qucick_command = [ {name: "治疗全部角色", command: "heal", args: []}, {name: "获取当前位置", command: "position", args: []}, {name: "给予摩拉", command: "give 202", args: [ {type: "number", default: 100000, width: 145} ]}, {name: "给予原石", command: "give 201", args: [ {type: "number", default: 10000, width: 120} ]}, {name: "给予纠缠之缘", command: "give 223", args: [ {type: "number", default: 10000, width: 100} ]}, {name: "给予相遇之缘", command: "give 224", args: [ {type: "number", default: 10000, width: 100} ]}, {name: "开启/关闭无敌模式", command: "godmode", args: []}, {name: "设置世界等级(需要重新登陆)", command: "setworldlevel", args: [ {type: "number", default: 8, width: 60} ]}, {name: "获取全部道具", command: "giveall", args: []}, {name: "清除全部道具", command: "clear all", args: []}, {name: "设置当前角色E技能等级", command: "talent e", args: [ {type: "number", default: 10, width: 60} ]}, {name: "设置当前角色Q技能等级", command: "talent q", args: [ {type: "number", default: 10, width: 60} ]}, {name: "设置当前角色普攻等级", command: "talent n", args: [ {type: "number", default: 10, width: 60} ]}, ] function genQuickCommand() { var i = 0; var arg = 0; for (i=0; i< qucick_command.length; i++) { var command = qucick_command[i]; var div = document.createElement("div"); var label = document.createElement("span"); var div2 = document.createElement("div"); var button = document.createElement("button"); var hr = document.createElement("hr"); var hiddenCommand = document.createElement("input"); hr.classList.add("solid"); div.classList.add('commandGroup'); label.innerText = command.name; button.innerText = "Go!"; div.appendChild(label); div.appendChild(div2); hiddenCommand.value = command.command; hiddenCommand.classList.add('hidden'); div2.appendChild(hiddenCommand); for (arg = 0; arg < command.args.length; arg++){ var arg_item = command.args[arg]; switch (arg_item.type) { case "number": var input = document.createElement('input'); input.type = arg_item.type; input.value = arg_item.default; if (arg_item.width) { input.style.width = arg_item.width + 'px'; } div2.appendChild(input); } } div2.appendChild(button); panel.appendChild(div); button.onclick = (e) => { var parent = e.target.parentNode; var payload = ""; var first = true; for(var child=parent.firstChild; child!==null; child=child.nextSibling) { if (child.tagName != "INPUT") continue; if (!first) { payload += " "; } first = false; payload += child.value; } sendCommand(payload); } panel.appendChild(hr); } }