Grasscutter/src/main/java/emu/grasscutter/game/player/PlayerBuffManager.java

212 lines
6.8 KiB
Java

package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BuffData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify.ServerBuffChangeType;
import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
import emu.grasscutter.server.packet.send.PacketServerBuffChangeNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
public class PlayerBuffManager extends BasePlayerManager {
private int nextBuffUid;
private final List<PlayerBuff> pendingBuffs;
private final Int2ObjectMap<PlayerBuff> buffs; // Server buffs
public PlayerBuffManager(Player player) {
super(player);
this.buffs = new Int2ObjectOpenHashMap<>();
this.pendingBuffs = new ArrayList<>();
}
/**
* Gets a new uid for a server buff
* @return New integer buff uid
*/
private int getNextBuffUid() {
return ++nextBuffUid;
}
/**
* Returns true if the player has a buff with this group id
* @param groupId Buff group id
* @return True if a buff with this group id exists
*/
public synchronized boolean hasBuff(int groupId) {
return this.buffs.containsKey(groupId);
}
/**
* Clears all player buffs
*/
public synchronized void clearBuffs() {
// Remove from player
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.buffs.values())
);
// Clear
this.buffs.clear();
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @return True if a buff was added
*/
public boolean addBuff(int buffId) {
return addBuff(buffId, -1f);
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
* @return True if a buff was added
*/
public synchronized boolean addBuff(int buffId, float duration) {
return addBuff(buffId, duration, null);
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
* @param target Target avatar
* @return True if a buff was added
*/
public synchronized boolean addBuff(int buffId, float duration, Avatar target) {
// Get buff excel data
BuffData buffData = GameData.getBuffDataMap().get(buffId);
if (buffData == null) return false;
boolean success = false;
// Perform onAdded actions
success |= Optional.ofNullable(GameData.getAbilityData(buffData.getAbilityName()))
.map(data -> data.modifiers.get(buffData.getModifierName()))
.map(modifier -> modifier.onAdded)
.map(onAdded -> {
System.out.println("onAdded exists");
boolean s = false;
for (var a: onAdded) {
switch (a.type) {
case HealHP:
System.out.println("Attempting heal");
if (target == null) break;
float maxHp = target.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float amount = a.amount.get() + a.amountByTargetMaxHPRatio.get() * maxHp;
target.getAsEntity().heal(amount);
s = true;
System.out.printf("Healed {}", amount);
break;
default:
break;
}
}
return s;
})
.orElse(false);
System.out.println("Oh no");
// Set duration
if (duration < 0f) {
duration = buffData.getTime();
}
// Dont add buff if duration is equal or less than 0
if (duration <= 0) {
return success;
}
// Clear previous buff if it exists
this.removeBuff(buffData.getGroupId());
// Create and store buff
PlayerBuff buff = new PlayerBuff(getNextBuffUid(), buffData, duration);
this.buffs.put(buff.getGroupId(), buff);
// Packet
getPlayer().sendPacket(new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_ADD_SERVER_BUFF, buff));
return true;
}
/**
* Removes a buff by its group id
* @param buffGroupId Server buff group id
* @return True if a buff was remove
*/
public synchronized boolean removeBuff(int buffGroupId) {
PlayerBuff buff = this.buffs.remove(buffGroupId);
if (buff != null) {
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, buff)
);
return true;
}
return false;
}
public synchronized void onTick() {
// Skip if no buffs
if (this.buffs.isEmpty()) return;
long currentTime = System.currentTimeMillis();
// Add to pending buffs to remove if buff has expired
this.buffs.values().removeIf(buff -> {
if (currentTime <= buff.getEndTime())
return false;
this.pendingBuffs.add(buff);
return true;
});
if (this.pendingBuffs.size() > 0) {
// Send packet
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.pendingBuffs)
);
this.pendingBuffs.clear();
}
}
@Getter
public static class PlayerBuff {
private final int uid;
private final BuffData buffData;
private final long endTime;
public PlayerBuff(int uid, BuffData buffData, float duration) {
this.uid = uid;
this.buffData = buffData;
this.endTime = System.currentTimeMillis() + ((long) duration * 1000);
}
public int getGroupId() {
return getBuffData().getGroupId();
}
public ServerBuff toProto() {
return ServerBuff.newBuilder()
.setServerBuffUid(this.getUid())
.setServerBuffId(this.getBuffData().getId())
.setServerBuffType(this.getBuffData().getServerBuffType().getValue())
.setInstancedModifierId(1)
.build();
}
}
}