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Fix issue with time when a player reconnects without a world
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@ -345,8 +345,9 @@ public class Player implements PlayerHook, FieldFetch {
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this.playerGameTime = gameTime;
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this.playerGameTime = gameTime;
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// If the player is the host of the world, update the game time as well.
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// If the player is the host of the world, update the game time as well.
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if (this.getWorld().getHost() == this) {
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var world = this.getWorld();
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this.getWorld().changeTime(gameTime);
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if (world != null && world.getHost() == this) {
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world.changeTime(gameTime);
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}
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}
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// Trigger the script event for game time update.
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// Trigger the script event for game time update.
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