MojoFrontend/scripts/cheat/weapon.js
2022-05-08 21:20:23 -07:00

50 lines
2.1 KiB
JavaScript

function genWeapon() {
var panel = document.getElementById("panel");
panel.innerHTML = `<div class="form">
<h2>Send Weapon to you</h2>
<label for="weapon-id">Weapon Name:</label>
<div style="display: flex;">
<select id="weapon-filter" style="flex: 2">
<option value="0"> Filter:All </option>
<option value="1"> Filter:Gray </option>
<option value="2"> Filter:Green </option>
<option value="3"> Filter:Blue </option>
<option value="4"> Filter:Purple </option>
<option value="5"> Filter:Orange </option>
</select>
<select id="weapon-id" style="flex: 4; margin-left: 0.5em"> </select>
</div>
<label for="amount">Amount:</label><input type="number" id="amount" name="amount" value=1 />
<label for="level">Level:</label><input type="number" id="level" name="level" value=90 />
<label for="refine">Refine:</label><input type="number" id="refine" name="refine" value=5 />
<button id="execute">Send</button>
</div>`;
updateWeaponList();
document.getElementById("weapon-filter").onchange = updateWeaponList;
document.getElementById("execute").onclick = () => {
var weaponId = document.getElementById("weapon-id").value;
var amount = document.getElementById("amount").value;
var level = document.getElementById("level").value;
var refine = document.getElementById("refine").value;
sendCommand(`give ${weaponId} ${amount} ${level} ${refine}`);
}
}
function updateWeaponList() {
var filter = document.getElementById("weapon-filter").value;
var select = document.getElementById("weapon-id");
select.innerHTML = "";
weapon_list.forEach(element => {
if (filter == 0 || element.level == filter){
var o = document.createElement("option");
o.innerText = `${element.name} - ${element.id}`; ;
o.value = element.id;
select.appendChild(o);
}
});
}