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7f3e8984ac
* Fix receiving reward repeatedly fix #1105 (just fix "无限发送领取请求") * Fix dead code and prevent getting item repeatedly * fix again
81 lines
3.4 KiB
Java
81 lines
3.4 KiB
Java
package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EquipParamOuterClass;
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import emu.grasscutter.net.proto.GetMailItemRspOuterClass.GetMailItemRsp;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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public class PacketGetMailItemRsp extends BasePacket {
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public PacketGetMailItemRsp(Player player, List<Integer> mailList) {
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super(PacketOpcodes.GetMailItemRsp);
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List<Mail> claimedMessages = new ArrayList<>();
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List<EquipParamOuterClass.EquipParam> claimedItems = new ArrayList<>();
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GetMailItemRsp.Builder proto = GetMailItemRsp.newBuilder();
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synchronized (player) {
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boolean modified = false;
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for (int mailId : mailList) {
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Mail message = player.getMail(mailId);
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if (!message.isAttachmentGot) {//No duplicated item
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for (Mail.MailItem mailItem : message.itemList) {
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EquipParamOuterClass.EquipParam.Builder item = EquipParamOuterClass.EquipParam.newBuilder();
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int promoteLevel = 0;
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if (mailItem.itemLevel > 80) { // 80/90
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promoteLevel = 6;
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} else if (mailItem.itemLevel > 70) { // 70/80
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promoteLevel = 5;
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} else if (mailItem.itemLevel > 60) { // 60/70
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promoteLevel = 4;
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} else if (mailItem.itemLevel > 50) { // 50/60
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promoteLevel = 3;
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} else if (mailItem.itemLevel > 40) { // 40/50
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promoteLevel = 2;
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} else if (mailItem.itemLevel > 20) { // 20/40
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promoteLevel = 1;
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}
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item.setItemId(mailItem.itemId);
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item.setItemNum(mailItem.itemCount);
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item.setItemLevel(mailItem.itemLevel);
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item.setPromoteLevel(promoteLevel);
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claimedItems.add(item.build());
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GameItem gameItem = new GameItem(GameData.getItemDataMap().get(mailItem.itemId));
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gameItem.setCount(mailItem.itemCount);
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gameItem.setLevel(mailItem.itemLevel);
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gameItem.setPromoteLevel(promoteLevel);
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player.getInventory().addItem(gameItem, ActionReason.MailAttachment);
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}
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message.isAttachmentGot = true;
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claimedMessages.add(message);
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player.replaceMailByIndex(mailId, message);
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modified = true;
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}
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}
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if(modified) {
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player.save();
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}
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}
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proto.addAllMailIdList(claimedMessages.stream().map(player::getMailId).collect(Collectors.toList()));
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proto.addAllItemList(claimedItems);
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this.setData(proto.build());
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player.getSession().send(new PacketMailChangeNotify(player, claimedMessages)); // For some reason you have to also send the MailChangeNotify packet
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}
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}
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