Grasscutter/src/main/java/emu/grasscutter/server/packet/send/PacketDungeonSettleNotify.java
Yazawazi f139818224 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00

64 lines
2.2 KiB
Java

package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass.DungeonSettleNotify;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNotify;
public class PacketDungeonSettleNotify extends BasePacket {
public PacketDungeonSettleNotify(DungeonChallenge challenge) {
super(PacketOpcodes.DungeonSettleNotify);
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.build();
this.setData(proto);
}
public PacketDungeonSettleNotify(DungeonChallenge challenge,
boolean canJump,
boolean hasNextLevel,
int nextFloorId
) {
super(PacketOpcodes.DungeonSettleNotify);
var continueStatus = TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_TYPE_CAN_NOT_CONTINUE_VALUE;
if(challenge.isSuccess() && canJump){
continueStatus = hasNextLevel ? TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE
: TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
}
var towerLevelEndNotify = TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(ItemParamOuterClass.ItemParam.newBuilder()
.setItemId(201)
.setCount(1000)
.build())
;
if(nextFloorId > 0 && canJump){
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.setTowerLevelEndNotify(towerLevelEndNotify.build())
.build();
this.setData(proto);
}
}