Grasscutter/proto/CombatTypeArgument.proto
Yazawazi 91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00

25 lines
881 B
Protocol Buffer
Executable File

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum CombatTypeArgument {
COMBAT_TYPE_ARGUMENT_NONE = 0;
COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT = 1;
COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED = 2;
COMBAT_TYPE_ARGUMENT_FACE_TO_DIR = 3;
COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET = 4;
COMBAT_TYPE_ARGUMENT_RUSH_MOVE = 5;
COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED = 6;
COMBAT_TYPE_ARGUMENT_ENTITY_MOVE = 7;
COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION = 8;
COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO = 9;
COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO = 10;
COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF = 11;
COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK = 12;
COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE = 13;
COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM = 14;
COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE = 15;
COMBAT_TYPE_ARGUMENT_KPDNFKCMKPG = 16;
COMBAT_TYPE_ARGUMENT_KPLOMOIALGF = 17;
}