Grasscutter/src/main/java/emu/grasscutter/game/entity/GenshinEntity.java

108 lines
2.7 KiB
Java

package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity {
protected int id;
private final GenshinScene scene;
private MotionState moveState;
private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq;
public GenshinEntity(GenshinScene scene) {
this.scene = scene;
this.moveState = MotionState.MotionNone;
}
public int getId() {
return this.id;
}
public World getWorld() {
return this.getScene().getWorld();
}
public GenshinScene getScene() {
return this.scene;
}
public boolean isAlive() {
return true;
}
public LifeState getLifeState() {
return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
}
public abstract Int2FloatOpenHashMap getFightProperties();
public abstract Position getPosition();
public abstract Position getRotation();
public MotionState getMotionState() {
return moveState;
}
public void setMotionState(MotionState moveState) {
this.moveState = moveState;
}
public int getLastMoveSceneTimeMs() {
return lastMoveSceneTimeMs;
}
public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) {
this.lastMoveSceneTimeMs = lastMoveSceneTimeMs;
}
public int getLastMoveReliableSeq() {
return lastMoveReliableSeq;
}
public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
this.lastMoveReliableSeq = lastMoveReliableSeq;
}
public abstract SceneEntityInfo toProto();
public abstract void onDeath(int killerId);
public void setFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), value);
}
private void setFightProperty(int id, float value) {
this.getFightProperties().put(id, value);
}
public void addFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
}
public float getFightProperty(FightProperty prop) {
return getFightProperties().getOrDefault(prop.getId(), 0f);
}
protected MotionInfo getMotionInfo() {
MotionInfo proto = MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(Vector.newBuilder())
.setState(this.getMotionState())
.build();
return proto;
}
}