2022-05-10 06:21:24 +00:00
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var delayedSearch = null;
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function genMonster() {
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var panel = document.getElementById("panel");
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panel.innerHTML = `<div class="form">
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2022-05-10 07:48:06 +00:00
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<h2>在周围生成怪物</h2>
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<label for="entity-search">怪物名称:</label>
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2022-05-10 06:21:24 +00:00
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<div style="display: flex; flex-direction: column;">
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<div style="display: flex; align-items: center; overflow: hidden;">
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2022-05-10 07:48:06 +00:00
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<input id="entity-search" style="flex: 4" type="text" placeholder="搜索怪物名称" />
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<button id="clear" style="margin-left: 0.25em; transition: all ease-in-out 0.5s; flex: 0; opacity: 0;">清除</button>
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2022-05-10 06:21:24 +00:00
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</div>
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2022-05-10 07:48:06 +00:00
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<div id="name-list" style="overflow-y: auto; overflow-x: hidden; max-height: 10em;height: 100%; transition: all ease-in-out 0.5s;">
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2022-05-10 06:21:24 +00:00
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</div>
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</div>
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2022-05-10 07:48:06 +00:00
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<label for="amount">数量:</label><input type="number" id="amount" name="amount" value=1 />
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<label for="amount">等级(仅怪物适用):</label><input type="number" id="level" name="level" value=50 />
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2022-05-10 06:21:24 +00:00
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<input type="hidden" id="entity-id" />
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2022-05-10 07:48:06 +00:00
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<button disabled id="execute">生成</button>
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2022-05-10 06:21:24 +00:00
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</div>`;
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updateEntityList();
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document.getElementById("entity-search").oninput = (e) => {
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if (e.target.value.length > 0) {
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document.getElementById("clear").style.flex = 1;
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document.getElementById("clear").style.opacity = 1;
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} else {
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document.getElementById("clear").style.flex = 0;
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document.getElementById("clear").style.opacity = 0;
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}
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if (delayedSearch) {
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clearTimeout(delayedSearch);
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}
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delayedSearch = setTimeout(() => updateEntityList(), 500);
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2022-05-10 07:48:06 +00:00
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document.getElementById("name-list").style.height = "10em";
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2022-05-10 06:21:24 +00:00
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};
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document.getElementById("clear").onclick = ()=>{
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document.getElementById("entity-search").value = "";
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updateEntityList();
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}
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document.getElementById("entity-search").onkeydown = (e) => {
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if(e.key == "Escape") {
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document.getElementById("entity-search").value = "";
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updateEntityList();
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}
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}
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document.getElementById("entity-id").setvalue = (v) => {
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document.getElementById("entity-id").value = v;
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if (v) {
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document.getElementById("execute").disabled = false;
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} else {
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document.getElementById("execute").disabled = true;
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}
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}
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document.getElementById("name-list").onclick = (e) => {
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if (e.target.tagName == "INPUT") {
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var list = document.getElementById("name-list");
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list.style.height = "3em";
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var name = e.target.attributes['entity-name'].nodeValue ? e.target.attributes['entity-name'].nodeValue : "UNKNOWN";
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var color = {0:'blue',1: 'orange'}[e.target.attributes['entity-level'].nodeValue];
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var content = `<input name="stack" type="radio" name="entity-id" entity-id="${e.target.attributes['entity-id'].nodeValue}" entity-name="${e.target.attributes['entity-name'].nodeValue}">
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<span class="button quality-${color}">
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${name} - ${e.target.attributes['entity-id'].nodeValue}
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</span>`;
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list.innerHTML = content;
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document.getElementById("entity-search").value = name;
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document.getElementById("clear").style.flex = 1;
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document.getElementById("clear").style.opacity = 1;
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document.getElementById("entity-id").setvalue(e.target.attributes['entity-id'].nodeValue);
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}
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}
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// updateWeaponList();
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// document.getElementById("weapon-filter").onchange = updateWeaponList;
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document.getElementById("execute").onclick = () => {
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var entityId = document.getElementById("entity-id").value;
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var amount = document.getElementById("amount").value;
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var level = document.getElementById("level").value;
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sendCommand(`spawn ${entityId} ${amount} ${level}`);
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}
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}
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function updateEntityList() {
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var filter = document.getElementById("entity-search").value;
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var list = document.getElementById("name-list");
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list.innerHTML = "";
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2022-05-10 07:48:06 +00:00
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list.style.height = "10em";
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2022-05-10 06:21:24 +00:00
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monster_data.forEach(element => {
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if (filter == "" || element.name.toLowerCase().indexOf(filter.toLowerCase()) != -1) {
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var o = document.createElement("label");
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o.style.marginLeft = "0.1em";
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var color = {0:'blue',1: 'orange'}[element.type];
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var content = `<input name="stack" type="radio" name="entity-id" entity-id="${element.id}" entity-name="${element.name}" entity-level="${element.type}">
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<span class="button quality-${color}">
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${element.name ? element.name : "UNKNOWN"}
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</span>`;
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o.innerHTML = content;
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list.appendChild(o);
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}
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});
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}
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