mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-24 13:19:28 +00:00
9e5b57a043
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695
.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
325 lines
14 KiB
Python
325 lines
14 KiB
Python
# Written for Python 3.6+
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# Older versions don't retain insertion order of regular dicts
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import argparse
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import cmd
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import json
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import os
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import re
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from pprint import pprint
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INDENT = 2
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PRIMARY_LANGUAGE = 'en-US.json'
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PRIMARY_FALLBACK_PREFIX = '🇺🇸' # This is invisible in-game, terminal emulators might render it
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LANGUAGE_FOLDER = 'src/main/resources/languages/'
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LANGUAGE_FILENAMES = sorted(os.listdir(LANGUAGE_FOLDER), key=lambda x: 'AAA' if x == PRIMARY_LANGUAGE else x)
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SOURCE_FOLDER = 'src/'
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SOURCE_EXTENSIONS = ('java')
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def ppprint(data):
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pprint(data, width=130, sort_dicts=False, compact=True)
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class JsonHelpers:
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@staticmethod
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def load(filename: str) -> dict:
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with open(filename, 'r', encoding='utf-8') as file:
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return json.load(file)
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@staticmethod
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def save(filename: str, data: dict) -> None:
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with open(filename, 'w', encoding='utf-8', newline='\n') as file:
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json.dump(data, file, ensure_ascii=False, indent=INDENT)
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file.write('\n') # json.dump doesn't terminate last line
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@staticmethod
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def flatten(data: dict, prefix='') -> dict:
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output = {}
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for key, value in data.items():
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if isinstance(value, dict):
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for k,v in JsonHelpers.flatten(value, f'{prefix}{key}.').items():
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output[k] = v
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else:
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output[f'{prefix}{key}'] = value
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return output
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@staticmethod
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def unflatten(data: dict) -> dict:
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output = {}
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def add_key(k: list, value, d: dict):
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if len(k) == 1:
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d[k[0]] = value
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else:
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d[k[0]] = d.get(k[0], {})
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add_key(k[1:], value, d[k[0]])
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for key, value in data.items():
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add_key(key.split('.'), value, output)
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return output
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@staticmethod
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def pprint_keys(keys, indent=4) -> str:
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# Only strip down to one level
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padding = ' ' * indent
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roots = {}
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for key in keys:
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root, _, k = key.rpartition('.')
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roots[root] = roots.get(root, [])
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roots[root].append(k)
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lines = []
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for root, ks in roots.items():
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if len(ks) > 1:
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lines.append(f'{padding}{root}.[{", ".join(ks)}]')
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else:
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lines.append(f'{padding}{root}.{ks[0]}')
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return ',\n'.join(lines)
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@staticmethod
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def deep_clone_and_fill(d1: dict, d2: dict, fallback_prefix=PRIMARY_FALLBACK_PREFIX) -> dict:
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out = {}
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for key, value in d1.items():
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if isinstance(value, dict):
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out[key] = JsonHelpers.deep_clone_and_fill(value, d2.get(key, {}), fallback_prefix)
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else:
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v2 = d2.get(key, value)
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if type(value) == str and v2 == value:
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out[key] = fallback_prefix + value
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else:
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out[key] = v2
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return out
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class LanguageManager:
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TRANSLATION_KEY = re.compile(r'[Tt]ranslate.*"(\w+\.[\w\.]+)"')
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POTENTIAL_KEY = re.compile(r'"(\w+\.[\w\.]+)"')
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COMMAND_LABEL = re.compile(r'@Command\s*\([\W\w]*?label\s*=\s*"(\w+)"', re.MULTILINE) # [\W\w] is a cheeky way to match everything including \n
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def __init__(self):
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self.load_jsons()
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def load_jsons(self):
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self.language_jsons = [JsonHelpers.load(LANGUAGE_FOLDER + filename) for filename in LANGUAGE_FILENAMES]
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self.flattened_jsons = [JsonHelpers.flatten(j) for j in self.language_jsons]
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self.update_keys()
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def update_keys(self):
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self.key_sets = [set(j.keys()) for j in self.flattened_jsons]
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self.common_keys = set.intersection(*self.key_sets)
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self.all_keys = set.union(*self.key_sets)
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self.used_keys = self.find_all_used_keys(self.all_keys)
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self.missing_keys = self.used_keys - self.common_keys
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self.unused_keys = self.all_keys - self.used_keys
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def find_all_used_keys(self, expected_keys=[]) -> set:
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# Note that this will only find string literals passed to the translate() or sendTranslatedMessage() methods!
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# String variables passed to them can be checked against expected_keys
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used = set()
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potential = set()
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for root, dirs, files in os.walk(SOURCE_FOLDER):
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for file in files:
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if file.rpartition('.')[-1] in SOURCE_EXTENSIONS:
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filename = os.path.join(root, file)
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with open(filename, 'r', encoding='utf-8') as f:
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data = f.read() # Loads in entire file at once
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for k in self.TRANSLATION_KEY.findall(data):
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used.add(k)
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for k in self.POTENTIAL_KEY.findall(data):
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potential.add(k)
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for label in self.COMMAND_LABEL.findall(data):
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used.add(f'commands.{label}.description')
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return used | (potential & expected_keys)
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def _lint_report_language(self, lang: str, keys: set, flattened: dict, primary_language_flattened: dict) -> None:
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missing = self.used_keys - keys
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unused = keys - self.used_keys
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identical_keys = set() if (lang == PRIMARY_LANGUAGE) else {key for key in keys if primary_language_flattened.get(key, None) == flattened.get(key)}
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placeholder_keys = {key for key in keys if flattened.get(key).startswith(PRIMARY_FALLBACK_PREFIX)}
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p1 = f'Language {lang} has {len(missing)} missing keys and {len(unused)} unused keys.'
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p2 = 'This is the primary language.' if (lang == PRIMARY_LANGUAGE) else f'{len(identical_keys)} match {PRIMARY_LANGUAGE}, {len(placeholder_keys)} have the placeholder mark.'
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print(f'{p1} {p2}')
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lint_categories = {
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'Missing': missing,
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'Unused': unused,
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f'Matches {PRIMARY_LANGUAGE}': identical_keys,
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'Placeholder': placeholder_keys,
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}
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for name, category in lint_categories.items():
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if len(category) > 0:
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print(name + ':')
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print(JsonHelpers.pprint_keys(sorted(category)))
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def lint_report(self) -> None:
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print(f'There are {len(self.missing_keys)} translation keys in use that are missing from one or more language files.')
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print(f'There are {len(self.unused_keys)} translation keys in language files that are not used.')
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primary_language_flattened = self.flattened_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
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for lang, keys, flattened in zip(LANGUAGE_FILENAMES, self.key_sets, self.flattened_jsons):
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print('')
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self._lint_report_language(lang, keys, flattened, primary_language_flattened)
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def rename_keys(self, key_remappings: dict) -> None:
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# Unfortunately we can't rename keys in-place preserving insertion order, so we have to make new dicts
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for i in range(len(self.flattened_jsons)):
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self.flattened_jsons[i] = {key_remappings.get(k,k):v for k,v in self.flattened_jsons[i].items()}
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def update_secondary_languages(self):
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# Push en_US fallback
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primary_language_json = self.language_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
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for filename, lang in zip(LANGUAGE_FILENAMES, self.language_jsons):
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if filename != PRIMARY_LANGUAGE:
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js = JsonHelpers.deep_clone_and_fill(primary_language_json, lang)
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JsonHelpers.save(LANGUAGE_FOLDER + filename, js)
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def update_all_languages_from_flattened(self):
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for filename, flat in zip(LANGUAGE_FILENAMES, self.flattened_jsons):
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JsonHelpers.save(LANGUAGE_FOLDER + filename, JsonHelpers.unflatten(flat))
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def save_flattened_languages(self, prefix='flat_'):
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for filename, flat in zip(LANGUAGE_FILENAMES, self.flattened_jsons):
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JsonHelpers.save(prefix + filename, flat)
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class InteractiveRename(cmd.Cmd):
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intro = 'Welcome to the interactive rename shell. Type help or ? to list commands.\n'
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prompt = '(rename) '
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file = None
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def __init__(self, language_manager: LanguageManager) -> None:
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super().__init__()
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self.language_manager = language_manager
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self.flat_keys = [key for key in language_manager.flattened_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)].keys()]
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self.mappings = {}
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def do_add(self, arg):
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'''
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Prepare to rename an existing translation key. Will not actually rename anything until you confirm all your pending changes with 'rename'.
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e.g. a single string: add commands.execution.argument_error commands.generic.invalid.argument
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e.g. a group: add commands.enter_dungeon commands.new_enter_dungeon
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'''
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args = arg.split()
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if len(args) < 2:
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self.do_help('add')
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return
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old, new = args[:2]
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if old in self.flat_keys:
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self.mappings[old] = new
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else:
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# Check if we are renaming a higher level
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if not old.endswith('.'):
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old = old + '.'
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results = [key for key in self.flat_keys if key.startswith(old)]
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if len(results) > 0:
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if not new.endswith('.'):
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new = new + '.'
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new_mappings = {key: key.replace(old, new) for key in results}
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# Ask for confirmation
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print('Will add the following mappings:')
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ppprint(new_mappings)
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print('Add these mappings? [y/N]')
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if self.prompt_yn():
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for k,v in new_mappings.items():
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self.mappings[k] = v
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else:
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print('No translation keys matched!')
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def complete_add(self, text: str, line: str, begidx: int, endidx: int) -> list:
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if text == '':
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return [k for k in {key.partition('.')[0] for key in self.flat_keys}]
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results = [key for key in self.flat_keys if key.startswith(text)]
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if len(results) > 40:
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# Collapse categories
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if text[-1] != '.':
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text = text + '.'
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level = text.count('.') + 1
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new_results = {'.'.join(key.split('.')[:level]) for key in results}
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return list(new_results)
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return results
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def do_remove(self, arg):
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'''
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Remove a pending rename mapping. Takes the old name of the key, not the new one.
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e.g. a single key: remove commands.execution.argument_error
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e.g. a group: remove commands.enter_dungeon
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'''
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old = arg.split()[0]
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if old in self.mappings:
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self.mappings.pop(old)
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else:
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|
# Check if we are renaming a higher level
|
|
if not old.endswith('.'):
|
|
old = old + '.'
|
|
results = [key for key in self.mappings if key.startswith(old)]
|
|
if len(results) > 0:
|
|
# Ask for confirmation
|
|
print('Will remove the following pending mappings:')
|
|
print(JsonHelpers.pprint_keys(results))
|
|
print('Delete these mappings? [y/N]')
|
|
if self.prompt_yn():
|
|
for key in results:
|
|
self.mappings.pop(key)
|
|
else:
|
|
print('No pending rename mappings matched!')
|
|
|
|
def complete_remove(self, text: str, line: str, begidx: int, endidx: int) -> list:
|
|
return [key for key in self.mappings if key.startswith(text)]
|
|
|
|
def do_rename(self, _arg):
|
|
'Applies pending renames and overwrites language jsons.'
|
|
# Ask for confirmation
|
|
print('Will perform the following mappings:')
|
|
ppprint(self.mappings)
|
|
print('Perform and save these rename mappings? [y/N]')
|
|
if self.prompt_yn():
|
|
self.language_manager.rename_keys(self.mappings)
|
|
self.language_manager.update_all_languages_from_flattened()
|
|
print('Renamed keys, closing')
|
|
return True
|
|
else:
|
|
print('Do you instead wish to quit without saving? [yes/N]')
|
|
if self.prompt_yn(True):
|
|
print('Left rename shell without renaming')
|
|
return True
|
|
|
|
def prompt_yn(self, strict_yes=False):
|
|
if strict_yes:
|
|
return input('(yes/N) ').lower() == 'yes'
|
|
return input('(y/N) ').lower()[0] == 'y'
|
|
|
|
|
|
def main(args: argparse.Namespace):
|
|
# print(args)
|
|
language_manager = LanguageManager()
|
|
errors = None
|
|
if args.lint_report:
|
|
language_manager.lint_report()
|
|
missing = language_manager.used_keys - language_manager.key_sets[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
|
|
if len(missing) > 0:
|
|
errors = f'[ERROR] {len(missing)} keys missing from primary language json!\n{JsonHelpers.pprint_keys(missing)}'
|
|
if prefix := args.save_flattened:
|
|
language_manager.save_flattened_languages(prefix)
|
|
if args.update:
|
|
print('Updating secondary languages')
|
|
language_manager.update_secondary_languages()
|
|
if args.interactive_rename:
|
|
language_manager.load_jsons() # Previous actions may have changed them on-disk
|
|
try:
|
|
InteractiveRename(language_manager).cmdloop()
|
|
except KeyboardInterrupt:
|
|
print('Left rename shell without renaming')
|
|
if errors:
|
|
print(errors)
|
|
exit(1)
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
parser = argparse.ArgumentParser(description="Manage Grasscutter's language json files.")
|
|
parser.add_argument('-u', '--update', action='store_true',
|
|
help=f'Update secondary language files to conform to the layout of the primary language file ({PRIMARY_LANGUAGE}) and contain any new keys from it.')
|
|
parser.add_argument('-l', '--lint-report', action='store_true',
|
|
help='Prints a lint report, listing unused, missing, and untranslated keys among all language jsons.')
|
|
parser.add_argument('-f', '--save-flattened', const='./flat_', metavar='prefix', nargs='?',
|
|
help='Save copies of all the language jsons in a flattened key form.')
|
|
parser.add_argument('-i', '--interactive-rename', action='store_true',
|
|
help='Enter interactive rename mode, in which you can specify keys in flattened form to be renamed.')
|
|
args = parser.parse_args()
|
|
main(args) |