Grasscutter/scripts/manage_languages.py
Magix 9e5b57a043
Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

325 lines
14 KiB
Python

# Written for Python 3.6+
# Older versions don't retain insertion order of regular dicts
import argparse
import cmd
import json
import os
import re
from pprint import pprint
INDENT = 2
PRIMARY_LANGUAGE = 'en-US.json'
PRIMARY_FALLBACK_PREFIX = '🇺🇸' # This is invisible in-game, terminal emulators might render it
LANGUAGE_FOLDER = 'src/main/resources/languages/'
LANGUAGE_FILENAMES = sorted(os.listdir(LANGUAGE_FOLDER), key=lambda x: 'AAA' if x == PRIMARY_LANGUAGE else x)
SOURCE_FOLDER = 'src/'
SOURCE_EXTENSIONS = ('java')
def ppprint(data):
pprint(data, width=130, sort_dicts=False, compact=True)
class JsonHelpers:
@staticmethod
def load(filename: str) -> dict:
with open(filename, 'r', encoding='utf-8') as file:
return json.load(file)
@staticmethod
def save(filename: str, data: dict) -> None:
with open(filename, 'w', encoding='utf-8', newline='\n') as file:
json.dump(data, file, ensure_ascii=False, indent=INDENT)
file.write('\n') # json.dump doesn't terminate last line
@staticmethod
def flatten(data: dict, prefix='') -> dict:
output = {}
for key, value in data.items():
if isinstance(value, dict):
for k,v in JsonHelpers.flatten(value, f'{prefix}{key}.').items():
output[k] = v
else:
output[f'{prefix}{key}'] = value
return output
@staticmethod
def unflatten(data: dict) -> dict:
output = {}
def add_key(k: list, value, d: dict):
if len(k) == 1:
d[k[0]] = value
else:
d[k[0]] = d.get(k[0], {})
add_key(k[1:], value, d[k[0]])
for key, value in data.items():
add_key(key.split('.'), value, output)
return output
@staticmethod
def pprint_keys(keys, indent=4) -> str:
# Only strip down to one level
padding = ' ' * indent
roots = {}
for key in keys:
root, _, k = key.rpartition('.')
roots[root] = roots.get(root, [])
roots[root].append(k)
lines = []
for root, ks in roots.items():
if len(ks) > 1:
lines.append(f'{padding}{root}.[{", ".join(ks)}]')
else:
lines.append(f'{padding}{root}.{ks[0]}')
return ',\n'.join(lines)
@staticmethod
def deep_clone_and_fill(d1: dict, d2: dict, fallback_prefix=PRIMARY_FALLBACK_PREFIX) -> dict:
out = {}
for key, value in d1.items():
if isinstance(value, dict):
out[key] = JsonHelpers.deep_clone_and_fill(value, d2.get(key, {}), fallback_prefix)
else:
v2 = d2.get(key, value)
if type(value) == str and v2 == value:
out[key] = fallback_prefix + value
else:
out[key] = v2
return out
class LanguageManager:
TRANSLATION_KEY = re.compile(r'[Tt]ranslate.*"(\w+\.[\w\.]+)"')
POTENTIAL_KEY = re.compile(r'"(\w+\.[\w\.]+)"')
COMMAND_LABEL = re.compile(r'@Command\s*\([\W\w]*?label\s*=\s*"(\w+)"', re.MULTILINE) # [\W\w] is a cheeky way to match everything including \n
def __init__(self):
self.load_jsons()
def load_jsons(self):
self.language_jsons = [JsonHelpers.load(LANGUAGE_FOLDER + filename) for filename in LANGUAGE_FILENAMES]
self.flattened_jsons = [JsonHelpers.flatten(j) for j in self.language_jsons]
self.update_keys()
def update_keys(self):
self.key_sets = [set(j.keys()) for j in self.flattened_jsons]
self.common_keys = set.intersection(*self.key_sets)
self.all_keys = set.union(*self.key_sets)
self.used_keys = self.find_all_used_keys(self.all_keys)
self.missing_keys = self.used_keys - self.common_keys
self.unused_keys = self.all_keys - self.used_keys
def find_all_used_keys(self, expected_keys=[]) -> set:
# Note that this will only find string literals passed to the translate() or sendTranslatedMessage() methods!
# String variables passed to them can be checked against expected_keys
used = set()
potential = set()
for root, dirs, files in os.walk(SOURCE_FOLDER):
for file in files:
if file.rpartition('.')[-1] in SOURCE_EXTENSIONS:
filename = os.path.join(root, file)
with open(filename, 'r', encoding='utf-8') as f:
data = f.read() # Loads in entire file at once
for k in self.TRANSLATION_KEY.findall(data):
used.add(k)
for k in self.POTENTIAL_KEY.findall(data):
potential.add(k)
for label in self.COMMAND_LABEL.findall(data):
used.add(f'commands.{label}.description')
return used | (potential & expected_keys)
def _lint_report_language(self, lang: str, keys: set, flattened: dict, primary_language_flattened: dict) -> None:
missing = self.used_keys - keys
unused = keys - self.used_keys
identical_keys = set() if (lang == PRIMARY_LANGUAGE) else {key for key in keys if primary_language_flattened.get(key, None) == flattened.get(key)}
placeholder_keys = {key for key in keys if flattened.get(key).startswith(PRIMARY_FALLBACK_PREFIX)}
p1 = f'Language {lang} has {len(missing)} missing keys and {len(unused)} unused keys.'
p2 = 'This is the primary language.' if (lang == PRIMARY_LANGUAGE) else f'{len(identical_keys)} match {PRIMARY_LANGUAGE}, {len(placeholder_keys)} have the placeholder mark.'
print(f'{p1} {p2}')
lint_categories = {
'Missing': missing,
'Unused': unused,
f'Matches {PRIMARY_LANGUAGE}': identical_keys,
'Placeholder': placeholder_keys,
}
for name, category in lint_categories.items():
if len(category) > 0:
print(name + ':')
print(JsonHelpers.pprint_keys(sorted(category)))
def lint_report(self) -> None:
print(f'There are {len(self.missing_keys)} translation keys in use that are missing from one or more language files.')
print(f'There are {len(self.unused_keys)} translation keys in language files that are not used.')
primary_language_flattened = self.flattened_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
for lang, keys, flattened in zip(LANGUAGE_FILENAMES, self.key_sets, self.flattened_jsons):
print('')
self._lint_report_language(lang, keys, flattened, primary_language_flattened)
def rename_keys(self, key_remappings: dict) -> None:
# Unfortunately we can't rename keys in-place preserving insertion order, so we have to make new dicts
for i in range(len(self.flattened_jsons)):
self.flattened_jsons[i] = {key_remappings.get(k,k):v for k,v in self.flattened_jsons[i].items()}
def update_secondary_languages(self):
# Push en_US fallback
primary_language_json = self.language_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
for filename, lang in zip(LANGUAGE_FILENAMES, self.language_jsons):
if filename != PRIMARY_LANGUAGE:
js = JsonHelpers.deep_clone_and_fill(primary_language_json, lang)
JsonHelpers.save(LANGUAGE_FOLDER + filename, js)
def update_all_languages_from_flattened(self):
for filename, flat in zip(LANGUAGE_FILENAMES, self.flattened_jsons):
JsonHelpers.save(LANGUAGE_FOLDER + filename, JsonHelpers.unflatten(flat))
def save_flattened_languages(self, prefix='flat_'):
for filename, flat in zip(LANGUAGE_FILENAMES, self.flattened_jsons):
JsonHelpers.save(prefix + filename, flat)
class InteractiveRename(cmd.Cmd):
intro = 'Welcome to the interactive rename shell. Type help or ? to list commands.\n'
prompt = '(rename) '
file = None
def __init__(self, language_manager: LanguageManager) -> None:
super().__init__()
self.language_manager = language_manager
self.flat_keys = [key for key in language_manager.flattened_jsons[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)].keys()]
self.mappings = {}
def do_add(self, arg):
'''
Prepare to rename an existing translation key. Will not actually rename anything until you confirm all your pending changes with 'rename'.
e.g. a single string: add commands.execution.argument_error commands.generic.invalid.argument
e.g. a group: add commands.enter_dungeon commands.new_enter_dungeon
'''
args = arg.split()
if len(args) < 2:
self.do_help('add')
return
old, new = args[:2]
if old in self.flat_keys:
self.mappings[old] = new
else:
# Check if we are renaming a higher level
if not old.endswith('.'):
old = old + '.'
results = [key for key in self.flat_keys if key.startswith(old)]
if len(results) > 0:
if not new.endswith('.'):
new = new + '.'
new_mappings = {key: key.replace(old, new) for key in results}
# Ask for confirmation
print('Will add the following mappings:')
ppprint(new_mappings)
print('Add these mappings? [y/N]')
if self.prompt_yn():
for k,v in new_mappings.items():
self.mappings[k] = v
else:
print('No translation keys matched!')
def complete_add(self, text: str, line: str, begidx: int, endidx: int) -> list:
if text == '':
return [k for k in {key.partition('.')[0] for key in self.flat_keys}]
results = [key for key in self.flat_keys if key.startswith(text)]
if len(results) > 40:
# Collapse categories
if text[-1] != '.':
text = text + '.'
level = text.count('.') + 1
new_results = {'.'.join(key.split('.')[:level]) for key in results}
return list(new_results)
return results
def do_remove(self, arg):
'''
Remove a pending rename mapping. Takes the old name of the key, not the new one.
e.g. a single key: remove commands.execution.argument_error
e.g. a group: remove commands.enter_dungeon
'''
old = arg.split()[0]
if old in self.mappings:
self.mappings.pop(old)
else:
# Check if we are renaming a higher level
if not old.endswith('.'):
old = old + '.'
results = [key for key in self.mappings if key.startswith(old)]
if len(results) > 0:
# Ask for confirmation
print('Will remove the following pending mappings:')
print(JsonHelpers.pprint_keys(results))
print('Delete these mappings? [y/N]')
if self.prompt_yn():
for key in results:
self.mappings.pop(key)
else:
print('No pending rename mappings matched!')
def complete_remove(self, text: str, line: str, begidx: int, endidx: int) -> list:
return [key for key in self.mappings if key.startswith(text)]
def do_rename(self, _arg):
'Applies pending renames and overwrites language jsons.'
# Ask for confirmation
print('Will perform the following mappings:')
ppprint(self.mappings)
print('Perform and save these rename mappings? [y/N]')
if self.prompt_yn():
self.language_manager.rename_keys(self.mappings)
self.language_manager.update_all_languages_from_flattened()
print('Renamed keys, closing')
return True
else:
print('Do you instead wish to quit without saving? [yes/N]')
if self.prompt_yn(True):
print('Left rename shell without renaming')
return True
def prompt_yn(self, strict_yes=False):
if strict_yes:
return input('(yes/N) ').lower() == 'yes'
return input('(y/N) ').lower()[0] == 'y'
def main(args: argparse.Namespace):
# print(args)
language_manager = LanguageManager()
errors = None
if args.lint_report:
language_manager.lint_report()
missing = language_manager.used_keys - language_manager.key_sets[LANGUAGE_FILENAMES.index(PRIMARY_LANGUAGE)]
if len(missing) > 0:
errors = f'[ERROR] {len(missing)} keys missing from primary language json!\n{JsonHelpers.pprint_keys(missing)}'
if prefix := args.save_flattened:
language_manager.save_flattened_languages(prefix)
if args.update:
print('Updating secondary languages')
language_manager.update_secondary_languages()
if args.interactive_rename:
language_manager.load_jsons() # Previous actions may have changed them on-disk
try:
InteractiveRename(language_manager).cmdloop()
except KeyboardInterrupt:
print('Left rename shell without renaming')
if errors:
print(errors)
exit(1)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Manage Grasscutter's language json files.")
parser.add_argument('-u', '--update', action='store_true',
help=f'Update secondary language files to conform to the layout of the primary language file ({PRIMARY_LANGUAGE}) and contain any new keys from it.')
parser.add_argument('-l', '--lint-report', action='store_true',
help='Prints a lint report, listing unused, missing, and untranslated keys among all language jsons.')
parser.add_argument('-f', '--save-flattened', const='./flat_', metavar='prefix', nargs='?',
help='Save copies of all the language jsons in a flattened key form.')
parser.add_argument('-i', '--interactive-rename', action='store_true',
help='Enter interactive rename mode, in which you can specify keys in flattened form to be renamed.')
args = parser.parse_args()
main(args)