mirror of
https://github.com/RustySamovar/RustySamovar.git
synced 2024-11-21 18:38:18 +00:00
Add a bunch of misc subsystems
This commit is contained in:
parent
9cac1c8d6c
commit
22b52b373e
@ -12,6 +12,8 @@ use crate::JsonManager;
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use crate::LuaManager;
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use crate::server::LoginManager;
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use std::sync::Arc;
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use crate::subsystems::{NpcSubsystem, ShopSubsystem};
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use crate::subsystems::misc::{PauseSubsystem, SceneSubsystem, SocialSubsystem};
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pub struct GameServer {
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packets_to_process_rx: mpsc::Receiver<IpcMessage>,
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@ -29,7 +31,13 @@ impl GameServer {
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let jm = Arc::new(JsonManager::new("./data/json"));
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let lm = LoginManager::new(db.clone(), jm.clone(), packets_to_send_tx.clone());
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let lum = Arc::new(LuaManager::new("./data/lua"));
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let em = EntitySubsystem::new(lum.clone(), jm.clone(), db.clone(), packets_to_send_tx.clone());
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let nt = NpcSubsystem::new(packets_to_send_tx.clone());
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let ss = ShopSubsystem::new(jm.clone(), db.clone(), packets_to_send_tx.clone());
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let scs = SceneSubsystem::new(packets_to_send_tx.clone());
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let ps = PauseSubsystem::new(packets_to_send_tx.clone());
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let socs = SocialSubsystem::new(db.clone(), packets_to_send_tx.clone());
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let gs = GameServer {
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packets_to_process_rx: packets_to_process_rx,
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@ -38,7 +46,7 @@ impl GameServer {
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login_manager: lm,
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database_manager: db.clone(),
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json_manager: jm.clone(),
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processors: vec![Box::new(em)],
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processors: vec![Box::new(em), Box::new(nt), Box::new(ss), Box::new(scs), Box::new(ps), Box::new(socs)],
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};
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return gs;
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11
src/subsystems/misc/mod.rs
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11
src/subsystems/misc/mod.rs
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@ -0,0 +1,11 @@
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mod npc;
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mod shop;
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mod scene;
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mod pause;
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mod social;
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pub use npc::NpcSubsystem;
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pub use shop::ShopSubsystem;
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pub use scene::SceneSubsystem;
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pub use pause::PauseSubsystem;
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pub use social::SocialSubsystem;
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47
src/subsystems/misc/npc.rs
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47
src/subsystems/misc/npc.rs
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@ -0,0 +1,47 @@
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use std::sync::{mpsc::{self, Sender, Receiver}, Arc, Mutex};
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use std::thread;
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use std::collections::{HashMap, HashSet};
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use crate::server::IpcMessage;
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use prost::Message;
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use proto;
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use proto::{PacketId, CombatTypeArgument, ForwardType, ProtEntityType};
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use packet_processor_macro::*;
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#[macro_use]
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use packet_processor::*;
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use serde_json::de::Read;
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use crate::{DatabaseManager, JsonManager, LuaManager};
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use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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NpcTalkReq,
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)]
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pub struct NpcSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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}
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impl NpcSubsystem {
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pub fn new(packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut nt = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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};
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nt.register();
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return nt;
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}
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fn process_npc_talk(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::NpcTalkReq, rsp: &mut proto::NpcTalkRsp) {
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// TODO: Real server should analyze data sent by the client and produce extra packets (about quest, rewards, etc)
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// As of now we just confirming to the client that he's correct
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// TODO: We also don't consider "npc_entity_id" field here.
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// It's omitted most of the time (in fact, I've never seen it in the traffic), but maybe it's important...
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rsp.cur_talk_id = req.talk_id;
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rsp.entity_id = req.entity_id;
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}
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}
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42
src/subsystems/misc/pause.rs
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42
src/subsystems/misc/pause.rs
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@ -0,0 +1,42 @@
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use std::sync::{mpsc::{self, Sender, Receiver}, Arc, Mutex};
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use std::thread;
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use std::collections::{HashMap, HashSet};
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use crate::server::IpcMessage;
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use prost::Message;
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use proto;
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use proto::{PacketId, CombatTypeArgument, ForwardType, ProtEntityType};
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use packet_processor_macro::*;
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#[macro_use]
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use packet_processor::*;
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use serde_json::de::Read;
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use crate::{DatabaseManager, JsonManager, LuaManager};
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use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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PlayerSetPauseReq,
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)]
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pub struct PauseSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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}
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impl PauseSubsystem {
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pub fn new(packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut ps = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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};
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ps.register();
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return ps;
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}
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fn process_player_set_pause(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::PlayerSetPauseReq, rsp: &mut proto::PlayerSetPauseRsp) {
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// Nothing to do here, maybe check req.is_paused
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}
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}
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59
src/subsystems/misc/scene.rs
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59
src/subsystems/misc/scene.rs
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@ -0,0 +1,59 @@
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use std::sync::{mpsc::{self, Sender, Receiver}, Arc, Mutex};
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use std::thread;
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use std::collections::{HashMap, HashSet};
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use crate::server::IpcMessage;
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use prost::Message;
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use proto;
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use proto::{PacketId, CombatTypeArgument, ForwardType, ProtEntityType};
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use packet_processor_macro::*;
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#[macro_use]
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use packet_processor::*;
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use serde_json::de::Read;
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use crate::{DatabaseManager, JsonManager, LuaManager};
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use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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GetSceneAreaReq,
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GetScenePointReq,
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)]
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pub struct SceneSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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}
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impl SceneSubsystem {
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pub fn new(packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut scs = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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};
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scs.register();
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return scs;
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}
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fn process_get_scene_area(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetSceneAreaReq, rsp: &mut proto::GetSceneAreaRsp) {
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rsp.scene_id = req.scene_id;
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// TODO: hardcoded data!
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rsp.area_id_list = (1..20).collect();
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rsp.city_info_list = vec![
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build!(CityInfo { city_id: 1, level: 10,}),
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build!(CityInfo { city_id: 2, level: 10,}),
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build!(CityInfo { city_id: 3, level: 10,}),
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];
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}
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fn process_get_scene_point(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetScenePointReq, rsp: &mut proto::GetScenePointRsp) {
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rsp.scene_id = req.scene_id;
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// TODO: hardcoded data!
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rsp.unlocked_point_list = (1..250).collect();
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rsp.unlock_area_list = (1..11).collect();
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//locked_point_list=vec![];
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}
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}
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123
src/subsystems/misc/shop.rs
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123
src/subsystems/misc/shop.rs
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@ -0,0 +1,123 @@
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use std::sync::{mpsc::{self, Sender, Receiver}, Arc, Mutex};
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use std::thread;
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use std::collections::{HashMap, HashSet};
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use crate::server::IpcMessage;
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use prost::Message;
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use proto;
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use proto::{PacketId, CombatTypeArgument, ForwardType, ProtEntityType};
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use packet_processor_macro::*;
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#[macro_use]
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use packet_processor::*;
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use serde_json::de::Read;
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use crate::{DatabaseManager, JsonManager, LuaManager};
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use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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GetShopReq,
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BuyGoodsReq,
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)]
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pub struct ShopSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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json_manager: Arc<JsonManager>,
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db_manager: Arc<DatabaseManager>,
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}
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impl ShopSubsystem {
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pub fn new(jm: Arc<JsonManager>, db: Arc<DatabaseManager>, packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut ss = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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json_manager: jm.clone(),
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db_manager: db.clone(),
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};
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ss.register();
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return ss;
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}
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fn process_get_shop(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetShopReq, rsp: &mut proto::GetShopRsp) {
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let fuck_you_borrow_checker: Vec<crate::jsonmanager::ShopGoods> = vec![];
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let shop_goods = self.json_manager.shop_goods.get(&req.shop_type).unwrap_or(&fuck_you_borrow_checker);
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// TODO: each item should have it's own refresh time!
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let next_refresh_time = TimeManager::timestamp() as u32 + 86400;
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let player_level = self.db_manager.get_player_level(user_id).unwrap();
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let goods = shop_goods.iter().filter_map(|item| {
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// If player's AR is too low or too high, then we don't even show this item to him
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if player_level >= item.min_show_level || player_level <= item.max_show_level.unwrap_or(99) {
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let item_id = match item.item_id {
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Some(item_id) => item_id,
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None => match item.rotate_id {
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Some(rotate_id) => {
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let rotate = match self.json_manager.shop_rotate.get(&rotate_id) {
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Some(rotate) => rotate,
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None => panic!("Rotate {} not found!", rotate_id),
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};
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rotate[0].item_id // TODO: should be rotated obviously!
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},
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None => {
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panic!("Both item_id and rotate_id are empty for item {}!", item.goods_id)
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}
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}
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};
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let item_refresh_time = self.get_shop_refresh_time(req.shop_type, item_id);
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let item_refresh_time = std::cmp::min(item_refresh_time, next_refresh_time);
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let begin_time = match item.begin_time { Some(t) => t.timestamp() as u32, None => 0 };
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let end_time = match item.end_time { Some(t) => t.timestamp() as u32, None => 0 };
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let good = build!(ShopGoods {
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goods_id: item.goods_id,
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goods_item: Some(build!(ItemParam { item_id: item_id, count: item.item_count, })),
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begin_time: begin_time,
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end_time: end_time,
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next_refresh_time: item_refresh_time,
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min_level: item.min_show_level,
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max_level: item.max_show_level.unwrap_or(0),
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buy_limit: item.buy_limit.unwrap_or(0),
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cost_item_list: item.cost_items.iter().filter_map(|ci| if ci.item_id > 0 { Some(build!(ItemParam { item_id: ci.item_id, count: ci.count, })) } else { None }).collect(),
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hcoin: item.cost_hcoin.unwrap_or(0),
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mcoin: item.cost_mcoin.unwrap_or(0),
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scoin: item.cost_scoin.unwrap_or(0),
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// TODO: handle preconditions!
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});
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// TODO: SubTabId / secondary_sheet_id is not filled by a server?
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Some(good)
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} else {
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None
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}
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}).collect();
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rsp.shop = Some(build!(Shop {
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shop_type: req.shop_type,
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goods_list: goods,
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next_refresh_time: next_refresh_time,
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}));
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}
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fn process_buy_goods(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::BuyGoodsReq, rsp: &mut proto::BuyGoodsRsp) {
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}
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fn get_shop_refresh_time(&self, shop_type: u32, item_id: u32) -> u32 {
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// TODO: handle daily, weekly and monthly updates
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(TimeManager::timestamp() + 86400) as u32
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}
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}
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93
src/subsystems/misc/social.rs
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93
src/subsystems/misc/social.rs
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@ -0,0 +1,93 @@
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use std::sync::{mpsc::{self, Sender, Receiver}, Arc, Mutex};
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use std::thread;
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use std::collections::{HashMap, HashSet};
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use crate::server::IpcMessage;
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use chrono::Datelike;
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use prost::Message;
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use proto;
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use proto::{PacketId, CombatTypeArgument, ForwardType, ProtEntityType};
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use packet_processor_macro::*;
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#[macro_use]
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use packet_processor::*;
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use serde_json::de::Read;
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use crate::{DatabaseManager, JsonManager, LuaManager};
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use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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GetPlayerBlacklistReq,
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GetPlayerFriendListReq,
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GetPlayerSocialDetailReq,
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)]
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pub struct SocialSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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db: Arc<DatabaseManager>,
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}
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impl SocialSubsystem {
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pub fn new(db: Arc<DatabaseManager>, packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut socs = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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db: db.clone(),
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};
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socs.register();
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return socs;
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}
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fn process_get_player_blacklist(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerBlacklistReq, rsp: &mut proto::GetPlayerBlacklistRsp) {
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// TODO!
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}
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fn process_get_player_friend_list(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerFriendListReq, rsp: &mut proto::GetPlayerFriendListRsp) {
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// TODO!
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}
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fn process_get_player_social_detail(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerSocialDetailReq, rsp: &mut proto::GetPlayerSocialDetailRsp) {
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let user = match self.db.get_player_info(user_id) {
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Some(user) => user,
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None => panic!("User {} not found!", user_id),
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};
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let props = self.db.get_player_props(user_id).unwrap_or_else(|| panic!("Failed to get properties for user {}!", user_id));
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let user_level = props[&(proto::PropType::PropPlayerLevel as u32)] as u32;
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let world_level = props[&(proto::PropType::PropPlayerWorldLevel as u32)] as u32;
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let avatar_info = build!(SocialShowAvatarInfo {
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avatar_id: user.avatar_id,
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level: 80, // TODO
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});
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let details = build!(SocialDetail {
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uid: user_id,
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nickname: user.nick_name.clone(),
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level: user_level,
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//avatar_id: user.avatar_id,
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signature: user.signature.clone(),
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birthday: Some(proto::Birthday {month: user.birthday.month(), day: user.birthday.day()}),
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world_level: world_level,
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online_state: proto::FriendOnlineState::FriendOnline as i32, // TODO
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is_friend: true, // TODO
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is_mp_mode_available: true, // TODO
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name_card_id: user.namecard_id,
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finish_achievement_num: user.finish_achievement_num, // TODO
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tower_floor_index: user.tower_floor_index as u32,
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tower_level_index: user.tower_level_index as u32,
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show_avatar_info_list: vec![avatar_info], // TODO
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show_name_card_id_list: vec![user.namecard_id], // TODO: add all namecards!
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profile_picture: Some(build!(ProfilePicture {
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avatar_id: 10000007,
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})),
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});
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rsp.detail_data = Some(details);
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}
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}
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@ -1,3 +1,6 @@
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pub mod entity_subsystem;
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pub mod misc;
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pub use self::entity_subsystem::EntitySubsystem;
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pub use self::entity_subsystem::EntitySubsystem;
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pub use self::misc::NpcSubsystem;
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pub use self::misc::ShopSubsystem;
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