RustySamovar/README.md

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RustySamovar
===============================
Custom server for YuanShen / Genshin Impact video game.
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Supported game versions: 1.4.5x - 3.5.5x (depends on protocol definitions provided and keys used)
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**Note**: Github repo is a mirror of the main repo located at [Invisible Internet Bublik](http://bublik.i2p).
In case Github mirror dies, use I2P to access the main site.
# Building
## Toolkit preparation
You'll need any C/C++ toolkit installed:
- On Windows, MS VS Community or MinGW will do the job;
- On *nix, you just need GCC / Clang
Also you'll need to install Rust.
- On Windows, refer to [official instructions](https://www.rust-lang.org/tools/install)
- On Linux, use system package manager to install `rustc` and `cargo`
## Preparing the workplace
Clone repository with `git clone --recurse-submodules <repo_url>`. This is required to initialize all submodules.
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## Retrieving protocol definitions
Look at the instructions in the `proto` project on how to get the required file set.
## Retrieving traffic encryption keys
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Refer to `Sapozhok`'s README about traffic encryption keys. Note that `RustySamovar` doesn't need SSL keys, only RSA and regional ones.
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## Compiling
Just plain and simple `cargo build`.
# Running
## Preparation
To run the server, you'll need some of the game's files:
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- [Lua scripts](https://github.com/14eyes/YSLua), grab them from `DecompiledLua/Lua` subdirectory and put into `data/lua/` subfolder of
the server
- [ExcelBinOutput configs](https://github.com/Dimbreath/GenshinData), grab them from `ExcelBinOutput` subdirectory and put into
`data/json/game/` subfolder of the server
- [BinOutput configs](https://github.com/radioegor146/gi-bin-output), grab them from `2.5.52/Data/_BinOutput` subdirectory and put into
`data/json/game/` subfolder of the server
Alternatively you can dump everything by yourself using tools available at Bublik.
## Starting the server
Just `cargo run` will do the trick.