From f83f13204ee53bafbf6ad4f6a60b6c0e24379ccc Mon Sep 17 00:00:00 2001 From: AnimeGitB Date: Fri, 6 May 2022 23:39:45 +0930 Subject: [PATCH] Gacha rework Add fallback stripping and C6 stripping Converting banner definitions from pity vars to lerp arrays Properly implement rates and pool smoothing Also move reusable functions to Utils --- data/Banners.json | 19 +- .../grasscutter/game/gacha/GachaBanner.java | 82 +++-- .../grasscutter/game/gacha/GachaManager.java | 314 ++++++++++-------- .../game/gacha/PlayerGachaBannerInfo.java | 84 ++++- .../java/emu/grasscutter/utils/Utils.java | 66 ++++ 5 files changed, 397 insertions(+), 168 deletions(-) diff --git a/data/Banners.json b/data/Banners.json index a4f724ac9..1aaf39cb7 100644 --- a/data/Banners.json +++ b/data/Banners.json @@ -10,8 +10,9 @@ "beginTime": 0, "endTime": 1924992000, "sortId": 1000, - "rateUpItems1": [], - "rateUpItems2": [] + "fallbackItems4Pool1": [1006, 1014, 1015, 1020, 1021, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064], + "weights4": [[1,510], [8,510], [10,10000]], + "weights5": [[1,75], [73,150], [90,10000]] }, { "gachaType": 301, @@ -24,9 +25,10 @@ "beginTime": 0, "endTime": 1924992000, "sortId": 9998, - "maxItemType": 1, - "rateUpItems1": [1002], - "rateUpItems2": [1053, 1020, 1045] + "rateUpItems4": [1053, 1020, 1045], + "rateUpItems5": [1002], + "fallbackItems5Pool2": [], + "weights5": [[1,80], [73,80], [90,10000]] }, { "gachaType": 302, @@ -39,11 +41,12 @@ "beginTime": 0, "endTime": 1924992000, "sortId": 9997, - "minItemType": 2, "eventChance": 75, "softPity": 80, "hardPity": 80, - "rateUpItems1": [11509, 12504], - "rateUpItems2": [11401, 12402, 13407, 14401, 15401] + "rateUpItems4": [11401, 12402, 13407, 14401, 15401], + "rateUpItems5": [11509, 12504], + "fallbackItems5Pool1": [], + "weights5": [[1,100], [62,100], [73, 7800], [80,10000]] } ] diff --git a/src/main/java/emu/grasscutter/game/gacha/GachaBanner.java b/src/main/java/emu/grasscutter/game/gacha/GachaBanner.java index 7a2646a4f..52630768c 100644 --- a/src/main/java/emu/grasscutter/game/gacha/GachaBanner.java +++ b/src/main/java/emu/grasscutter/game/gacha/GachaBanner.java @@ -2,6 +2,7 @@ package emu.grasscutter.game.gacha; import emu.grasscutter.net.proto.GachaInfoOuterClass.GachaInfo; import emu.grasscutter.net.proto.GachaUpInfoOuterClass.GachaUpInfo; +import emu.grasscutter.utils.Utils; import static emu.grasscutter.Configuration.*; @@ -15,14 +16,31 @@ public class GachaBanner { private int beginTime; private int endTime; private int sortId; - private int[] rateUpItems1; - private int[] rateUpItems2; - private int baseYellowWeight = 60; // Max 10000 - private int basePurpleWeight = 510; // Max 10000 - private int eventChance = 50; // Chance to win a featured event item - private int softPity = 75; - private int hardPity = 90; + private int[] rateUpItems4 = {}; + private int[] rateUpItems5 = {}; + private int[] fallbackItems3 = {11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304}; + private int[] fallbackItems4Pool1 = {1014, 1020, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064}; + private int[] fallbackItems4Pool2 = {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405}; + private int[] fallbackItems5Pool1 = {1003, 1016, 1042, 1035, 1041}; + private int[] fallbackItems5Pool2 = {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502}; + private boolean removeC6FromPool = false; + private boolean autoStripRateUpFromFallback = true; + private int[][] weights4 = {{1,510}, {8,510}, {10,10000}}; + private int[][] weights5 = {{1,75}, {73,150}, {90,10000}}; + private int[][] poolBalanceWeights4 = {{1,255}, {17,255}, {21,10455}}; + private int[][] poolBalanceWeights5 = {{1,30}, {147,150}, {181,10230}}; + private int eventChance4 = 50; // Chance to win a featured event item + private int eventChance5 = 50; // Chance to win a featured event item private BannerType bannerType = BannerType.STANDARD; + + // Kinda wanna deprecate these but they're in people's configs + private int[] rateUpItems1 = {}; + private int[] rateUpItems2 = {}; + private int softPity = -1; + private int hardPity = -1; + private int eventChance = -1; + private int baseYellowWeight = -1; + private int basePurpleWeight = -1; public int getGachaType() { return gachaType; @@ -72,24 +90,42 @@ public class GachaBanner { return basePurpleWeight; } - public int[] getRateUpItems1() { - return rateUpItems1; + public int[] getRateUpItems4() { + return (rateUpItems2.length > 0) ? rateUpItems2 : rateUpItems4; + } + public int[] getRateUpItems5() { + return (rateUpItems1.length > 0) ? rateUpItems1 : rateUpItems5; } - public int[] getRateUpItems2() { - return rateUpItems2; - } - - public int getSoftPity() { - return softPity - 1; + public int[] getFallbackItems3() {return fallbackItems3;} + public int[] getFallbackItems4Pool1() {return fallbackItems4Pool1;} + public int[] getFallbackItems4Pool2() {return fallbackItems4Pool2;} + public int[] getFallbackItems5Pool1() {return fallbackItems5Pool1;} + public int[] getFallbackItems5Pool2() {return fallbackItems5Pool2;} + + public boolean getRemoveC6FromPool() {return removeC6FromPool;} + public boolean getAutoStripRateUpFromFallback() {return autoStripRateUpFromFallback;} + + + public int getWeight(int rarity, int pity) { + return switch(rarity) { + case 4 -> Utils.lerp(pity, weights4); + default -> Utils.lerp(pity, weights5); + }; } - public int getHardPity() { - return hardPity - 1; + public int getPoolBalanceWeight(int rarity, int pity) { + return switch(rarity) { + case 4 -> Utils.lerp(pity, poolBalanceWeights4); + default -> Utils.lerp(pity, poolBalanceWeights5); + }; } - public int getEventChance() { - return eventChance; + public int getEventChance(int rarity) { + return switch(rarity) { + case 4 -> eventChance4; + default -> (eventChance > -1) ? eventChance : eventChance5; + }; } @Deprecated @@ -131,10 +167,10 @@ public class GachaBanner { info.setGachaTitlePath(this.getTitlePath()); } - if (this.getRateUpItems1().length > 0) { + if (this.getRateUpItems5().length > 0) { GachaUpInfo.Builder upInfo = GachaUpInfo.newBuilder().setItemParentType(1); - for (int id : getRateUpItems1()) { + for (int id : getRateUpItems5()) { upInfo.addItemIdList(id); info.addMainNameId(id); } @@ -142,10 +178,10 @@ public class GachaBanner { info.addGachaUpInfoList(upInfo); } - if (this.getRateUpItems2().length > 0) { + if (this.getRateUpItems4().length > 0) { GachaUpInfo.Builder upInfo = GachaUpInfo.newBuilder().setItemParentType(2); - for (int id : getRateUpItems2()) { + for (int id : getRateUpItems4()) { upInfo.addItemIdList(id); if (info.getSubNameIdCount() == 0) { info.addSubNameId(id); diff --git a/src/main/java/emu/grasscutter/game/gacha/GachaManager.java b/src/main/java/emu/grasscutter/game/gacha/GachaManager.java index 160377913..e3c0153e0 100644 --- a/src/main/java/emu/grasscutter/game/gacha/GachaManager.java +++ b/src/main/java/emu/grasscutter/game/gacha/GachaManager.java @@ -29,6 +29,7 @@ import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam; import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameServerTickEvent; import emu.grasscutter.server.packet.send.PacketDoGachaRsp; +import emu.grasscutter.utils.Utils; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.IntArrayList; @@ -42,12 +43,6 @@ public class GachaManager { private final Int2ObjectMap gachaBanners; private GetGachaInfoRsp cachedProto; WatchService watchService; - - private final int[] yellowAvatars = new int[] {1003, 1016, 1042, 1035, 1041}; - private final int[] yellowWeapons = new int[] {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502}; - private final int[] purpleAvatars = new int[] {1006, 1014, 1015, 1020, 1021, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064}; - private final int[] purpleWeapons = new int[] {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405}; - private final int[] blueWeapons = new int[] {11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304}; private static final int starglitterId = 221; private static final int stardustId = 222; @@ -66,24 +61,8 @@ public class GachaManager { public Int2ObjectMap getGachaBanners() { return gachaBanners; } - - public int[] getYellowAvatars() { - return this.yellowAvatars; - } - public int[] getYellowWeapons() { - return this.yellowWeapons; - } - public int[] getPurpleAvatars() { - return this.purpleAvatars; - } - public int[] getPurpleWeapons() { - return this.purpleWeapons; - } - public int[] getBlueWeapons() { - return this.blueWeapons; - } - - public int randomRange(int min, int max) { + + public int randomRange(int min, int max) { // Both are inclusive return ThreadLocalRandom.current().nextInt(max - min + 1) + min; } @@ -98,8 +77,14 @@ public class GachaManager { if(banners.size() > 0) { for (GachaBanner banner : banners) { getGachaBanners().put(banner.getGachaType(), banner); + Grasscutter.getLogger().info(String.format("Testing lerp code for banner gachaType %d :", banner.getGachaType())); // TODO: remove this before merging! + for (int i=1; i<91; i++) { + Grasscutter.getLogger().info(String.format("Pity %d : Weight %d", i, banner.getWeight(5, i))); + } } Grasscutter.getLogger().info("Banners successfully loaded."); + + this.cachedProto = createProto(); } else { Grasscutter.getLogger().error("Unable to load banners. Banners size is 0."); @@ -109,6 +94,139 @@ public class GachaManager { e.printStackTrace(); } } + + private class BannerPools { + public int[] rateUpItems4; + public int[] rateUpItems5; + public int[] fallbackItems4Pool1; + public int[] fallbackItems4Pool2; + public int[] fallbackItems5Pool1; + public int[] fallbackItems5Pool2; + + public BannerPools(GachaBanner banner) { + rateUpItems4 = banner.getRateUpItems4(); + rateUpItems5 = banner.getRateUpItems5(); + fallbackItems4Pool1 = banner.getFallbackItems4Pool1(); + fallbackItems4Pool2 = banner.getFallbackItems4Pool2(); + fallbackItems5Pool1 = banner.getFallbackItems5Pool1(); + fallbackItems5Pool2 = banner.getFallbackItems5Pool2(); + + if (banner.getAutoStripRateUpFromFallback()) { + fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, rateUpItems4); + fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, rateUpItems4); + fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, rateUpItems5); + fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, rateUpItems5); + } + } + + public void removeFromAllPools(int[] itemIds) { + rateUpItems4 = Utils.setSubtract(rateUpItems4, itemIds); + rateUpItems5 = Utils.setSubtract(rateUpItems5, itemIds); + fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, itemIds); + fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, itemIds); + fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, itemIds); + fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, itemIds); + } + } + + private synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) { // Maybe this would be useful in the Player class? + ItemData itemData = GameData.getItemDataMap().get(itemId); + if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)){ + return -2; // Not an Avatar + } + Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000); + if (avatar == null) { + return -1; // Doesn't have + } + // Constellation + int constLevel = avatar.getCoreProudSkillLevel(); + GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100); + constLevel += (constItem == null)? 0 : constItem.getCount(); + return constLevel; + } + + private synchronized int[] removeC6FromPool(int[] itemPool, Player player) { + IntList temp = new IntArrayList(); + for (int itemId : itemPool) { + if (checkPlayerAvatarConstellationLevel(player, itemId) < 6) { + temp.add(itemId); + } + } + return temp.toIntArray(); + } + + private synchronized int drawRoulette(int[] weights, int cutoff) { + // This follows the logic laid out in issue #183 + // Simple weighted selection with an upper bound for the roll that cuts off trailing entries + // All weights must be >= 0 + int total = 0; + for (int i : weights) { + if (i < 0) { + throw new IllegalArgumentException("Weights must be non-negative!"); + } + total += i; + } + int roll = ThreadLocalRandom.current().nextInt((total < cutoff)? total : cutoff); + int subTotal = 0; + for (int i : weights) { + subTotal += i; + if (roll < subTotal) { + return i; + } + } + // throw new IllegalStateException(); + return 0; // This should only be reachable if total==0 + } + + private synchronized int doRarePull(int[] featured, int[] fallback1, int[] fallback2, int rarity, GachaBanner banner, PlayerGachaBannerInfo gachaInfo) { + int itemId = 0; + if ( (featured.length > 0) + && (gachaInfo.getFailedFeaturedItemPulls(rarity) >= 1) + || (this.randomRange(1, 100) <= banner.getEventChance(rarity))) { + itemId = getRandom(featured); + gachaInfo.setFailedFeaturedItemPulls(rarity, 0); + } else { + gachaInfo.addFailedFeaturedItemPulls(rarity, 1); + if (fallback1.length < 1) { + itemId = getRandom(fallback2); // Don't ever run an empty fallback2 btw + } else { + int pityPool1 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 1)); + int pityPool2 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 2)); + int chosenPool = switch ((pityPool1 >= pityPool2)? 1 : 0) { // Larger weight must come first for the hard cutoff to function correctly + case 1 -> 1 + drawRoulette(new int[] {pityPool1, pityPool2}, 10000); + default -> 2 - drawRoulette(new int[] {pityPool2, pityPool1}, 10000); + }; + itemId = switch (chosenPool) { + case 1: + gachaInfo.setPityPool(rarity, 1, 0); + yield getRandom(fallback1); + default: + gachaInfo.setPityPool(rarity, 2, 0); + yield getRandom(fallback2); + }; + } + } + return itemId; + } + + private synchronized int doPull(GachaBanner banner, PlayerGachaBannerInfo gachaInfo, BannerPools pools) { + // Pre-increment all pity pools (yes this makes all calculations assume 1-indexed pity) + gachaInfo.incPityAll(); + + int[] weights = {banner.getWeight(5, gachaInfo.getPity5()), banner.getWeight(4, gachaInfo.getPity4()), 10000}; + int levelWon = 5 - drawRoulette(weights, 10000); + + return switch (levelWon) { + case 5: + gachaInfo.setPity5(0); + yield doRarePull(pools.rateUpItems5, pools.fallbackItems5Pool1, pools.fallbackItems5Pool2, 5, banner, gachaInfo); + case 4: + gachaInfo.setPity4(0); + yield doRarePull(pools.rateUpItems4, pools.fallbackItems4Pool1, pools.fallbackItems4Pool2, 4, banner, gachaInfo); + default: + yield getRandom(banner.getFallbackItems3()); + }; + } public synchronized void doPulls(Player player, int gachaType, int times) { // Sanity check @@ -132,84 +250,27 @@ public class GachaManager { return; } - // Roll - PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner); - IntList wonItems = new IntArrayList(times); - - for (int i = 0; i < times; i++) { - int random = this.randomRange(1, 10000); - int itemId = 0; - - int bonusYellowChance = gachaInfo.getPity5() >= banner.getSoftPity() ? 100 * (gachaInfo.getPity5() - banner.getSoftPity() - 1): 0; - int yellowChance = banner.getBaseYellowWeight() + (int) Math.floor(100f * (gachaInfo.getPity5() / (banner.getSoftPity() - 1D))) + bonusYellowChance; - int purpleChance = 10000 - (banner.getBasePurpleWeight() + (int) Math.floor(790f * (gachaInfo.getPity4() / 8f))); - - if (random <= yellowChance || gachaInfo.getPity5() >= banner.getHardPity()) { - if (banner.getRateUpItems1().length > 0) { - int eventChance = this.randomRange(1, 100); - - if (eventChance <= banner.getEventChance() || gachaInfo.getFailedFeaturedItemPulls() >= 1) { - itemId = getRandom(banner.getRateUpItems1()); - gachaInfo.setFailedFeaturedItemPulls(0); - } else { - // Lost the 50/50... rip - gachaInfo.addFailedFeaturedItemPulls(1); - } - } - - if (itemId == 0) { - int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2); - if (typeChance == 1) { - itemId = getRandom(this.yellowAvatars); - } else { - itemId = getRandom(this.yellowWeapons); - } - } - - // Pity - gachaInfo.addPity4(1); - gachaInfo.setPity5(0); - } else if (random >= purpleChance || gachaInfo.getPity4() >= 9) { - if (banner.getRateUpItems2().length > 0) { - int eventChance = this.randomRange(1, 100); - - if (eventChance >= 50) { - itemId = getRandom(banner.getRateUpItems2()); - } - } - - if (itemId == 0) { - int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2); - if (typeChance == 1) { - itemId = getRandom(this.purpleAvatars); - } else { - itemId = getRandom(this.purpleWeapons); - } - } - - // Pity - gachaInfo.addPity5(1); - gachaInfo.setPity4(0); - } else { - itemId = getRandom(this.blueWeapons); - - // Pity - gachaInfo.addPity4(1); - gachaInfo.addPity5(1); - } - - // Add winning item - wonItems.add(itemId); - } - // Add to character + PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner); + BannerPools pools = new BannerPools(banner); List list = new ArrayList<>(); int stardust = 0, starglitter = 0; + + if (banner.getRemoveC6FromPool()) { // The ultimate form of pity (non-vanilla) + pools.rateUpItems4 = removeC6FromPool(pools.rateUpItems4, player); + pools.rateUpItems5 = removeC6FromPool(pools.rateUpItems5, player); + pools.fallbackItems4Pool1 = removeC6FromPool(pools.fallbackItems4Pool1, player); + pools.fallbackItems4Pool2 = removeC6FromPool(pools.fallbackItems4Pool2, player); + pools.fallbackItems5Pool1 = removeC6FromPool(pools.fallbackItems5Pool1, player); + pools.fallbackItems5Pool2 = removeC6FromPool(pools.fallbackItems5Pool2, player); + } - for (int itemId : wonItems) { + for (int i = 0; i < times; i++) { + // Roll + int itemId = doPull(banner, gachaInfo, pools); ItemData itemData = GameData.getItemDataMap().get(itemId); if (itemData == null) { - continue; + continue; // Maybe we should bail out if an item fails instead of rolling the rest? } // Write gacha record @@ -222,44 +283,33 @@ public class GachaManager { boolean isTransferItem = false; // Const check - if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) { - int avatarId = (itemData.getId() % 1000) + 10000000; - Avatar avatar = player.getAvatars().getAvatarById(avatarId); - if (avatar != null) { - int constLevel = avatar.getCoreProudSkillLevel(); - int constItemId = itemData.getId() + 100; - GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId); - if (constItem != null) { - constLevel += constItem.getCount(); + int constellation = checkPlayerAvatarConstellationLevel(player, itemId); + switch (constellation) { + case -2: // Is weapon + switch (itemData.getRankLevel()) { + case 5 -> addStarglitter = 10; + case 4 -> addStarglitter = 2; + default -> addStardust = 15; } - - if (constLevel < 6) { - // Not max const - addStarglitter = 2; - // Add 1 const + break; + case -1: // New character + gachaItem.setIsGachaItemNew(true); + break; + default: + if (constellation >= 6) { // C6, give consolation starglitter + addStarglitter = (itemData.getRankLevel()==5)? 25 : 5; + } else { // C0-C5, give constellation item + if (banner.getRemoveC6FromPool() && constellation == 5) { // New C6, remove it from the pools so we don't get C7 in a 10pull + pools.removeFromAllPools(new int[] {itemId}); + } + addStarglitter = (itemData.getRankLevel()==5)? 10 : 2; + int constItemId = itemId + 100; + GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId); gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1)).setIsTransferItemNew(constItem == null)); player.getInventory().addItem(constItemId, 1); - } else { - // Is max const - addStarglitter = 5; } - - if (itemData.getRankLevel() == 5) { - addStarglitter *= 5; - } - isTransferItem = true; - } else { - // New - gachaItem.setIsGachaItemNew(true); - } - } else { - // Is weapon - switch (itemData.getRankLevel()) { - case 5 -> addStarglitter = 10; - case 4 -> addStarglitter = 2; - case 3 -> addStardust = 15; - } + break; } // Create item @@ -272,7 +322,8 @@ public class GachaManager { if (addStardust > 0) { gachaItem.addTokenItemList(ItemParam.newBuilder().setItemId(stardustId).setCount(addStardust)); - } if (addStarglitter > 0) { + } + if (addStarglitter > 0) { ItemParam starglitterParam = ItemParam.newBuilder().setItemId(starglitterId).setCount(addStarglitter).build(); if (isTransferItem) { gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam)); @@ -286,7 +337,8 @@ public class GachaManager { // Add stardust/starglitter if (stardust > 0) { player.getInventory().addItem(stardustId, stardust); - } if (starglitter > 0) { + } + if (starglitter > 0) { player.getInventory().addItem(starglitterId, starglitter); } diff --git a/src/main/java/emu/grasscutter/game/gacha/PlayerGachaBannerInfo.java b/src/main/java/emu/grasscutter/game/gacha/PlayerGachaBannerInfo.java index b0c85d355..f07d2eff0 100644 --- a/src/main/java/emu/grasscutter/game/gacha/PlayerGachaBannerInfo.java +++ b/src/main/java/emu/grasscutter/game/gacha/PlayerGachaBannerInfo.java @@ -7,6 +7,11 @@ public class PlayerGachaBannerInfo { private int pity5 = 0; private int pity4 = 0; private int failedFeaturedItemPulls = 0; + private int failedFeatured4ItemPulls = 0; + private int pity5Pool1 = 0; + private int pity5Pool2 = 0; + private int pity4Pool1 = 0; + private int pity4Pool2 = 0; public int getPity5() { return pity5; @@ -32,15 +37,82 @@ public class PlayerGachaBannerInfo { this.pity4 += amount; } - public int getFailedFeaturedItemPulls() { - return failedFeaturedItemPulls; + public int getFailedFeaturedItemPulls(int rarity) { + return switch (rarity) { + case 4 -> failedFeatured4ItemPulls; + default -> failedFeaturedItemPulls; // 5 + }; } - public void setFailedFeaturedItemPulls(int failedEventCharacterPulls) { - this.failedFeaturedItemPulls = failedEventCharacterPulls; + public void setFailedFeaturedItemPulls(int rarity, int amount) { + switch (rarity) { + case 4 -> failedFeatured4ItemPulls = amount; + default -> failedFeaturedItemPulls = amount; // 5 + }; } - public void addFailedFeaturedItemPulls(int amount) { - failedFeaturedItemPulls += amount; + public void addFailedFeaturedItemPulls(int rarity, int amount) { + switch (rarity) { + case 4 -> failedFeatured4ItemPulls += amount; + default -> failedFeaturedItemPulls += amount; // 5 + }; + } + + public int getPityPool(int rarity, int pool) { + return switch (rarity) { + case 4 -> switch (pool) { + case 1 -> pity4Pool1; + default -> pity4Pool2; + }; + default -> switch (pool) { + case 1 -> pity5Pool1; + default -> pity5Pool2; + }; + }; + } + + public void setPityPool(int rarity, int pool, int amount) { + switch (rarity) { + case 4: + switch (pool) { + case 1 -> pity4Pool1 = amount; + default -> pity4Pool2 = amount; + }; + break; + case 5: + default: + switch (pool) { + case 1 -> pity5Pool1 = amount; + default -> pity5Pool2 = amount; + }; + break; + }; + } + + public void addPityPool(int rarity, int pool, int amount) { + switch (rarity) { + case 4: + switch (pool) { + case 1 -> pity4Pool1 += amount; + default -> pity4Pool2 += amount; + }; + break; + case 5: + default: + switch (pool) { + case 1 -> pity5Pool1 += amount; + default -> pity5Pool2 += amount; + }; + break; + }; + } + + public void incPityAll() { + pity4++; + pity5++; + pity4Pool1++; + pity4Pool2++; + pity5Pool1++; + pity5Pool2++; } } diff --git a/src/main/java/emu/grasscutter/utils/Utils.java b/src/main/java/emu/grasscutter/utils/Utils.java index 4af62bfb4..58fc83cd0 100644 --- a/src/main/java/emu/grasscutter/utils/Utils.java +++ b/src/main/java/emu/grasscutter/utils/Utils.java @@ -15,6 +15,8 @@ import emu.grasscutter.Grasscutter; import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBufUtil; import io.netty.buffer.Unpooled; +import it.unimi.dsi.fastutil.ints.IntArrayList; +import it.unimi.dsi.fastutil.ints.IntList; import org.slf4j.Logger; @@ -314,4 +316,68 @@ public final class Utils { return String.format("%s-%s", locale.getLanguage(), locale.getCountry()); } + /** + * Performs a linear interpolation using a table of fixed points to create an effective piecewise f(x) = y function. + * @param x + * @param xyArray Array of points in [[x0,y0], ... [xN, yN]] format + * @return f(x) = y + */ + public static int lerp(int x, int[][] xyArray) { + try { + if (x <= xyArray[0][0]){ // Clamp to first point + return xyArray[0][1]; + } else if (x >= xyArray[xyArray.length-1][0]) { // Clamp to last point + return xyArray[xyArray.length-1][1]; + } + // At this point we're guaranteed to have two lerp points, and pity be somewhere between them. + for (int i=0; i < xyArray.length-1; i++) { + if (x == xyArray[i+1][0]) { + return xyArray[i+1][1]; + } + if (x < xyArray[i+1][0]) { + // We are between [i] and [i+1], interpolation time! + // Using floats would be slightly cleaner but we can just as easily use ints if we're careful with order of operations. + int position = x - xyArray[i][0]; + int fullDist = xyArray[i+1][0] - xyArray[i][0]; + int prevValue = xyArray[i][1]; + int fullDelta = xyArray[i+1][1] - prevValue; + return prevValue + ( (position * fullDelta) / fullDist ); + } + } + } catch (IndexOutOfBoundsException e) { + Grasscutter.getLogger().error("Malformed lerp point array. Must be of form [[x0, y0], ..., [xN, yN]]."); + } + return 0; + } + + /** + * Checks if an int is in an int[] + * @param key int to look for + * @param array int[] to look in + * @return key in array + */ + public static boolean intInArray(int key, int[] array) { + for (int i : array) { + if (i == key) { + return true; + } + } + return false; + } + + /** + * Return a copy of minuend without any elements found in subtrahend. + * @param minuend The array we want elements from + * @param subtrahend The array whose elements we don't want + * @return The array with only the elements we want, in the order that minuend had them + */ + public static int[] setSubtract(int[] minuend, int[] subtrahend) { + IntList temp = new IntArrayList(); + for (int i : minuend) { + if (!intInArray(i, subtrahend)) { + temp.add(i); + } + } + return temp.toIntArray(); + } }