mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-29 10:43:14 +00:00
commit
fc45d08170
@ -0,0 +1,36 @@
|
|||||||
|
package emu.grasscutter.command.commands;
|
||||||
|
|
||||||
|
import emu.grasscutter.command.Command;
|
||||||
|
import emu.grasscutter.command.CommandHandler;
|
||||||
|
import emu.grasscutter.game.GenshinPlayer;
|
||||||
|
import emu.grasscutter.game.props.FightProperty;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||||
|
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
@Command(label = "heal", usage = "heal|h",
|
||||||
|
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
|
||||||
|
public class HealCommand implements CommandHandler {
|
||||||
|
@Override
|
||||||
|
public void execute(GenshinPlayer sender, List<String> args) {
|
||||||
|
if (sender == null) {
|
||||||
|
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
sender.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||||
|
boolean isAlive = entity.isAlive();
|
||||||
|
entity.setFightProperty(
|
||||||
|
FightProperty.FIGHT_PROP_CUR_HP,
|
||||||
|
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
|
||||||
|
);
|
||||||
|
entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||||
|
if (!isAlive) {
|
||||||
|
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
CommandHandler.sendMessage(sender, "All characters are healed.");
|
||||||
|
}
|
||||||
|
}
|
@ -1,33 +0,0 @@
|
|||||||
package emu.grasscutter.command.commands;
|
|
||||||
|
|
||||||
import emu.grasscutter.command.Command;
|
|
||||||
import emu.grasscutter.command.CommandHandler;
|
|
||||||
import emu.grasscutter.game.GenshinPlayer;
|
|
||||||
import emu.grasscutter.game.TeamManager;
|
|
||||||
//import emu.grasscutter.game.avatar.GenshinAvatar;
|
|
||||||
//import emu.grasscutter.game.TeamInfo;
|
|
||||||
import emu.grasscutter.game.entity.EntityAvatar;
|
|
||||||
import emu.grasscutter.game.props.FightProperty;
|
|
||||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
|
||||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
@Command(label = "revive", aliases = {"rev"},
|
|
||||||
usage = "revive|rev", description = "Revive character(s) that died)")
|
|
||||||
public class ReviveCommand implements CommandHandler {
|
|
||||||
//private Object teamId;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void execute(GenshinPlayer player, List<String> args) {
|
|
||||||
for (EntityAvatar entity2 : player.getTeamManager().getActiveTeam()) {
|
|
||||||
entity2.setFightProperty(
|
|
||||||
FightProperty.FIGHT_PROP_CUR_HP,
|
|
||||||
entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
|
|
||||||
);
|
|
||||||
player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
|
||||||
player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
|
|
||||||
}
|
|
||||||
player.dropMessage("Character revived.");
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user