mirror of
https://github.com/Melledy/Grasscutter.git
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0ae3c3d7da
* Add targetRequirement annotation for Command * Added MTL lines for other langs * Fix TargetRequirement enum scoping * Adjust commands to targetRequirement system * Add translation message sugar to prevent future messages from being translated for wrong player * Temporarily disable offline targeting on /permission and /clear * Preliminary README cleanup * Readme commands cleanup * Clean up command table in README, including column shuffle Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
200 lines
11 KiB
Java
200 lines
11 KiB
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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import java.util.HashMap;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@SuppressWarnings("ConstantConditions")
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@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]", permission = "server.sendmail", description = "commands.sendMail.description", targetRequirement = Command.TargetRequirement.NONE)
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public final class SendMailCommand implements CommandHandler {
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// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
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// However, due to the current nature of the command system, I don't think this is possible without rewriting
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// the command system (again). For now this will do
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// Key = User that is constructing the mail.
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private static final HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
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// Yes this is awful and I hate it.
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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int senderId;
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if(sender != null) {
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senderId = sender.getUid();
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} else {
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senderId = -1;
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}
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if (!mailBeingConstructed.containsKey(senderId)) {
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switch (args.size()) {
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case 1 -> {
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MailBuilder mailBuilder;
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switch (args.get(0).toLowerCase()) {
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case "help" -> {
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CommandHandler.sendMessage(sender, translate(sender, this.getClass().getAnnotation(Command.class).description()) + "\nUsage: " + this.getClass().getAnnotation(Command.class).usage());
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return;
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}
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case "all" -> mailBuilder = new MailBuilder(true, new Mail());
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default -> {
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if (DatabaseHelper.getPlayerById(Integer.parseInt(args.get(0))) != null) {
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mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
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return;
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}
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}
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}
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mailBeingConstructed.put(senderId, mailBuilder);
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.start_composition"));
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}
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case 2 -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.templates"));
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default -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments"));
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}
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} else {
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MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
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if (args.size() >= 1) {
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switch (args.get(0).toLowerCase()) {
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case "stop" -> {
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mailBeingConstructed.remove(senderId);
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.sendCancel"));
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return;
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}
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case "finish" -> {
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if (mailBuilder.constructionStage == 3) {
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if (!mailBuilder.sendToAll) {
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Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_done", Integer.toString(mailBuilder.recipient)));
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} else {
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for (Player player : DatabaseHelper.getAllPlayers()) {
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Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail);
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_all_done"));
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}
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mailBeingConstructed.remove(senderId);
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.not_composition_end", getConstructionArgs(mailBuilder.constructionStage, sender)));
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}
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return;
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}
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case "help" -> {
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
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return;
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}
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default -> {
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switch (mailBuilder.constructionStage) {
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case 0 -> {
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String title = String.join(" ", args.subList(0, args.size()));
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mailBuilder.mail.mailContent.title = title;
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_title", title));
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mailBuilder.constructionStage++;
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}
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case 1 -> {
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String contents = String.join(" ", args.subList(0, args.size()));
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mailBuilder.mail.mailContent.content = contents;
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_contents", contents));
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mailBuilder.constructionStage++;
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}
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case 2 -> {
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String msgSender = String.join(" ", args.subList(0, args.size()));
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mailBuilder.mail.mailContent.sender = msgSender;
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
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mailBuilder.constructionStage++;
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}
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case 3 -> {
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int item;
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int lvl = 1;
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int amount = 1;
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int refinement = 0;
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switch (args.size()) {
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case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires Mail support but there's no harm leaving it here for now
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try {
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refinement = Integer.parseInt(args.get(3));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
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return;
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} // Fallthrough
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case 3: // <itemId|itemName> [amount] [level]
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try {
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lvl = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
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return;
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} // Fallthrough
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case 2: // <itemId|itemName> [amount]
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try {
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amount = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
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return;
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} // Fallthrough
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case 1: // <itemId|itemName>
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try {
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item = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
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return;
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}
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break;
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default: // *No args*
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.usage"));
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return;
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}
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mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send", Integer.toString(amount), Integer.toString(item), Integer.toString(lvl)));
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}
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}
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}
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}
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments_please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
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}
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}
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}
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private String getConstructionArgs(int stage, Player sender) {
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return switch(stage) {
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case 0 -> translate(sender, "commands.sendMail.title");
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case 1 -> translate(sender, "commands.sendMail.message");
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case 2 -> translate(sender, "commands.sendMail.sender");
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case 3 -> translate(sender, "commands.sendMail.arguments");
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default -> translate(sender, "commands.sendMail.error", Integer.toString(stage));
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};
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}
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public static class MailBuilder {
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public int recipient;
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public boolean sendToAll;
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public int constructionStage;
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public Mail mail;
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public MailBuilder(int recipient, Mail mail) {
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this.recipient = recipient;
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this.sendToAll = false;
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this.constructionStage = 0;
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this.mail = mail;
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}
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public MailBuilder(boolean sendToAll, Mail mail) {
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if (sendToAll) {
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this.recipient = 0;
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this.sendToAll = true;
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this.constructionStage = 0;
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this.mail = mail;
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} else {
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Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
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Thread.dumpStack();
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}
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}
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}
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}
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