mirror of
https://github.com/Melledy/Grasscutter.git
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78 lines
4.1 KiB
Java
78 lines
4.1 KiB
Java
package emu.grasscutter.server.packet.send;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GetAllMailRspOuterClass.GetAllMailRsp;
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import emu.grasscutter.net.proto.ItemParamOuterClass;
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import emu.grasscutter.net.proto.MailDataOuterClass;
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import emu.grasscutter.net.proto.MailDataOuterClass.MailData;
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import emu.grasscutter.net.proto.MailItemOuterClass;
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import emu.grasscutter.net.proto.MailTextContentOuterClass.MailTextContent;
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import java.time.Instant;
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import java.util.ArrayList;
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import java.util.List;
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public class PacketGetAllMailRsp extends BasePacket {
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public PacketGetAllMailRsp(Player player, boolean isGiftMail) {
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super(PacketOpcodes.GetAllMailRsp);
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GetAllMailRsp.Builder proto = GetAllMailRsp.newBuilder();
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if (isGiftMail) {
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proto.setIsGiftMail(true);
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} else {
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proto.setIsGiftMail(false);
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if (player.getAllMail().size() != 0) { // Make sure the player has mail
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List<MailData> mailDataList = new ArrayList<MailData>();
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for (Mail message : player.getAllMail()) {
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if(message.stateValue == 1) { // Make sure it isn't a gift
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if (message.expireTime > (int) Instant.now().getEpochSecond()) { // Make sure the message isn't expired (The game won't show expired mail, but I don't want to send unnecessary information).
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if(mailDataList.size() <= 1000) { // Make sure that there isn't over 1000 messages in the mailbox. (idk what will happen if there is but the game probably won't like it.)
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MailTextContent.Builder mailTextContent = MailTextContent.newBuilder();
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mailTextContent.setTitle(message.mailContent.title);
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mailTextContent.setContent(message.mailContent.content);
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mailTextContent.setSender(message.mailContent.sender);
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List<MailItemOuterClass.MailItem> mailItems = new ArrayList<>();
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for (Mail.MailItem item : message.itemList) {
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MailItemOuterClass.MailItem.Builder mailItem = MailItemOuterClass.MailItem.newBuilder();
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ItemParamOuterClass.ItemParam.Builder itemParam = ItemParamOuterClass.ItemParam.newBuilder();
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itemParam.setItemId(item.itemId);
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itemParam.setCount(item.itemCount);
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mailItem.setItemParam(itemParam.build());
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mailItems.add(mailItem.build());
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}
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MailDataOuterClass.MailData.Builder mailData = MailDataOuterClass.MailData.newBuilder();
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mailData.setMailId(player.getMailId(message));
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mailData.setMailTextContent(mailTextContent.build());
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mailData.addAllItemList(mailItems);
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mailData.setSendTime((int) message.sendTime);
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mailData.setExpireTime((int) message.expireTime);
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mailData.setImportance(message.importance);
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mailData.setIsRead(message.isRead);
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mailData.setIsAttachmentGot(message.isAttachmentGot);
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mailData.setStateValue(1);
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mailDataList.add(mailData.build());
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}
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}
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}
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}
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proto.addAllMailList(mailDataList);
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proto.setIsTruncated(mailDataList.size() <= 1000 ? false : true); // When enabled this will send a notification to the user telling them their inbox is full and they should delete old messages when opening the mailbox.
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}
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}
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this.setData(proto.build());
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}
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}
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