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Little update to item giving handling (#2363)
* Little update to HandlerItemGivingReq.java GIVING_METHOD_GROUP is used in cooking girl's quest * Send the giving packet at the start of relogs, even if encountered before. * Make item checking not exact You can have more items in your inventory than what you are submitting.
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@ -216,14 +216,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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}
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/**
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* Checks to see if the player has the item in their inventory. This is exact.
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* Checks to see if the player has the item in their inventory. This is not exact.
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*
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* @param items A map of item game IDs to their count.
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* @return True if the player has the items, false otherwise.
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*/
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public boolean hasAllItems(Collection<ItemParam> items) {
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for (var item : items) {
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if (!this.hasItem(item.getItemId(), item.getCount(), true)) return false;
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if (!this.hasItem(item.getItemId(), item.getCount(), false)) return false;
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}
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return true;
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@ -101,22 +101,17 @@ public final class QuestManager extends BasePlayerManager {
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* Attempts to add the giving action.
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*
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* @param givingId The giving action ID.
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* @throws IllegalStateException If the giving action is already active.
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*/
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public void addGiveItemAction(int givingId) throws IllegalStateException {
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var progress = this.player.getPlayerProgress();
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var givings = progress.getItemGivings();
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// Check if the action is already present.
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if (givings.containsKey(givingId)) {
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throw new IllegalStateException("Giving action " + givingId + " is already active.");
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// Check if the action is not present.
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if (!givings.containsKey(givingId)) {
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givings.put(givingId, ItemGiveRecord.resolve(givingId));
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player.save();
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}
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// Add the action.
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givings.put(givingId, ItemGiveRecord.resolve(givingId));
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// Save the givings.
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player.save();
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this.sendGivingRecords();
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}
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@ -55,7 +55,7 @@ public final class HandlerItemGivingReq extends PacketHandler {
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questManager.queueEvent(QuestContent.QUEST_CONTENT_FINISH_ITEM_GIVING, giveId, 0);
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questManager.queueEvent(QuestCond.QUEST_COND_ITEM_GIVING_FINISHED, giveId, 0);
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}
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case GIVING_METHOD_VAGUE_GROUP -> {
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case GIVING_METHOD_VAGUE_GROUP, GIVING_METHOD_GROUP -> {
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var matchedGroups = new ArrayList<Integer>();
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var givenItems = new HashMap<Integer, Integer>();
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