mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-12-03 19:14:28 +00:00
496 lines
14 KiB
Java
496 lines
14 KiB
Java
package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarTeamUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketChangeAvatarRsp;
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import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
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import emu.grasscutter.server.packet.send.PacketChangeTeamNameRsp;
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import emu.grasscutter.server.packet.send.PacketChooseCurAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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@Entity
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public class TeamManager {
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@Transient private GenshinPlayer player;
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private Map<Integer, TeamInfo> teams;
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private int currentTeamIndex;
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private int currentCharacterIndex;
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@Transient private TeamInfo mpTeam;
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@Transient private int entityId;
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@Transient private final List<EntityAvatar> avatars;
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@Transient private final Set<EntityGadget> gadgets;
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@Transient private final IntSet teamResonances;
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@Transient private final IntSet teamResonancesConfig;
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public TeamManager() {
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this.mpTeam = new TeamInfo();
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this.avatars = new ArrayList<>();
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this.gadgets = new HashSet<>();
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this.teamResonances = new IntOpenHashSet();
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this.teamResonancesConfig = new IntOpenHashSet();
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}
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public TeamManager(GenshinPlayer player) {
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this();
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this.player = player;
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this.teams = new HashMap<>();
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this.currentTeamIndex = 1;
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for (int i = 1; i <= GenshinConstants.MAX_TEAMS; i++) {
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this.teams.put(i, new TeamInfo());
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}
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}
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public GenshinPlayer getPlayer() {
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return player;
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}
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public World getWorld() {
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return player.getWorld();
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}
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public void setPlayer(GenshinPlayer player) {
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this.player = player;
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}
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public Map<Integer, TeamInfo> getTeams() {
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return this.teams;
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}
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public TeamInfo getMpTeam() {
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return mpTeam;
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}
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public void setMpTeam(TeamInfo mpTeam) {
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this.mpTeam = mpTeam;
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}
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public int getCurrentTeamId() {
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// Starts from 1
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return currentTeamIndex;
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}
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private void setCurrentTeamId(int currentTeamIndex) {
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this.currentTeamIndex = currentTeamIndex;
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}
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public int getCurrentCharacterIndex() {
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return currentCharacterIndex;
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}
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public void setCurrentCharacterIndex(int currentCharacterIndex) {
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this.currentCharacterIndex = currentCharacterIndex;
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}
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public long getCurrentCharacterGuid() {
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return getCurrentAvatarEntity().getAvatar().getGuid();
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}
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public TeamInfo getCurrentTeamInfo() {
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if (this.getPlayer().isInMultiplayer()) {
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return this.getMpTeam();
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}
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return this.getTeams().get(this.currentTeamIndex);
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}
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public TeamInfo getCurrentSinglePlayerTeamInfo() {
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return this.getTeams().get(this.currentTeamIndex);
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}
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public int getEntityId() {
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return entityId;
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}
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public void setEntityId(int entityId) {
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this.entityId = entityId;
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}
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public Set<EntityGadget> getGadgets() {
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return gadgets;
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}
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public IntSet getTeamResonances() {
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return teamResonances;
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}
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public IntSet getTeamResonancesConfig() {
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return teamResonancesConfig;
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}
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public List<EntityAvatar> getActiveTeam() {
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return avatars;
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}
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public EntityAvatar getCurrentAvatarEntity() {
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return getActiveTeam().get(currentCharacterIndex);
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}
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public boolean isSpawned() {
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return getPlayer().getScene() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
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}
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public int getMaxTeamSize() {
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if (getPlayer().isInMultiplayer()) {
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int max = Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeamMultiplayer;
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if (getPlayer().getWorld().getHost() == this.getPlayer()) {
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return Math.max(1, (int) Math.ceil(max / (double) getWorld().getPlayerCount()));
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}
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return Math.max(1, (int) Math.floor(max / (double) getWorld().getPlayerCount()));
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}
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return Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeam;
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}
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// Methods
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private void updateTeamResonances() {
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Int2IntOpenHashMap map = new Int2IntOpenHashMap();
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this.getTeamResonances().clear();
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this.getTeamResonancesConfig().clear();
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for (EntityAvatar entity : getActiveTeam()) {
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AvatarSkillDepotData skillData = entity.getAvatar().getAvatarData().getSkillDepot();
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if (skillData != null) {
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map.addTo(skillData.getElementType().getValue(), 1);
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}
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}
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for (Int2IntMap.Entry e : map.int2IntEntrySet()) {
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if (e.getIntValue() >= 2) {
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ElementType element = ElementType.getTypeByValue(e.getIntKey());
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if (element.getTeamResonanceId() != 0) {
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this.getTeamResonances().add(element.getTeamResonanceId());
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this.getTeamResonancesConfig().add(element.getConfigHash());
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}
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}
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}
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// No resonances
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if (this.getTeamResonances().size() == 0) {
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this.getTeamResonances().add(ElementType.Default.getTeamResonanceId());
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this.getTeamResonancesConfig().add(ElementType.Default.getTeamResonanceId());
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}
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}
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public void updateTeamEntities(GenshinPacket responsePacket) {
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// Sanity check - Should never happen
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if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
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return;
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}
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// If current team has changed
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EntityAvatar currentEntity = this.getCurrentAvatarEntity();
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Int2ObjectMap<EntityAvatar> existingAvatars = new Int2ObjectOpenHashMap<>();
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int prevSelectedAvatarIndex = -1;
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for (EntityAvatar entity : getActiveTeam()) {
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existingAvatars.put(entity.getAvatar().getAvatarId(), entity);
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}
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// Clear active team entity list
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this.getActiveTeam().clear();
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// Add back entities into team
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for (int i = 0; i < this.getCurrentTeamInfo().getAvatars().size(); i++) {
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int avatarId = this.getCurrentTeamInfo().getAvatars().get(i);
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EntityAvatar entity = null;
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if (existingAvatars.containsKey(avatarId)) {
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entity = existingAvatars.get(avatarId);
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existingAvatars.remove(avatarId);
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if (entity == currentEntity) {
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prevSelectedAvatarIndex = i;
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}
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} else {
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entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
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}
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this.getActiveTeam().add(entity);
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}
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// Unload removed entities
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for (EntityAvatar entity : existingAvatars.values()) {
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getPlayer().getScene().removeEntity(entity);
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entity.getAvatar().save();
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}
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// Set new selected character index
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if (prevSelectedAvatarIndex == -1) {
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// Previous selected avatar is not in the same spot, we will select the current one in the prev slot
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prevSelectedAvatarIndex = Math.min(this.currentCharacterIndex, this.getActiveTeam().size() - 1);
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}
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this.currentCharacterIndex = prevSelectedAvatarIndex;
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// Update team resonances
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updateTeamResonances();
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// Packets
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getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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// Run callback
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if (responsePacket != null) {
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getPlayer().sendPacket(responsePacket);
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}
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// Check if character changed
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if (currentEntity != getCurrentAvatarEntity()) {
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// Remove and Add
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getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
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}
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}
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public synchronized void setupAvatarTeam(int teamId, List<Long> list) {
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// Sanity checks
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if (list.size() == 0 || list.size() > getMaxTeamSize() || getPlayer().isInMultiplayer()) {
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return;
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}
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null) {
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return;
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}
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// Set team data
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LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
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for (int i = 0; i < list.size(); i++) {
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GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
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if (avatar == null || newTeam.contains(avatar)) {
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// Should never happen
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return;
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}
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newTeam.add(avatar);
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}
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// Clear current team info and add avatars from our new team
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teamInfo.getAvatars().clear();
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for (GenshinAvatar avatar : newTeam) {
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teamInfo.addAvatar(avatar);
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}
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// Update packet
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getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(getPlayer()));
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// Update entites
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if (teamId == this.getCurrentTeamId()) {
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this.updateTeamEntities(new PacketSetUpAvatarTeamRsp(getPlayer(), teamId, teamInfo));
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} else {
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getPlayer().sendPacket(new PacketSetUpAvatarTeamRsp(getPlayer(), teamId, teamInfo));
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}
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}
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public void setupMpTeam(List<Long> list) {
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// Sanity checks
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if (list.size() == 0 || list.size() > getMaxTeamSize() || !getPlayer().isInMultiplayer()) {
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return;
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}
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TeamInfo teamInfo = this.getMpTeam();
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// Set team data
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LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
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for (int i = 0; i < list.size(); i++) {
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GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
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if (avatar == null || newTeam.contains(avatar)) {
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// Should never happen
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return;
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}
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newTeam.add(avatar);
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}
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// Clear current team info and add avatars from our new team
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teamInfo.getAvatars().clear();
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for (GenshinAvatar avatar : newTeam) {
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teamInfo.addAvatar(avatar);
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}
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// Packet
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this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(getPlayer(), teamInfo));
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}
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public synchronized void setCurrentTeam(int teamId) {
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//
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if (getPlayer().isInMultiplayer()) {
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return;
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}
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null || teamInfo.getAvatars().size() == 0) {
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return;
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}
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// Set
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this.setCurrentTeamId(teamId);
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this.updateTeamEntities(new PacketChooseCurAvatarTeamRsp(teamId));
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}
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public synchronized void setTeamName(int teamId, String teamName) {
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null) {
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return;
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}
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teamInfo.setName(teamName);
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// Packet
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getPlayer().sendPacket(new PacketChangeTeamNameRsp(teamId, teamName));
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}
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public synchronized void changeAvatar(long guid) {
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EntityAvatar oldEntity = this.getCurrentAvatarEntity();
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if (guid == oldEntity.getAvatar().getGuid()) {
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return;
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}
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EntityAvatar newEntity = null;
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int index = -1;
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for (int i = 0; i < getActiveTeam().size(); i++) {
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if (guid == getActiveTeam().get(i).getAvatar().getGuid()) {
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index = i;
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newEntity = getActiveTeam().get(i);
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}
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}
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if (index < 0 || newEntity == oldEntity) {
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return;
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}
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// Set index
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this.setCurrentCharacterIndex(index);
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// Old entity motion state
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oldEntity.setMotionState(MotionState.MotionStandby);
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// Remove and Add
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getPlayer().getScene().replaceEntity(oldEntity, newEntity);
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getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
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}
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public void onAvatarDie(long dieGuid) {
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EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
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if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
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return;
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}
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// Replacement avatar
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EntityAvatar replacement = null;
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int replaceIndex = -1;
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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if (entity.isAlive()) {
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replaceIndex = i;
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replacement = entity;
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break;
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}
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}
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if (replacement == null) {
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// No more living team members...
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getPlayer().sendPacket(new PacketWorldPlayerDieNotify(deadAvatar.getKilledType(), deadAvatar.getKilledBy()));
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} else {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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getPlayer().getScene().addEntity(replacement);
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}
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// Response packet
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getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
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}
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public boolean reviveAvatar(GenshinAvatar avatar) {
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for (EntityAvatar entity : getActiveTeam()) {
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if (entity.getAvatar() == avatar) {
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if (entity.isAlive()) {
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return false;
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}
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f
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);
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getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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return true;
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}
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}
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return false;
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}
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public void respawnTeam() {
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// Make sure all team members are dead
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for (EntityAvatar entity : getActiveTeam()) {
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if (entity.isAlive()) {
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return;
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}
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}
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// Revive all team members
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for (EntityAvatar entity : getActiveTeam()) {
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
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);
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getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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// Teleport player
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getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.EnterSelf, EnterReason.Revival, 3, GenshinConstants.START_POSITION));
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// Set player position
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player.setSceneId(3);
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player.getPos().set(GenshinConstants.START_POSITION);
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// Packets
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getPlayer().sendPacket(new GenshinPacket(PacketOpcodes.WorldPlayerReviveRsp));
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}
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public void saveAvatars() {
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// Save all avatars from active team
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for (EntityAvatar entity : getActiveTeam()) {
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entity.getAvatar().save();
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}
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}
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}
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