Grasscutter/proto/SceneTeamAvatar.proto
Yazawazi 91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00

30 lines
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Protocol Buffer
Executable File

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
message SceneTeamAvatar {
uint32 player_uid = 1;
uint64 avatar_guid = 2;
uint32 scene_id = 3;
uint32 entity_id = 4;
AvatarInfo avatar_info = 5;
SceneAvatarInfo scene_avatar_info = 6;
AbilitySyncStateInfo avatar_ability_info = 7;
repeated ServerBuff server_buff_list = 8;
SceneEntityInfo scene_entity_info = 9;
uint64 weapon_guid = 10;
uint32 weapon_entity_id = 11;
AbilitySyncStateInfo weapon_ability_info = 12;
AbilityControlBlock ability_control_block = 13;
bool is_reconnect = 14;
bool is_player_cur_avatar = 15;
bool is_on_scene = 16;
}