mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-12-02 22:10:41 +00:00
212 lines
6.8 KiB
Java
212 lines
6.8 KiB
Java
package emu.grasscutter.game.player;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BuffData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify.ServerBuffChangeType;
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import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
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import emu.grasscutter.server.packet.send.PacketServerBuffChangeNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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public class PlayerBuffManager extends BasePlayerManager {
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private int nextBuffUid;
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private final List<PlayerBuff> pendingBuffs;
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private final Int2ObjectMap<PlayerBuff> buffs; // Server buffs
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public PlayerBuffManager(Player player) {
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super(player);
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this.buffs = new Int2ObjectOpenHashMap<>();
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this.pendingBuffs = new ArrayList<>();
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}
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/**
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* Gets a new uid for a server buff
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* @return New integer buff uid
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*/
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private int getNextBuffUid() {
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return ++nextBuffUid;
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}
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/**
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* Returns true if the player has a buff with this group id
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* @param groupId Buff group id
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* @return True if a buff with this group id exists
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*/
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public synchronized boolean hasBuff(int groupId) {
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return this.buffs.containsKey(groupId);
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}
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/**
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* Clears all player buffs
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*/
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public synchronized void clearBuffs() {
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// Remove from player
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getPlayer().sendPacket(
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new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.buffs.values())
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);
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// Clear
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this.buffs.clear();
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}
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/**
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* Adds a server buff to the player.
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* @param buffId Server buff id
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* @return True if a buff was added
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*/
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public boolean addBuff(int buffId) {
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return addBuff(buffId, -1f);
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}
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/**
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* Adds a server buff to the player.
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* @param buffId Server buff id
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* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
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* @return True if a buff was added
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*/
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public synchronized boolean addBuff(int buffId, float duration) {
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return addBuff(buffId, duration, null);
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}
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/**
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* Adds a server buff to the player.
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* @param buffId Server buff id
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* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
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* @param target Target avatar
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* @return True if a buff was added
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*/
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public synchronized boolean addBuff(int buffId, float duration, Avatar target) {
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// Get buff excel data
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BuffData buffData = GameData.getBuffDataMap().get(buffId);
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if (buffData == null) return false;
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boolean success = false;
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// Perform onAdded actions
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success |= Optional.ofNullable(GameData.getAbilityData(buffData.getAbilityName()))
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.map(data -> data.modifiers.get(buffData.getModifierName()))
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.map(modifier -> modifier.onAdded)
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.map(onAdded -> {
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System.out.println("onAdded exists");
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boolean s = false;
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for (var a: onAdded) {
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switch (a.type) {
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case HealHP:
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System.out.println("Attempting heal");
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if (target == null) break;
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float maxHp = target.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float amount = a.amount.get() + a.amountByTargetMaxHPRatio.get() * maxHp;
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target.getAsEntity().heal(amount);
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s = true;
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System.out.printf("Healed {}", amount);
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break;
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default:
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break;
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}
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}
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return s;
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})
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.orElse(false);
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System.out.println("Oh no");
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// Set duration
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if (duration < 0f) {
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duration = buffData.getTime();
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}
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// Dont add buff if duration is equal or less than 0
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if (duration <= 0) {
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return success;
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}
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// Clear previous buff if it exists
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this.removeBuff(buffData.getGroupId());
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// Create and store buff
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PlayerBuff buff = new PlayerBuff(getNextBuffUid(), buffData, duration);
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this.buffs.put(buff.getGroupId(), buff);
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// Packet
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getPlayer().sendPacket(new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_ADD_SERVER_BUFF, buff));
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return true;
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}
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/**
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* Removes a buff by its group id
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* @param buffGroupId Server buff group id
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* @return True if a buff was remove
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*/
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public synchronized boolean removeBuff(int buffGroupId) {
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PlayerBuff buff = this.buffs.remove(buffGroupId);
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if (buff != null) {
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getPlayer().sendPacket(
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new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, buff)
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);
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return true;
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}
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return false;
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}
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public synchronized void onTick() {
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// Skip if no buffs
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if (this.buffs.isEmpty()) return;
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long currentTime = System.currentTimeMillis();
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// Add to pending buffs to remove if buff has expired
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this.buffs.values().removeIf(buff -> {
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if (currentTime <= buff.getEndTime())
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return false;
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this.pendingBuffs.add(buff);
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return true;
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});
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if (this.pendingBuffs.size() > 0) {
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// Send packet
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getPlayer().sendPacket(
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new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.pendingBuffs)
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);
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this.pendingBuffs.clear();
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}
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}
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@Getter
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public static class PlayerBuff {
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private final int uid;
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private final BuffData buffData;
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private final long endTime;
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public PlayerBuff(int uid, BuffData buffData, float duration) {
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this.uid = uid;
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this.buffData = buffData;
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this.endTime = System.currentTimeMillis() + ((long) duration * 1000);
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}
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public int getGroupId() {
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return getBuffData().getGroupId();
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}
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public ServerBuff toProto() {
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return ServerBuff.newBuilder()
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.setServerBuffUid(this.getUid())
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.setServerBuffId(this.getBuffData().getId())
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.setServerBuffType(this.getBuffData().getServerBuffType().getValue())
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.setInstancedModifierId(1)
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.build();
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}
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}
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}
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