package emu.grasscutter.game.avatar; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Set; import org.bson.types.ObjectId; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Id; import dev.morphia.annotations.Indexed; import dev.morphia.annotations.PostLoad; import dev.morphia.annotations.PrePersist; import dev.morphia.annotations.Transient; import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.common.FightPropData; import emu.grasscutter.data.custom.OpenConfigEntry; import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarPromoteData; import emu.grasscutter.data.def.AvatarSkillData; import emu.grasscutter.data.def.AvatarSkillDepotData; import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens; import emu.grasscutter.data.def.AvatarTalentData; import emu.grasscutter.data.def.EquipAffixData; import emu.grasscutter.data.def.ReliquaryAffixData; import emu.grasscutter.data.def.ReliquaryLevelData; import emu.grasscutter.data.def.ReliquaryMainPropData; import emu.grasscutter.data.def.ReliquarySetData; import emu.grasscutter.data.def.WeaponCurveData; import emu.grasscutter.data.def.WeaponPromoteData; import emu.grasscutter.data.def.ItemData.WeaponProperty; import emu.grasscutter.data.def.ProudSkillData; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.inventory.EquipType; import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.props.ElementType; import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo; import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo; import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify; import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify; import emu.grasscutter.utils.ProtoHelper; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; @Entity(value = "avatars", noClassnameStored = true) public class GenshinAvatar { @Id private ObjectId id; @Indexed private int ownerId; // Id of player that this avatar belongs to @Transient private GenshinPlayer owner; @Transient private AvatarData data; @Transient private long guid; // Player unique id private int avatarId; // Id of avatar private int level = 1; private int exp; private int promoteLevel; private int satiation; // ? private int satiationPenalty; // ? private float currentHp; @Transient private final Int2ObjectMap equips; @Transient private final Int2FloatOpenHashMap fightProp; @Transient private final Set bonusAbilityList; private Map skillLevelMap; // Talent levels private Map proudSkillBonusMap; // Talent bonus levels (from const) private int skillDepotId; private int coreProudSkillLevel; // Constellation level private Set talentIdList; // Constellation id list private Set proudSkillList; // Character passives private int flyCloak; private int costume; private int bornTime; public GenshinAvatar() { // Morhpia only! this.equips = new Int2ObjectOpenHashMap<>(); this.fightProp = new Int2FloatOpenHashMap(); this.bonusAbilityList = new HashSet<>(); this.proudSkillBonusMap = new HashMap<>(); // TODO Move to genshin avatar } // On creation public GenshinAvatar(int avatarId) { this(GenshinData.getAvatarDataMap().get(avatarId)); } public GenshinAvatar(AvatarData data) { this(); this.avatarId = data.getId(); this.data = data; this.bornTime = (int) (System.currentTimeMillis() / 1000); this.flyCloak = 140001; this.skillLevelMap = new HashMap<>(); this.talentIdList = new HashSet<>(); this.proudSkillList = new HashSet<>(); // Combat properties for (FightProperty prop : FightProperty.values()) { if (prop.getId() <= 0 || prop.getId() >= 3000) { continue; } this.setFightProperty(prop, 0f); } // Skill depot this.setSkillDepot(getAvatarData().getSkillDepot()); // Set stats this.recalcStats(); this.currentHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.currentHp); // Load handler this.onLoad(); } public GenshinPlayer getPlayer() { return this.owner; } public ObjectId getObjectId() { return id; } public AvatarData getAvatarData() { return data; } protected void setAvatarData(AvatarData data) { this.data = data; } public int getOwnerId() { return ownerId; } public void setOwner(GenshinPlayer player) { this.owner = player; this.ownerId = player.getId(); this.guid = player.getNextGuid(); } public int getSatiation() { return satiation; } public void setSatiation(int satiation) { this.satiation = satiation; } public int getSatiationPenalty() { return satiationPenalty; } public void setSatiationPenalty(int satiationPenalty) { this.satiationPenalty = satiationPenalty; } public AvatarData getData() { return data; } public long getGuid() { return guid; } public int getAvatarId() { return avatarId; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public int getExp() { return exp; } public void setExp(int exp) { this.exp = exp; } public int getPromoteLevel() { return promoteLevel; } public void setPromoteLevel(int promoteLevel) { this.promoteLevel = promoteLevel; } public Int2ObjectMap getEquips() { return equips; } public GenshinItem getEquipBySlot(EquipType slot) { return this.getEquips().get(slot.getValue()); } private GenshinItem getEquipBySlot(int slotId) { return this.getEquips().get(slotId); } public GenshinItem getWeapon() { return this.getEquipBySlot(EquipType.EQUIP_WEAPON); } public int getSkillDepotId() { return skillDepotId; } public void setSkillDepot(AvatarSkillDepotData skillDepot) { // Set id this.skillDepotId = skillDepot.getId(); // Clear, then add skills getSkillLevelMap().clear(); if (skillDepot.getEnergySkill() > 0) { getSkillLevelMap().put(skillDepot.getEnergySkill(), 1); } for (int skillId : skillDepot.getSkills()) { if (skillId > 0) { getSkillLevelMap().put(skillId, 1); } } // Add proud skills this.getProudSkillList().clear(); for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) { if (openData.getProudSkillGroupId() == 0) { continue; } if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) { int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1; if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) { this.getProudSkillList().add(proudSkillId); } } } } public Map getSkillLevelMap() { return skillLevelMap; } public Map getProudSkillBonusMap() { return proudSkillBonusMap; } public Set getBonusAbilityList() { return bonusAbilityList; } public float getCurrentHp() { return currentHp; } public void setCurrentHp(float currentHp) { this.currentHp = currentHp; } public Int2FloatOpenHashMap getFightProperties() { return fightProp; } public void setFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), value); } private void setFightProperty(int id, float value) { this.getFightProperties().put(id, value); } public void addFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value); } public float getFightProperty(FightProperty prop) { return getFightProperties().getOrDefault(prop.getId(), 0f); } public Set getTalentIdList() { return talentIdList; } public int getCoreProudSkillLevel() { return coreProudSkillLevel; } public void setCoreProudSkillLevel(int constLevel) { this.coreProudSkillLevel = constLevel; } public Set getProudSkillList() { return proudSkillList; } public int getFlyCloak() { return flyCloak; } public void setFlyCloak(int flyCloak) { this.flyCloak = flyCloak; } public int getCostume() { return costume; } public void setCostume(int costume) { this.costume = costume; } public int getBornTime() { return bornTime; } public boolean equipItem(GenshinItem item, boolean shouldRecalc) { EquipType itemEquipType = item.getItemData().getEquipType(); if (itemEquipType == EquipType.EQUIP_NONE) { return false; } if (getEquips().containsKey(itemEquipType.getValue())) { unequipItem(itemEquipType); } getEquips().put(itemEquipType.getValue(), item); if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) { item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON)); } item.setEquipCharacter(this.getAvatarId()); item.save(); if (shouldRecalc) { this.recalcStats(); } if (this.getPlayer().hasSentAvatarDataNotify()) { this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item)); } return true; } public boolean unequipItem(EquipType slot) { GenshinItem item = getEquips().remove(slot.getValue()); if (item != null) { item.setEquipCharacter(0); item.save(); return true; } return false; } public void recalcStats() { // Setup AvatarData data = this.getAvatarData(); AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel()); Int2IntOpenHashMap setMap = new Int2IntOpenHashMap(); this.getBonusAbilityList().clear(); // Get hp percent, set to 100% if none float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); // Clear properties this.getFightProperties().clear(); // Base stats this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical()); this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt()); this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f); if (promoteData != null) { for (FightPropData fightPropData : promoteData.getAddProps()) { this.addFightProperty(fightPropData.getProp(), fightPropData.getValue()); } } // Set energy usage if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) { ElementType element = data.getSkillDepot().getElementType(); this.setFightProperty(element.getEnergyProperty(), data.getSkillDepot().getEnergySkillData().getCostElemVal()); this.setFightProperty((element.getEnergyProperty().getId() % 70) + 1000, data.getSkillDepot().getEnergySkillData().getCostElemVal()); } // Artifacts for (int slotId = 1; slotId <= 5; slotId++) { // Get artifact GenshinItem equip = this.getEquipBySlot(slotId); if (equip == null) { continue; } // Artifact main stat ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(equip.getMainPropId()); if (mainPropData != null) { ReliquaryLevelData levelData = GenshinData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel()); if (levelData != null) { this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp())); } } // Artifact sub stats for (int appendPropId : equip.getAppendPropIdList()) { ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get(appendPropId); if (affixData != null) { this.addFightProperty(affixData.getFightProp(), affixData.getPropValue()); } } // Set bonus if (equip.getItemData().getSetId() > 0) { setMap.addTo(equip.getItemData().getSetId(), 1); } } // Set stuff for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) { ReliquarySetData setData = GenshinData.getReliquarySetDataMap().get(e.getIntKey()); if (setData == null) { continue; } // Calculate how many items are from the set int amount = e.getIntValue(); // Add affix data from set bonus for (int setIndex = 0; setIndex < setData.getSetNeedNum().length; setIndex++) { if (amount >= setData.getSetNeedNum()[setIndex]) { int affixId = (setData.getEquipAffixId() * 10) + setIndex; EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId); if (affix == null) { continue; } // Add properties from this affix to our avatar for (FightPropData prop : affix.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any skill strings from this affix this.addToAbilityList(affix.getOpenConfig(), true); } else { break; } } } // Weapon GenshinItem weapon = this.getWeapon(); if (weapon != null) { // Add stats WeaponCurveData curveData = GenshinData.getWeaponCurveDataMap().get(weapon.getLevel()); if (curveData != null) { for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) { this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType())); } } // Weapon promotion stats WeaponPromoteData wepPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel()); if (wepPromoteData != null) { for (FightPropData prop : wepPromoteData.getAddProps()) { if (prop.getValue() == 0f || prop.getProp() == null) { continue; } this.addFightProperty(prop.getProp(), prop.getValue()); } } // Add weapon skill from affixes if (weapon.getAffixes() != null && weapon.getAffixes().size() > 0) { // Weapons usually dont have more than one affix but just in case... for (int af : weapon.getAffixes()) { if (af == 0) { continue; } // Calculate affix id int affixId = (af * 10) + weapon.getRefinement(); EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId); if (affix == null) { continue; } // Add properties from this affix to our avatar for (FightPropData prop : affix.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any skill strings from this affix this.addToAbilityList(affix.getOpenConfig(), true); } } } // Proud skills for (int proudSkillId : this.getProudSkillList()) { ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId); if (proudSkillData == null) { continue; } // Add properties from this proud skill to our avatar for (FightPropData prop : proudSkillData.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any skill strings from this proud skill this.addToAbilityList(proudSkillData.getOpenConfig(), true); } // Constellations if (this.getTalentIdList().size() > 0) { for (int talentId : this.getTalentIdList()) { AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId); if (avatarTalentData == null) { return; } // Add any skill strings from this constellation this.addToAbilityList(avatarTalentData.getOpenConfig(), false); } } // Set % stats this.setFightProperty( FightProperty.FIGHT_PROP_MAX_HP, (getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP) ); this.setFightProperty( FightProperty.FIGHT_PROP_CUR_ATTACK, (getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK) ); this.setFightProperty( FightProperty.FIGHT_PROP_CUR_DEFENSE, (getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE) ); // Set current hp this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent); // Packet if (getPlayer() != null && getPlayer().hasSentAvatarDataNotify()) { getPlayer().sendPacket(new PacketAvatarFightPropNotify(this)); } } public void addToAbilityList(String openConfig, boolean forceAdd) { if (openConfig == null || openConfig.length() == 0) { return; } OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(openConfig); if (entry == null) { if (forceAdd) { // Add config string to ability skill list anyways this.getBonusAbilityList().add(openConfig); } return; } if (entry.getAddAbilities() != null) { for (String ability : entry.getAddAbilities()) { this.getBonusAbilityList().add(ability); } } } public void recalcProudSkillBonusMap() { // Clear first this.getProudSkillBonusMap().clear(); // Sanity checks if (getData() == null || getData().getSkillDepot() == null) { return; } if (this.getTalentIdList().size() > 0) { for (int talentId : this.getTalentIdList()) { AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId); if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) { continue; } // Get open config to find which skill should be boosted OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig()); if (entry == null) { continue; } int skillId = 0; if (entry.getExtraTalentIndex() == 2 && this.getData().getSkillDepot().getSkills().size() >= 2) { // E skill skillId = this.getData().getSkillDepot().getSkills().get(1); } else if (entry.getExtraTalentIndex() == 9) { // Ult skill skillId = this.getData().getSkillDepot().getEnergySkill(); } // Sanity check if (skillId == 0) { continue; } // Get proud skill group id AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId); if (skillData == null) { continue; } // Add to bonus list this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3); } } } public EntityAvatar getAsEntity() { for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) { if (entity.getAvatar() == this) { return entity; } } return null; } public int getEntityId() { EntityAvatar entity = getAsEntity(); return entity != null ? entity.getId() : 0; } public void save() { DatabaseHelper.saveAvatar(this); } public AvatarInfo toProto() { AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder() .setAvatarId(this.getAvatarId()) .setGuid(this.getGuid()) .setLifeState(1) .addAllTalentIdList(this.getTalentIdList()) .putAllFightPropMap(this.getFightProperties()) .setSkillDepotId(this.getSkillDepotId()) .setCoreProudSkillLevel(this.getCoreProudSkillLevel()) .putAllSkillLevelMap(this.getSkillLevelMap()) .addAllInherentProudSkillList(this.getProudSkillList()) .putAllProudSkillExtraLevel(getProudSkillBonusMap()) .setAvatarType(1) .setBornTime(this.getBornTime()) .setFetterInfo(AvatarFetterInfo.newBuilder().setExpLevel(1)) .setWearingFlycloakId(this.getFlyCloak()) .setCostumeId(this.getCostume()); for (GenshinItem item : this.getEquips().values()) { avatarInfo.addEquipGuidList(item.getGuid()); } avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel())); avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp())); avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel())); avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, 0)); avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, 0)); return avatarInfo.build(); } @PostLoad private void onLoad() { } @PrePersist private void prePersist() { this.currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); } }