Grasscutter/proto/AttackResult.proto
Yazawazi 91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00

42 lines
1.1 KiB
Protocol Buffer
Executable File

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityIdentifier.proto";
import "AttackHitEffectResult.proto";
import "HitCollision.proto";
import "Vector.proto";
message AttackResult {
uint32 attacker_id = 1;
uint32 defense_id = 2;
string anim_event_id = 3;
AbilityIdentifier ability_identifier = 4;
float damage = 6;
bool is_crit = 7;
HitCollision hit_collision = 8;
uint32 hit_pos_type = 9;
uint32 endure_break = 10;
Vector resolved_dir = 11;
int32 hit_retreat_angle_compat = 12;
AttackHitEffectResult hit_eff_result = 13;
uint32 element_type = 14;
bool use_gadget_damage_action = 19;
uint32 gadget_damage_action_idx = 20;
bool is_resist_text = 22;
uint32 critical_rand = 23;
float element_amplify_rate = 24;
float damage_shield = 26;
bool mute_element_hurt = 27;
uint32 amplify_reaction_type = 30;
uint32 addhurt_reaction_type = 31;
uint32 bullet_fly_time_ms = 32;
uint32 attack_count = 33;
uint32 hashed_anim_event_id = 34;
uint32 attack_timestamp_ms = 36;
float endure_delta = 37;
uint32 target_type = 38;
float element_durability_attenuation = 39;
uint32 EGPFEACDCLP = 40;
}