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https://github.com/Melledy/Grasscutter.git
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Implement spawning monsters by suite
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ae3d9a4dc1
commit
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@ -6,6 +6,7 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.stream.Collectors;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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@ -43,7 +44,7 @@ public class SceneScriptManager {
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private final Scene scene;
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private final ScriptLib scriptLib;
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private final LuaValue scriptLibLua;
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private final Map<String, LuaValue> variables;
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private final Map<String, Integer> variables;
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private Bindings bindings;
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private SceneConfig config;
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@ -91,7 +92,7 @@ public class SceneScriptManager {
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return blocks;
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}
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public Map<String, LuaValue> getVariables() {
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public Map<String, Integer> getVariables() {
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return variables;
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}
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@ -212,8 +213,22 @@ public class SceneScriptManager {
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group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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// Add variables to suite
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List<SceneVar> variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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variables.forEach(var -> this.getVariables().put(var.name, LuaValue.valueOf(var.value)));
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variables.forEach(var -> this.getVariables().put(var.name, var.value));
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// Add monsters to suite TODO optimize
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HashMap<Integer, SceneMonster> map = (HashMap<Integer, SceneMonster>) group.monsters.stream().collect(Collectors.toMap(m -> m.config_id, m -> m));
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for (SceneSuite suite : group.suites) {
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suite.sceneMonsters = new ArrayList<>(suite.monsters.size());
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for (int id : suite.monsters) {
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SceneMonster monster = map.get(id);
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if (monster != null) {
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suite.sceneMonsters.add(monster);
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}
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}
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}
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
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}
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@ -244,10 +259,24 @@ public class SceneScriptManager {
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}
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}
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public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
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spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
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}
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public void spawnMonstersInGroup(SceneGroup group) {
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spawnMonstersInGroup(group, null);
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
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List<SceneMonster> monsters = group.monsters;
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if (suite != null) {
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monsters = suite.sceneMonsters;
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}
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List<GameEntity> toAdd = new ArrayList<>();
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for (SceneMonster monster : group.monsters) {
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for (SceneMonster monster : monsters) {
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MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
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if (data == null) {
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@ -129,7 +129,7 @@ public class ScriptLib {
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}
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// TODO just spawn all from group for now
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this.getSceneScriptManager().spawnMonstersInGroup(group);
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this.getSceneScriptManager().spawnMonstersInGroup(group, suite);
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return 0;
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}
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@ -158,11 +158,11 @@ public class ScriptLib {
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.count();
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}
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public LuaValue GetGroupVariableValue(String var) {
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return getSceneScriptManager().getVariables().getOrDefault(var, LuaValue.NIL);
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public int GetGroupVariableValue(String var) {
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return getSceneScriptManager().getVariables().getOrDefault(var, 0);
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}
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public LuaValue ChangeGroupVariableValue(String var, LuaValue value) {
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public LuaValue ChangeGroupVariableValue(String var, int value) {
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getSceneScriptManager().getVariables().put(var, value);
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return LuaValue.ZERO;
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}
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@ -179,7 +179,7 @@ public class ScriptLib {
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}
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// TODO just spawn all from group for now
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this.getSceneScriptManager().spawnMonstersInGroup(group);
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this.getSceneScriptManager().spawnMonstersInGroup(group, suite);
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return 0;
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}
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@ -26,4 +26,8 @@ public class SceneGroup {
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public boolean setLoaded(boolean loaded) {
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return loaded;
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}
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public SceneSuite getSuiteByIndex(int index) {
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return suites.get(index - 1);
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}
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}
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@ -5,6 +5,9 @@ import java.util.List;
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import emu.grasscutter.utils.Position;
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public class SceneSuite {
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public List<Integer> monsters;
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public List<String> triggers;
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public int rand_weight;
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public transient List<SceneMonster> sceneMonsters;
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}
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