syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; enum CombatTypeArgument { COMBAT_NONE = 0; COMBAT_EVT_BEING_HIT = 1; COMBAT_ANIMATOR_STATE_CHANGED = 2; COMBAT_FACE_TO_DIR = 3; COMBAT_SET_ATTACK_TARGET = 4; COMBAT_RUSH_MOVE = 5; COMBAT_ANIMATOR_PARAMETER_CHANGED = 6; ENTITY_MOVE = 7; SYNC_ENTITY_POSITION = 8; COMBAT_STEER_MOTION_INFO = 9; COMBAT_FORCE_SET_POS_INFO = 10; COMBAT_COMPENSATE_POS_DIFF = 11; COMBAT_MONSTER_DO_BLINK = 12; COMBAT_FIXED_RUSH_MOVE = 13; COMBAT_SYNC_TRANSFORM = 14; COMBAT_LIGHT_CORE_MOVE = 15; }