mirror of
https://github.com/Melledy/Grasscutter.git
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91f8381fb1
* feature(2.7 version): support 2.7 version & upload new protos 1. Support GC in GI 2.7.0; 2. Upload new protos; 3. Fix some bugs cuz by new protos. BREAKING CHANGE: all * fix(database helper): fix player uid issues * fix(ability embryo): uint32 to fixed32 * fix(proto): map mark rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE * fix(game version): change game version to 2.7.0 * perf(proto): remove unused protos 1. Remove unused protos; 2. Temporarily commented out some of the proto fields. * fix(proto): uint32 to fixed32
64 lines
1.8 KiB
Protocol Buffer
Executable File
64 lines
1.8 KiB
Protocol Buffer
Executable File
syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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enum MotionState {
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MOTION_STATE_NONE = 0;
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MOTION_STATE_RESET = 1;
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MOTION_STATE_STANDBY = 2;
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MOTION_STATE_STANDBY_MOVE = 3;
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MOTION_STATE_WALK = 4;
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MOTION_STATE_RUN = 5;
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MOTION_STATE_DASH = 6;
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MOTION_STATE_CLIMB = 7;
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MOTION_STATE_CLIMB_JUMP = 8;
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MOTION_STATE_STANDBY_TO_CLIMB = 9;
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MOTION_STATE_FIGHT = 10;
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MOTION_STATE_JUMP = 11;
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MOTION_STATE_DROP = 12;
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MOTION_STATE_FLY = 13;
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MOTION_STATE_SWIM_MOVE = 14;
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MOTION_STATE_SWIM_IDLE = 15;
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MOTION_STATE_SWIM_DASH = 16;
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MOTION_STATE_SWIM_JUMP = 17;
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MOTION_STATE_SLIP = 18;
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MOTION_STATE_GO_UPSTAIRS = 19;
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MOTION_STATE_FALL_ON_GROUND = 20;
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MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY = 21;
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MOTION_STATE_JUMP_OFF_WALL = 22;
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MOTION_STATE_POWERED_FLY = 23;
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MOTION_STATE_LADDER_IDLE = 24;
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MOTION_STATE_LADDER_MOVE = 25;
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MOTION_STATE_LADDER_SLIP = 26;
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MOTION_STATE_STANDBY_TO_LADDER = 27;
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MOTION_STATE_LADDER_TO_STANDBY = 28;
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MOTION_STATE_DANGER_STANDBY = 29;
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MOTION_STATE_DANGER_STANDBY_MOVE = 30;
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MOTION_STATE_DANGER_WALK = 31;
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MOTION_STATE_DANGER_RUN = 32;
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MOTION_STATE_DANGER_DASH = 33;
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MOTION_STATE_CROUCH_IDLE = 34;
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MOTION_STATE_CROUCH_MOVE = 35;
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MOTION_STATE_CROUCH_ROLL = 36;
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MOTION_STATE_NOTIFY = 37;
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MOTION_STATE_LAND_SPEED = 38;
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MOTION_STATE_MOVE_FAIL_ACK = 39;
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MOTION_STATE_WATERFALL = 40;
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MOTION_STATE_DASH_BEFORE_SHAKE = 41;
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MOTION_STATE_SIT_IDLE = 42;
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MOTION_STATE_FORCE_SET_POS = 43;
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MOTION_STATE_QUEST_FORCE_DRAG = 44;
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MOTION_STATE_FOLLOW_ROUTE = 45;
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MOTION_STATE_SKIFF_BOARDING = 46;
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MOTION_STATE_SKIFF_NORMAL = 47;
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MOTION_STATE_SKIFF_DASH = 48;
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MOTION_STATE_SKIFF_POWERED_DASH = 49;
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MOTION_STATE_DESTROY_VEHICLE = 50;
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MOTION_STATE_FLY_IDLE = 51;
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MOTION_STATE_FLY_SLOW = 52;
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MOTION_STATE_FLY_FAST = 53;
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MOTION_STATE_NUM = 54;
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MOTION_STATE_OOFNNHKLEFE = 55;
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MOTION_STATE_KMIGLMEGNOK = 56;
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}
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