu.grasscutter.data.def.QuestData.QuestCondition;
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import emu.grasscutter.game.quest.QuestValue;
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import emu.grasscutter.game.quest.GameQuest;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
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@QuestValue(QuestTrigger.QUEST_CONTENT_ENTER_DUNGEON)
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public class ContentEnterDungeon extends QuestBaseHandler {
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@Override
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public boolean execute(GameQuest quest, QuestCondition condition, int... params) {
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return condition.getParam()[0] == params[0];
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}
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}
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