Grasscutter/proto/MotionState.proto
Yazawazi 91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00

64 lines
1.8 KiB
Protocol Buffer
Executable File

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum MotionState {
MOTION_STATE_NONE = 0;
MOTION_STATE_RESET = 1;
MOTION_STATE_STANDBY = 2;
MOTION_STATE_STANDBY_MOVE = 3;
MOTION_STATE_WALK = 4;
MOTION_STATE_RUN = 5;
MOTION_STATE_DASH = 6;
MOTION_STATE_CLIMB = 7;
MOTION_STATE_CLIMB_JUMP = 8;
MOTION_STATE_STANDBY_TO_CLIMB = 9;
MOTION_STATE_FIGHT = 10;
MOTION_STATE_JUMP = 11;
MOTION_STATE_DROP = 12;
MOTION_STATE_FLY = 13;
MOTION_STATE_SWIM_MOVE = 14;
MOTION_STATE_SWIM_IDLE = 15;
MOTION_STATE_SWIM_DASH = 16;
MOTION_STATE_SWIM_JUMP = 17;
MOTION_STATE_SLIP = 18;
MOTION_STATE_GO_UPSTAIRS = 19;
MOTION_STATE_FALL_ON_GROUND = 20;
MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY = 21;
MOTION_STATE_JUMP_OFF_WALL = 22;
MOTION_STATE_POWERED_FLY = 23;
MOTION_STATE_LADDER_IDLE = 24;
MOTION_STATE_LADDER_MOVE = 25;
MOTION_STATE_LADDER_SLIP = 26;
MOTION_STATE_STANDBY_TO_LADDER = 27;
MOTION_STATE_LADDER_TO_STANDBY = 28;
MOTION_STATE_DANGER_STANDBY = 29;
MOTION_STATE_DANGER_STANDBY_MOVE = 30;
MOTION_STATE_DANGER_WALK = 31;
MOTION_STATE_DANGER_RUN = 32;
MOTION_STATE_DANGER_DASH = 33;
MOTION_STATE_CROUCH_IDLE = 34;
MOTION_STATE_CROUCH_MOVE = 35;
MOTION_STATE_CROUCH_ROLL = 36;
MOTION_STATE_NOTIFY = 37;
MOTION_STATE_LAND_SPEED = 38;
MOTION_STATE_MOVE_FAIL_ACK = 39;
MOTION_STATE_WATERFALL = 40;
MOTION_STATE_DASH_BEFORE_SHAKE = 41;
MOTION_STATE_SIT_IDLE = 42;
MOTION_STATE_FORCE_SET_POS = 43;
MOTION_STATE_QUEST_FORCE_DRAG = 44;
MOTION_STATE_FOLLOW_ROUTE = 45;
MOTION_STATE_SKIFF_BOARDING = 46;
MOTION_STATE_SKIFF_NORMAL = 47;
MOTION_STATE_SKIFF_DASH = 48;
MOTION_STATE_SKIFF_POWERED_DASH = 49;
MOTION_STATE_DESTROY_VEHICLE = 50;
MOTION_STATE_FLY_IDLE = 51;
MOTION_STATE_FLY_SLOW = 52;
MOTION_STATE_FLY_FAST = 53;
MOTION_STATE_NUM = 54;
MOTION_STATE_OOFNNHKLEFE = 55;
MOTION_STATE_KMIGLMEGNOK = 56;
}