Grasscutter/src/main/java/emu/grasscutter/command/commands/GiveCommand.java
Luke H-W 0ae3c3d7da Allow commands to target offline players (#1022)
* Add targetRequirement annotation for Command

* Added MTL lines for other langs

* Fix TargetRequirement enum scoping

* Adjust commands to targetRequirement system

* Add translation message sugar to prevent future messages from being translated for wrong player

* Temporarily disable offline targeting on /permission and /clear

* Preliminary README cleanup

* Readme commands cleanup

* Clean up command table in README, including column shuffle

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
2022-05-22 01:02:11 -07:00

171 lines
7.4 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import java.util.LinkedList;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "give", usage = "give <itemId|itemName> [amount] [level]", aliases = {
"g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description")
public final class GiveCommand implements CommandHandler {
Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals
Pattern refineRegex = Pattern.compile("r(\\d+)");
Pattern amountRegex = Pattern.compile("((?<=x)\\d+|\\d+(?=x)(?!x\\d))");
private int matchIntOrNeg(Pattern pattern, String arg) {
Matcher match = pattern.matcher(arg);
if (match.find()) {
return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits)
}
return -1;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int item;
int lvl = 1;
int amount = 1;
int refinement = 0;
for (int i = args.size()-1; i>=0; i--) { // Reverse iteration as we are deleting elements
String arg = args.get(i).toLowerCase();
boolean deleteArg = false;
int argNum;
if ((argNum = matchIntOrNeg(lvlRegex, arg)) != -1) {
lvl = argNum;
deleteArg = true;
}
if ((argNum = matchIntOrNeg(refineRegex, arg)) != -1) {
refinement = argNum;
deleteArg = true;
}
if ((argNum = matchIntOrNeg(amountRegex, arg)) != -1) {
amount = argNum;
deleteArg = true;
}
if (deleteArg) {
args.remove(i);
}
}
switch (args.size()) {
case 4: // <itemId|itemName> [amount] [level] [refinement]
try {
refinement = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
return;
} // Fallthrough
case 3: // <itemId|itemName> [amount] [level]
try {
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
return;
} // Fallthrough
case 2: // <itemId|itemName> [amount]
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Fallthrough
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default: // *No args*
CommandHandler.sendMessage(sender, translate(sender, "commands.give.usage"));
return;
}
ItemData itemData = GameData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
if (refinement != 0) {
if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement < 1 || refinement > 5) {
CommandHandler.sendMessage(sender, translate(sender, "commands.give.refinement_must_between_1_and_5"));
return;
}
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.give.refinement_only_applicable_weapons"));
return;
}
}
this.item(targetPlayer, itemData, amount, lvl, refinement);
if (!itemData.isEquip()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.give.given", Integer.toString(amount), Integer.toString(item), Integer.toString(targetPlayer.getUid())));
} else if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
CommandHandler.sendMessage(sender, translate(sender, "commands.give.given_with_level_and_refinement", Integer.toString(item), Integer.toString(lvl), Integer.toString(refinement), Integer.toString(amount), Integer.toString(targetPlayer.getUid())));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.give.given_level", Integer.toString(item), Integer.toString(lvl), Integer.toString(amount), Integer.toString(targetPlayer.getUid())));
}
}
private void item(Player player, ItemData itemData, int amount, int lvl, int refinement) {
if (itemData.isEquip()) {
List<GameItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
GameItem item = new GameItem(itemData);
if (item.isEquipped()) {
// check item max level
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (lvl > 90) lvl = 90;
} else {
if (lvl > 21) lvl = 21;
}
}
item.setCount(amount);
item.setLevel(lvl);
if (lvl > 80) {
item.setPromoteLevel(6);
} else if (lvl > 70) {
item.setPromoteLevel(5);
} else if (lvl > 60) {
item.setPromoteLevel(4);
} else if (lvl > 50) {
item.setPromoteLevel(3);
} else if (lvl > 40) {
item.setPromoteLevel(2);
} else if (lvl > 20) {
item.setPromoteLevel(1);
}
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement > 0) {
item.setRefinement(refinement - 1);
} else {
item.setRefinement(0);
}
}
items.add(item);
}
player.getInventory().addItems(items, ActionReason.SubfieldDrop);
} else {
GameItem item = new GameItem(itemData);
item.setCount(amount);
player.getInventory().addItem(item, ActionReason.SubfieldDrop);
}
}
}