syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "AbilityControlBlock.proto"; import "AbilitySyncStateInfo.proto"; import "AvatarInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; message SceneTeamAvatar { uint32 player_uid = 1; uint64 avatar_guid = 2; uint32 scene_id = 3; uint32 entity_id = 4; AvatarInfo avatar_info = 5; SceneAvatarInfo scene_avatar_info = 6; AbilitySyncStateInfo avatar_ability_info = 7; repeated ServerBuff server_buff_list = 8; SceneEntityInfo scene_entity_info = 9; uint64 weapon_guid = 10; uint32 weapon_entity_id = 11; AbilitySyncStateInfo weapon_ability_info = 12; AbilityControlBlock ability_control_block = 13; bool is_reconnect = 14; bool is_player_cur_avatar = 15; bool is_on_scene = 16; }