Grasscutter/src/main/java/emu/grasscutter/game/GenshinScene.java

455 lines
13 KiB
Java

package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinScene {
private final World world;
private final SceneData sceneData;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
private boolean dontDestroyWhenEmpty;
private int time;
private ClimateType climate;
private int weather;
public GenshinScene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.spawnedEntities = new HashSet<>();
this.deadSpawnedEntities = new HashSet<>();
}
public int getId() {
return sceneData.getId();
}
public World getWorld() {
return world;
}
public SceneData getSceneData() {
return this.sceneData;
}
public SceneType getSceneType() {
return getSceneData().getSceneType();
}
public List<GenshinPlayer> getPlayers() {
return players;
}
public int getPlayerCount() {
return this.getPlayers().size();
}
public Int2ObjectMap<GenshinEntity> getEntities() {
return entities;
}
public GenshinEntity getEntityById(int id) {
return this.entities.get(id);
}
public int getTime() {
return time;
}
public void changeTime(int time) {
this.time = time % 1440;
}
public ClimateType getClimate() {
return climate;
}
public int getWeather() {
return weather;
}
public void setClimate(ClimateType climate) {
this.climate = climate;
}
public void setWeather(int weather) {
this.weather = weather;
}
public boolean dontDestroyWhenEmpty() {
return dontDestroyWhenEmpty;
}
public void setDontDestroyWhenEmpty(boolean dontDestroyWhenEmpty) {
this.dontDestroyWhenEmpty = dontDestroyWhenEmpty;
}
public Set<SpawnDataEntry> getSpawnedEntities() {
return spawnedEntities;
}
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
return deadSpawnedEntities;
}
public boolean isInScene(GenshinEntity entity) {
return this.entities.containsKey(entity.getId());
}
public void addPlayer(GenshinPlayer player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
}
// Remove player from prev scene
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
// Add
getPlayers().add(player);
player.setSceneId(this.getId());
player.setScene(this);
this.setupPlayerAvatars(player);
}
public void removePlayer(GenshinPlayer player) {
// Remove player from scene
getPlayers().remove(player);
player.setScene(null);
// Remove player avatars
this.removePlayerAvatars(player);
// Remove player gadgets
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
this.removeEntity(gadget);
}
// Deregister scene if not in use
if (this.getEntities().size() <= 0 && !this.dontDestroyWhenEmpty()) {
this.getWorld().deregisterScene(this);
}
}
private void setupPlayerAvatars(GenshinPlayer player) {
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
// Add new entities for player
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
for (int avatarId : teamInfo.getAvatars()) {
EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(GenshinPlayer player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VisionRemove);
it.remove();
}
}
public void spawnPlayer(GenshinPlayer player) {
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
}
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
private void addEntityDirectly(GenshinEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
this.removeEntity(entity, VisionType.VisionDie);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
}
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
}
// Godmode check
if (target instanceof EntityAvatar) {
if (((EntityAvatar) target).getPlayer().inGodmode()) {
return;
}
}
// Lose hp
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
// Check if dead
boolean isDead = false;
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
this.killEntity(target, result.getAttackerId());
}
}
public void killEntity(GenshinEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
this.removeEntity(target);
// Death event
target.onDeath(attackerId);
}
public void onTick() {
this.checkSpawns();
}
// TODO - Test
public void checkSpawns() {
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
for (GenshinPlayer player : this.getPlayers()) {
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
);
for (SpawnGroupEntry entry : entries) {
for (SpawnDataEntry spawnData : entry.getSpawns()) {
visible.add(spawnData);
}
}
}
// World level
WorldLevelData worldLevelData = GenshinData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
int worldLevelOverride = 0;
if (worldLevelData != null) {
worldLevelOverride = worldLevelData.getMonsterLevel();
}
// Todo
List<GenshinEntity> toAdd = new LinkedList<>();
List<GenshinEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
}
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), worldLevelOverride > 0 ? worldLevelOverride : entry.getLevel());
entity.getRotation().set(entry.getRot());
entity.setGroupId(entry.getGroup().getGroupId());
entity.setPoseId(entry.getPoseId());
entity.setConfigId(entry.getConfigId());
entity.setSpawnEntry(entry);
toAdd.add(entity);
this.addEntityDirectly(entity);
// Add to spawned list
this.getSpawnedEntities().add(entry);
}
}
for (GenshinEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
this.removeEntityDirectly(entity);
}
}
if (toAdd.size() > 0) {
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
}
if (toRemove.size() > 0) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
}
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {
// Directly add
this.addEntityDirectly(gadget);
// Add to owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
}
// Get and remove entity
EntityClientGadget gadget = (EntityClientGadget) entity;
this.removeEntityDirectly(gadget);
// Remove from owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
}
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
// Send
player.getSession().send(packet);
}
}
}