Implement spawning monsters by suite

This commit is contained in:
Melledy 2022-04-29 03:06:33 -07:00
parent ae3d9a4dc1
commit ffc1f801e6
4 changed files with 45 additions and 9 deletions

View File

@ -6,6 +6,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
@ -43,7 +44,7 @@ public class SceneScriptManager {
private final Scene scene;
private final ScriptLib scriptLib;
private final LuaValue scriptLibLua;
private final Map<String, LuaValue> variables;
private final Map<String, Integer> variables;
private Bindings bindings;
private SceneConfig config;
@ -91,7 +92,7 @@ public class SceneScriptManager {
return blocks;
}
public Map<String, LuaValue> getVariables() {
public Map<String, Integer> getVariables() {
return variables;
}
@ -212,8 +213,22 @@ public class SceneScriptManager {
group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
// Add variables to suite
List<SceneVar> variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
variables.forEach(var -> this.getVariables().put(var.name, LuaValue.valueOf(var.value)));
variables.forEach(var -> this.getVariables().put(var.name, var.value));
// Add monsters to suite TODO optimize
HashMap<Integer, SceneMonster> map = (HashMap<Integer, SceneMonster>) group.monsters.stream().collect(Collectors.toMap(m -> m.config_id, m -> m));
for (SceneSuite suite : group.suites) {
suite.sceneMonsters = new ArrayList<>(suite.monsters.size());
for (int id : suite.monsters) {
SceneMonster monster = map.get(id);
if (monster != null) {
suite.sceneMonsters.add(monster);
}
}
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
}
@ -244,10 +259,24 @@ public class SceneScriptManager {
}
}
public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
}
public void spawnMonstersInGroup(SceneGroup group) {
spawnMonstersInGroup(group, null);
}
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
List<SceneMonster> monsters = group.monsters;
if (suite != null) {
monsters = suite.sceneMonsters;
}
List<GameEntity> toAdd = new ArrayList<>();
for (SceneMonster monster : group.monsters) {
for (SceneMonster monster : monsters) {
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
if (data == null) {

View File

@ -129,7 +129,7 @@ public class ScriptLib {
}
// TODO just spawn all from group for now
this.getSceneScriptManager().spawnMonstersInGroup(group);
this.getSceneScriptManager().spawnMonstersInGroup(group, suite);
return 0;
}
@ -158,11 +158,11 @@ public class ScriptLib {
.count();
}
public LuaValue GetGroupVariableValue(String var) {
return getSceneScriptManager().getVariables().getOrDefault(var, LuaValue.NIL);
public int GetGroupVariableValue(String var) {
return getSceneScriptManager().getVariables().getOrDefault(var, 0);
}
public LuaValue ChangeGroupVariableValue(String var, LuaValue value) {
public LuaValue ChangeGroupVariableValue(String var, int value) {
getSceneScriptManager().getVariables().put(var, value);
return LuaValue.ZERO;
}
@ -179,7 +179,7 @@ public class ScriptLib {
}
// TODO just spawn all from group for now
this.getSceneScriptManager().spawnMonstersInGroup(group);
this.getSceneScriptManager().spawnMonstersInGroup(group, suite);
return 0;
}

View File

@ -26,4 +26,8 @@ public class SceneGroup {
public boolean setLoaded(boolean loaded) {
return loaded;
}
public SceneSuite getSuiteByIndex(int index) {
return suites.get(index - 1);
}
}

View File

@ -5,6 +5,9 @@ import java.util.List;
import emu.grasscutter.utils.Position;
public class SceneSuite {
public List<Integer> monsters;
public List<String> triggers;
public int rand_weight;
public transient List<SceneMonster> sceneMonsters;
}