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Fix triggered Monster Tide spawn; fix Tower dungeon handoff (#2397)
* Abyss: Fix monster tide trigger; fix dungeon handoff * back out unrelated changes
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@ -131,7 +131,9 @@ public final class DungeonSystem extends BaseGameSystem {
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dungeonId);
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if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
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dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
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var scene = player.getScene();
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scene.setDungeonManager(new DungeonManager(scene, data));
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dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
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}
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return true;
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}
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@ -774,9 +774,9 @@ public class SceneScriptManager {
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}
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public void startMonsterTideInGroup(
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SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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String source, SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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this.scriptMonsterTideService =
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new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
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new ScriptMonsterTideService(this, source, group, tideCount, sceneLimit, ordersConfigId);
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}
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public void unloadCurrentMonsterTide() {
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@ -310,14 +310,14 @@ public class ScriptLib {
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// TODO: AttachGalleryAbilityGroup
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// TODO: AttachGalleryTeamAbilityGroup
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public int AutoMonsterTide(int challengeIndex, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6) {
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logger.debug("[LUA] Call AutoMonsterTide with {},{},{},{},{},{}", challengeIndex, groupId, ordersConfigId, tideCount, sceneLimit, param6);
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public int AutoMonsterTide(int sourceId, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6) {
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logger.debug("[LUA] Call AutoMonsterTide with {},{},{},{},{},{}", sourceId, groupId, ordersConfigId, tideCount, sceneLimit, param6);
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// Some fields are guessed
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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if (group == null || group.monsters == null) {
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return 1;
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}
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this.getSceneScriptManager().startMonsterTideInGroup(group, ordersConfigId, tideCount, sceneLimit);
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this.getSceneScriptManager().startMonsterTideInGroup(Integer.toString(sourceId), group, ordersConfigId, tideCount, sceneLimit);
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return 0;
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}
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@ -20,9 +20,11 @@ public final class ScriptMonsterTideService {
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private final List<Integer> monsterConfigIds;
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private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
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private final OnMonsterDead onMonsterDead = new OnMonsterDead();
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private final String source;
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public ScriptMonsterTideService(
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SceneScriptManager sceneScriptManager,
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String source,
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SceneGroup group,
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int tideCount,
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int monsterSceneLimit,
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@ -35,6 +37,7 @@ public final class ScriptMonsterTideService {
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this.monsterAlive = new AtomicInteger(0);
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this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
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this.monsterConfigIds = List.of(ordersConfigId);
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this.source = source;
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this.sceneScriptManager
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.getScriptMonsterSpawnService()
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@ -83,11 +86,10 @@ public final class ScriptMonsterTideService {
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sceneScriptManager.createMonster(
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currentGroup.id, currentGroup.block_id, getNextMonster()));
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}
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// spawn the last turn of monsters
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// fix the 5-2
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sceneScriptManager.callEvent(
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new ScriptArgs(
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currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
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// call registered events that may spawn in more monsters
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var scriptArgs = new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
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scriptArgs.setEventSource(source);
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sceneScriptManager.callEvent(scriptArgs);
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}
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}
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