Grasscutter/src/main/java/emu/grasscutter/game/World.java

452 lines
13 KiB
Java

package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class World implements Iterable<GenshinPlayer> {
private final GenshinPlayer owner;
private final List<GenshinPlayer> players;
private int levelEntityId;
private int nextEntityId = 0;
private int nextPeerId = 0;
private final Int2ObjectMap<GenshinEntity> entities;
private int worldLevel;
private int sceneId;
private int time;
private ClimateType climate;
private boolean isMultiplayer;
private boolean isDungeon;
public World(GenshinPlayer player) {
this(player, false);
}
public World(GenshinPlayer player, boolean isMultiplayer) {
this.owner = player;
this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = new Int2ObjectOpenHashMap<>();
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
this.sceneId = player.getSceneId();
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
}
public GenshinPlayer getHost() {
return owner;
}
public int getLevelEntityId() {
return levelEntityId;
}
public int getHostPeerId() {
if (this.getHost() == null) {
return 0;
}
return this.getHost().getPeerId();
}
public int getNextPeerId() {
return ++this.nextPeerId;
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public int getTime() {
return time;
}
public void changeTime(int time) {
this.time = time % 1440;
}
public int getWorldLevel() {
return worldLevel;
}
public void setWorldLevel(int worldLevel) {
this.worldLevel = worldLevel;
}
public ClimateType getClimate() {
return climate;
}
public void setClimate(ClimateType climate) {
this.climate = climate;
}
public List<GenshinPlayer> getPlayers() {
return players;
}
public int getPlayerCount() {
return getPlayers().size();
}
public Int2ObjectMap<GenshinEntity> getEntities() {
return this.entities;
}
public boolean isInWorld(GenshinEntity entity) {
return this.entities.containsKey(entity.getId());
}
public boolean isMultiplayer() {
return isMultiplayer;
}
public boolean isDungeon() {
return isDungeon;
}
public int getNextEntityId(EntityIdType idType) {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public GenshinEntity getEntityById(int id) {
return this.entities.get(id);
}
public synchronized void addPlayer(GenshinPlayer player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
}
// Remove player from prev world
if (player.getWorld() != null) {
player.getWorld().removePlayer(player);
}
// Register
player.setWorld(this);
getPlayers().add(player);
player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
// Setup team avatars
this.setupPlayerAvatars(player);
// Info packet for other players
if (this.getPlayers().size() > 1) {
this.updatePlayerInfos(player);
}
}
public synchronized void removePlayer(GenshinPlayer player) {
// Remove team entities
player.sendPacket(
new PacketDelTeamEntityNotify(
player.getSceneId(),
getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
)
);
// Deregister
getPlayers().remove(player);
player.setWorld(null);
this.removePlayerAvatars(player);
// Info packet for other players
if (this.getPlayers().size() > 0) {
this.updatePlayerInfos(player);
}
// Remove player gadgets
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
this.removeEntity(gadget);
}
// Disband world if host leaves
if (getHost() == player) {
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
for (GenshinPlayer victim : kicked) {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
}
}
}
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
for (GenshinPlayer player : getPlayers()) {
// Dont send packets if player is loading in and filter out joining player
if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
continue;
}
// Update team of all players since max players has been changed - Probably not the best way to do it
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().updateTeamEntities(null);
}
// World player info packets
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
player.getSession().send(new PacketScenePlayerInfoNotify(this));
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
// Team packets
player.getSession().send(new PacketSyncTeamEntityNotify(player));
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
}
}
private void addEntityDirectly(GenshinEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
this.removeEntity(entity, VisionType.VisionDie);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
}
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
}
private void setupPlayerAvatars(GenshinPlayer player) {
// Copy main team to mp team
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
}
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
// Add new entities for player
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
for (int avatarId : teamInfo.getAvatars()) {
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(GenshinPlayer player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VisionRemove);
it.remove();
}
}
public void spawnPlayer(GenshinPlayer player) {
if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
}
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
}
// Godmode check
if (target instanceof EntityAvatar) {
if (((EntityAvatar) target).getPlayer().hasGodmode()) {
return;
}
}
// Lose hp
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
// Check if dead
boolean isDead = false;
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
this.killEntity(target, result.getAttackerId());
}
}
public void killEntity(GenshinEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
this.removeEntity(target);
// Death event
target.onDeath(attackerId);
}
// Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) {
// Directly add
this.addEntityDirectly(gadget);
// Add to owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
}
// Get and remove entity
EntityClientGadget gadget = (EntityClientGadget) entity;
this.removeEntityDirectly(gadget);
// Remove from owner's gadget list
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
}
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
// Send
player.getSession().send(packet);
}
}
public void close() {
}
@Override
public Iterator<GenshinPlayer> iterator() {
return getPlayers().iterator();
}
}