mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-28 21:56:05 +00:00
782 lines
21 KiB
Java
782 lines
21 KiB
Java
package emu.grasscutter.game;
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import java.util.*;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.PlayerLevelData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.avatar.AvatarProfileData;
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import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.friends.FriendsList;
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import emu.grasscutter.game.friends.PlayerProfile;
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import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.BirthdayOuterClass.Birthday;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAbilityInvocationsNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarAddNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarDataNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarGainCostumeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarGainFlycloakNotify;
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import emu.grasscutter.server.packet.send.PacketCombatInvocationsNotify;
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import emu.grasscutter.server.packet.send.PacketGadgetInteractRsp;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerDataNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerStoreNotify;
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import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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import emu.grasscutter.server.packet.send.PacketSetNameCardRsp;
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import emu.grasscutter.server.packet.send.PacketStoreWeightLimitNotify;
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import emu.grasscutter.server.packet.send.PacketUnlockNameCardNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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@Entity(value = "players", noClassnameStored = true)
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public class GenshinPlayer {
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@Id private int id;
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@Indexed(options = @IndexOptions(unique = true)) private String accountId;
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@Transient private Account account;
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private String nickname;
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private String signature;
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private int headImage;
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private int nameCardId = 210001;
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private Position pos;
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private Position rotation;
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private Map<Integer, Integer> properties;
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private Set<Integer> nameCardList;
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private Set<Integer> flyCloakList;
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private Set<Integer> costumeList;
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@Transient private long nextGuid = 0;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private GenshinScene scene;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@Transient private FriendsList friendsList;
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private TeamManager teamManager;
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private PlayerGachaInfo gachaInfo;
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private PlayerProfile playerProfile;
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private MpSettingType mpSetting = MpSettingType.MpSettingEnterAfterApply;
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private boolean showAvatar;
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private ArrayList<AvatarProfileData> shownAvatars;
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private int sceneId;
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private int regionId;
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private int mainCharacterId;
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private boolean godmode;
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@Transient private boolean paused;
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@Transient private int enterSceneToken;
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@Transient private SceneLoadState sceneState;
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@Transient private boolean hasSentAvatarDataNotify;
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@Transient private final Int2ObjectMap<CoopRequest> coopRequests;
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@Transient private final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
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@Transient private final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
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@Deprecated @SuppressWarnings({ "rawtypes", "unchecked" }) // Morphia only!
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public GenshinPlayer() {
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this.inventory = new Inventory(this);
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this.avatars = new AvatarStorage(this);
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this.friendsList = new FriendsList(this);
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this.pos = new Position();
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this.rotation = new Position();
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this.properties = new HashMap<>();
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for (PlayerProperty prop : PlayerProperty.values()) {
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if (prop.getId() < 10000) {
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continue;
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}
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this.properties.put(prop.getId(), 0);
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}
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this.setSceneId(3);
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this.setRegionId(1);
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this.sceneState = SceneLoadState.NONE;
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this.coopRequests = new Int2ObjectOpenHashMap<>();
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this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class);
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this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class);
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}
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// On player creation
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public GenshinPlayer(GameSession session) {
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this();
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this.account = session.getAccount();
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this.accountId = this.getAccount().getId();
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this.session = session;
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this.nickname = "Traveler";
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this.signature = "";
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this.teamManager = new TeamManager(this);
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this.gachaInfo = new PlayerGachaInfo();
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this.playerProfile = new PlayerProfile(this);
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this.nameCardList = new HashSet<>();
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this.flyCloakList = new HashSet<>();
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this.costumeList = new HashSet<>();
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this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1);
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this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
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this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50);
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this.setProperty(PlayerProperty.PROP_IS_FLYABLE, 1);
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this.setProperty(PlayerProperty.PROP_IS_TRANSFERABLE, 1);
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this.setProperty(PlayerProperty.PROP_MAX_STAMINA, 24000);
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this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, 24000);
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this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160);
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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this.getPos().set(GenshinConstants.START_POSITION);
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this.getRotation().set(0, 307, 0);
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}
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public int getUid() {
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return id;
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}
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public void setUid(int id) {
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this.id = id;
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}
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public long getNextGenshinGuid() {
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long nextId = ++this.nextGuid;
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return ((long) this.getUid() << 32) + nextId;
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}
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public Account getAccount() {
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return account;
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}
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public void setAccount(Account account) {
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this.account = account;
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this.account.setPlayerId(getUid());
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}
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public GameSession getSession() {
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return session;
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}
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public void setSession(GameSession session) {
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this.session = session;
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}
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public boolean isOnline() {
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return this.getSession() != null && this.getSession().isActive();
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}
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public GameServer getServer() {
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return this.getSession().getServer();
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}
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public synchronized World getWorld() {
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return this.world;
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}
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public synchronized void setWorld(World world) {
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this.world = world;
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}
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public GenshinScene getScene() {
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return scene;
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}
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public void setScene(GenshinScene scene) {
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this.scene = scene;
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}
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public int getGmLevel() {
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return 1;
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}
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public String getNickname() {
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return nickname;
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}
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public void setNickname(String nickName) {
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this.nickname = nickName;
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this.updateProfile();
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}
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public int getHeadImage() {
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return headImage;
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}
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public void setHeadImage(int picture) {
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this.headImage = picture;
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this.updateProfile();
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}
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public String getSignature() {
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return signature;
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}
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public void setSignature(String signature) {
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this.signature = signature;
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this.updateProfile();
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}
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public Position getPos() {
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return pos;
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}
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public Position getRotation() {
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return rotation;
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}
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public int getLevel() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL);
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}
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public int getExp() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_EXP);
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}
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public int getWorldLevel() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
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}
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public int getPrimogems() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
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}
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public void setPrimogems(int primogem) {
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this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_HCOIN));
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}
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public int getMora() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN);
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}
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public void setMora(int mora) {
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this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_SCOIN));
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}
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private int getExpRequired(int level) {
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PlayerLevelData levelData = GenshinData.getPlayerLevelDataMap().get(level);
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return levelData != null ? levelData.getExp() : 0;
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}
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private float getExpModifier() {
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return Grasscutter.getConfig().getGameRates().ADVENTURE_EXP_RATE;
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}
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// Affected by exp rate
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public void earnExp(int exp) {
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addExpDirectly((int) (exp * getExpModifier()));
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}
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// Directly give player exp
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public void addExpDirectly(int gain) {
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boolean hasLeveledUp = false;
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int level = getLevel();
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int exp = getExp();
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int reqExp = getExpRequired(level);
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exp += gain;
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while (exp >= reqExp && reqExp > 0) {
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exp -= reqExp;
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level += 1;
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reqExp = getExpRequired(level);
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hasLeveledUp = true;
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}
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if (hasLeveledUp) {
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// Set level property
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this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level);
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// Update social status
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this.updateProfile();
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// Update player with packet
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL));
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}
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// Set exp
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this.setProperty(PlayerProperty.PROP_PLAYER_EXP, exp);
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// Update player with packet
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_EXP));
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}
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private void updateProfile() {
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getProfile().syncWithCharacter(this);
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}
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public boolean isFirstLoginEnterScene() {
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return !this.hasSentAvatarDataNotify;
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}
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public TeamManager getTeamManager() {
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return this.teamManager;
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}
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public PlayerGachaInfo getGachaInfo() {
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return gachaInfo;
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}
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public PlayerProfile getProfile() {
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if (this.playerProfile == null) {
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this.playerProfile = new PlayerProfile(this);
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this.save();
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}
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return playerProfile;
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}
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public Map<Integer, Integer> getProperties() {
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return properties;
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}
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public void setProperty(PlayerProperty prop, int value) {
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getProperties().put(prop.getId(), value);
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}
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public int getProperty(PlayerProperty prop) {
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return getProperties().get(prop.getId());
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}
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public Set<Integer> getFlyCloakList() {
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return flyCloakList;
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}
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public Set<Integer> getCostumeList() {
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return costumeList;
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}
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public Set<Integer> getNameCardList() {
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return this.nameCardList;
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}
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public MpSettingType getMpSetting() {
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return mpSetting;
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}
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public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
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return coopRequests;
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}
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public InvokeHandler<CombatInvokeEntry> getCombatInvokeHandler() {
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return this.combatInvokeHandler;
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}
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public InvokeHandler<AbilityInvokeEntry> getAbilityInvokeHandler() {
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return this.abilityInvokeHandler;
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}
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public void setMpSetting(MpSettingType mpSetting) {
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this.mpSetting = mpSetting;
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}
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public AvatarStorage getAvatars() {
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return avatars;
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}
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public Inventory getInventory() {
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return inventory;
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}
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public FriendsList getFriendsList() {
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return this.friendsList;
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}
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public int getEnterSceneToken() {
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return enterSceneToken;
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}
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public void setEnterSceneToken(int enterSceneToken) {
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this.enterSceneToken = enterSceneToken;
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}
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public int getNameCardId() {
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return nameCardId;
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}
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public void setNameCardId(int nameCardId) {
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this.nameCardId = nameCardId;
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this.updateProfile();
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}
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public int getMainCharacterId() {
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return mainCharacterId;
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}
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public void setMainCharacterId(int mainCharacterId) {
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this.mainCharacterId = mainCharacterId;
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}
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public int getPeerId() {
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return peerId;
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}
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public void setPeerId(int peerId) {
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this.peerId = peerId;
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}
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public int getClientTime() {
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return session.getClientTime();
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}
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public long getLastPingTime() {
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return session.getLastPingTime();
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}
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public boolean isPaused() {
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return paused;
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}
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public void setPaused(boolean newPauseState) {
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boolean oldPauseState = this.paused;
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this.paused = newPauseState;
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if (newPauseState && !oldPauseState) {
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this.onPause();
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} else if (oldPauseState && !newPauseState) {
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this.onUnpause();
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}
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}
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public SceneLoadState getSceneLoadState() {
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return sceneState;
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}
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public void setSceneLoadState(SceneLoadState sceneState) {
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this.sceneState = sceneState;
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}
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public boolean isInMultiplayer() {
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return this.getWorld() != null && this.getWorld().isMultiplayer();
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}
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public int getSceneId() {
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return sceneId;
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}
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public void setSceneId(int sceneId) {
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this.sceneId = sceneId;
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}
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public int getRegionId() {
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return regionId;
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}
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public void setRegionId(int regionId) {
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this.regionId = regionId;
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}
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public boolean inGodmode() {
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return godmode;
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}
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public void setGodmode(boolean godmode) {
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this.godmode = godmode;
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}
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public boolean hasSentAvatarDataNotify() {
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return hasSentAvatarDataNotify;
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}
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public void setHasSentAvatarDataNotify(boolean hasSentAvatarDataNotify) {
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this.hasSentAvatarDataNotify = hasSentAvatarDataNotify;
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}
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public void addAvatar(GenshinAvatar avatar) {
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boolean result = getAvatars().addAvatar(avatar);
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if (result) {
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// Add starting weapon
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getAvatars().addStartingWeapon(avatar);
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// Try adding to team if possible
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//List<EntityAvatar> currentTeam = this.getTeamManager().getCurrentTeam();
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boolean addedToTeam = false;
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/*
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if (currentTeam.size() <= GenshinConstants.MAX_AVATARS_IN_TEAM) {
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addedToTeam = currentTeam
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}
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*/
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// Done
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if (hasSentAvatarDataNotify()) {
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// Recalc stats
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avatar.recalcStats();
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// Packet
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sendPacket(new PacketAvatarAddNotify(avatar, addedToTeam));
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}
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} else {
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// Failed adding avatar
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}
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}
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public void addFlycloak(int flycloakId) {
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this.getFlyCloakList().add(flycloakId);
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this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId));
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}
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public void addCostume(int costumeId) {
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this.getCostumeList().add(costumeId);
|
|
this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
|
|
}
|
|
|
|
public void addNameCard(int nameCardId) {
|
|
this.getNameCardList().add(nameCardId);
|
|
this.sendPacket(new PacketUnlockNameCardNotify(nameCardId));
|
|
}
|
|
|
|
public void setNameCard(int nameCardId) {
|
|
if (!this.getNameCardList().contains(nameCardId)) {
|
|
return;
|
|
}
|
|
|
|
this.setNameCardId(nameCardId);
|
|
|
|
this.sendPacket(new PacketSetNameCardRsp(nameCardId));
|
|
}
|
|
|
|
public void dropMessage(Object message) {
|
|
this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
|
|
}
|
|
|
|
/**
|
|
* Sends a message to another player.
|
|
* @param sender The sender of the message.
|
|
* @param message The message to send.
|
|
*/
|
|
public void sendMessage(GenshinPlayer sender, Object message) {
|
|
this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
|
|
}
|
|
|
|
/**
|
|
* Sends a message to another player.
|
|
* @param sender The sender of the message.
|
|
* @param message The message to send.
|
|
*/
|
|
public void sendMessage(GenshinPlayer sender, Object message) {
|
|
this.sendPacket(new PacketPrivateChatNotify(sender.getId(), this.getId(), message.toString()));
|
|
}
|
|
|
|
public void interactWith(int gadgetEntityId) {
|
|
GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
|
|
|
|
if (entity == null) {
|
|
return;
|
|
}
|
|
|
|
// Delete
|
|
entity.getScene().removeEntity(entity);
|
|
|
|
// Handle
|
|
if (entity instanceof EntityItem) {
|
|
// Pick item
|
|
EntityItem drop = (EntityItem) entity;
|
|
GenshinItem item = new GenshinItem(drop.getItemData(), drop.getCount());
|
|
// Add to inventory
|
|
boolean success = getInventory().addItem(item);
|
|
if (success) {
|
|
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.InteractPickItem));
|
|
this.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
public void onPause() {
|
|
|
|
}
|
|
|
|
public void onUnpause() {
|
|
|
|
}
|
|
|
|
public void sendPacket(GenshinPacket packet) {
|
|
if (this.hasSentAvatarDataNotify) {
|
|
this.getSession().send(packet);
|
|
}
|
|
}
|
|
|
|
public OnlinePlayerInfo getOnlinePlayerInfo() {
|
|
OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setNickname(this.getNickname())
|
|
.setPlayerLevel(this.getLevel())
|
|
.setMpSettingType(this.getMpSetting())
|
|
.setNameCardId(this.getNameCardId())
|
|
.setSignature(this.getSignature())
|
|
.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()));
|
|
|
|
if (this.getWorld() != null) {
|
|
onlineInfo.setCurPlayerNumInWorld(this.getWorld().getPlayers().indexOf(this) + 1);
|
|
} else {
|
|
onlineInfo.setCurPlayerNumInWorld(1);
|
|
}
|
|
|
|
return onlineInfo.build();
|
|
}
|
|
|
|
public SocialDetail.Builder getSocialDetail() {
|
|
SocialDetail.Builder social = SocialDetail.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()))
|
|
.setNickname(this.getNickname())
|
|
.setSignature(this.getSignature())
|
|
.setLevel(this.getLevel())
|
|
.setBirthday(Birthday.newBuilder())
|
|
.setWorldLevel(this.getWorldLevel())
|
|
.setUnk1(1)
|
|
.setUnk3(1)
|
|
.setNameCardId(this.getNameCardId())
|
|
.setFinishAchievementNum(0);
|
|
return social;
|
|
}
|
|
|
|
public PlayerLocationInfo getPlayerLocationInfo() {
|
|
return PlayerLocationInfo.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setPos(this.getPos().toProto())
|
|
.setRot(this.getRotation().toProto())
|
|
.build();
|
|
}
|
|
|
|
public synchronized void onTick() {
|
|
// Check ping
|
|
if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
|
|
this.getSession().close();
|
|
return;
|
|
}
|
|
// Check co-op requests
|
|
Iterator<CoopRequest> it = this.getCoopRequests().values().iterator();
|
|
while (it.hasNext()) {
|
|
CoopRequest req = it.next();
|
|
if (req.isExpired()) {
|
|
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(this, false, PlayerApplyEnterMpReason.SystemJudge));
|
|
it.remove();
|
|
}
|
|
}
|
|
// Ping
|
|
if (this.getWorld() != null) {
|
|
this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld())); // Player ping
|
|
}
|
|
}
|
|
|
|
@PostLoad
|
|
private void onLoad() {
|
|
this.getTeamManager().setPlayer(this);
|
|
}
|
|
|
|
public void save() {
|
|
DatabaseHelper.savePlayer(this);
|
|
}
|
|
|
|
public void onLogin() {
|
|
// Make sure these exist
|
|
if (this.getTeamManager() == null) {
|
|
this.teamManager = new TeamManager(this);
|
|
} if (this.getGachaInfo() == null) {
|
|
this.gachaInfo = new PlayerGachaInfo();
|
|
} if (this.nameCardList == null) {
|
|
this.nameCardList = new HashSet<>();
|
|
} if (this.costumeList == null) {
|
|
this.costumeList = new HashSet<>();
|
|
}
|
|
|
|
// Check if player object exists in server
|
|
// TODO - optimize
|
|
GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
|
|
if (exists != null) {
|
|
exists.getSession().close();
|
|
}
|
|
|
|
// Load from db
|
|
this.getAvatars().loadFromDatabase();
|
|
this.getInventory().loadFromDatabase();
|
|
this.getAvatars().postLoad();
|
|
|
|
this.getFriendsList().loadFromDatabase();
|
|
|
|
// Create world
|
|
World world = new World(this);
|
|
world.addPlayer(this);
|
|
|
|
// Add to gameserver
|
|
if (getSession().isActive()) {
|
|
getServer().registerPlayer(this);
|
|
getProfile().setPlayer(this); // Set online
|
|
}
|
|
|
|
// Multiplayer setting
|
|
this.setProperty(PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE, this.getMpSetting().getNumber());
|
|
this.setProperty(PlayerProperty.PROP_IS_MP_MODE_AVAILABLE, 1);
|
|
|
|
// Packets
|
|
session.send(new PacketPlayerDataNotify(this)); // Player data
|
|
session.send(new PacketStoreWeightLimitNotify());
|
|
session.send(new PacketPlayerStoreNotify(this));
|
|
session.send(new PacketAvatarDataNotify(this));
|
|
|
|
session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
|
|
session.send(new PacketOpenStateUpdateNotify());
|
|
|
|
// First notify packets sent
|
|
this.setHasSentAvatarDataNotify(true);
|
|
}
|
|
|
|
public void onLogout() {
|
|
// Leave world
|
|
if (this.getWorld() != null) {
|
|
this.getWorld().removePlayer(this);
|
|
}
|
|
|
|
// Status stuff
|
|
this.getProfile().syncWithCharacter(this);
|
|
this.getProfile().setPlayer(null); // Set offline
|
|
|
|
this.getCoopRequests().clear();
|
|
|
|
// Save to db
|
|
this.save();
|
|
this.getTeamManager().saveAvatars();
|
|
this.getFriendsList().save();
|
|
}
|
|
|
|
public enum SceneLoadState {
|
|
NONE (0), LOADING (1), INIT (2), LOADED (3);
|
|
|
|
private final int value;
|
|
|
|
private SceneLoadState(int value) {
|
|
this.value = value;
|
|
}
|
|
|
|
public int getValue() {
|
|
return this.value;
|
|
}
|
|
}
|
|
}
|