One step close to DB

This commit is contained in:
Nobody 2021-11-25 04:57:09 +05:00
parent 4d32da1e2e
commit 2f0741868e
23 changed files with 1029 additions and 312 deletions

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@ -23,8 +23,8 @@ serde_json = "1.0"
pretty_env_logger = "0.4"
num-traits = "0.2"
num-derive = "0.3"
pretty-hex = "0.2"
sea-orm = { version = "0.3", features = [ "sqlx-all", "runtime-async-std-native-tls" ] }
[target.'cfg(windows)'.dependencies]
openssl = { version = "0.10", features = ["vendored"] }

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@ -86,6 +86,10 @@ pub fn packet_processor(args: TokenStream, input: TokenStream) -> TokenStream {
return self.packet_callbacks.keys().cloned().collect();
}
fn is_supported(&self, packet_id: &proto::PacketId) -> bool {
return self.packet_callbacks.contains_key(&packet_id);
}
fn process(&mut self, user_id: u32, packet_id: proto::PacketId, metadata: Vec<u8>, data: Vec<u8>) {
let callback = self.packet_callbacks.get(&packet_id);
let metadata = proto::PacketHead::decode(&mut std::io::Cursor::new(metadata)).unwrap();

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@ -1,6 +1,7 @@
pub trait PacketProcessor {
fn register(&mut self);
fn supported(&self) -> Vec<proto::PacketId>;
fn is_supported(&self, packet_id: &proto::PacketId) -> bool;
fn process(&mut self, user_id: u32, packet_id: proto::PacketId, metadata: Vec<u8>, data: Vec<u8>);
}
@ -30,3 +31,23 @@ macro_rules! register_callback {
};
}
#[macro_export]
macro_rules! build_and_send {
($self:ident, $user_id: ident, $metadata:ident, $id:ident { $($i:ident : $e:expr,)* }) => {{
$self.packets_to_send_tx.send(
IpcMessage::new_from_proto(
$user_id,
proto::PacketId::$id,
$metadata,
&proto::$id { $($i: $e,)* ..proto::$id::default() }
)
).unwrap();
}};
}
#[macro_export]
macro_rules! build {
($id:ident { $($i:ident : $e:expr,)* }) => {{
proto::$id { $($i: $e,)* ..proto::$id::default() }
}};
}

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@ -0,0 +1,28 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "avatar_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub character_id: u32,
pub avatar_type: u8,
pub guid: u64,
pub born_time: u32,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,26 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "avatar_team_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub team_id: u8,
pub guid: u64,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,336 @@
// Database Manager
use std::collections::HashMap;
use sea_orm::{entity::*, error::*, query::*, DbConn, FromQueryResult, Database};
use sea_orm::entity::prelude::*;
pub use super::player_info::Model as PlayerInfo;
use super::player_info::Entity as PlayerInfoEntity;
pub use super::avatar_info::Model as AvatarInfo;
use super::avatar_info::Entity as AvatarInfoEntity;
pub use super::scene_info::Model as SceneInfo;
use super::scene_info::Entity as SceneInfoEntity;
pub use super::team_info::Model as TeamInfo;
use super::team_info::Entity as TeamInfoEntity;
pub use super::avatar_team_info::Model as AvatarTeamInfo;
use super::avatar_team_info::Entity as AvatarTeamInfoEntity;
pub use super::team_selection_info::Model as TeamSelectionInfo;
use super::team_selection_info::Entity as TeamSelectionInfoEntity;
macro_rules! collection {
// map-like
($($k:expr => $v:expr),* $(,)?) => {{
use std::iter::{Iterator, IntoIterator};
Iterator::collect(IntoIterator::into_iter([$(($k, $v),)*]))
}};
// set-like
($($v:expr),* $(,)?) => {{
use std::iter::{Iterator, IntoIterator};
Iterator::collect(IntoIterator::into_iter([$($v,)*]))
}};
}
trait Block {
fn wait(self) -> <Self as futures::Future>::Output
where Self: Sized, Self: futures::Future
{
futures::executor::block_on(self)
}
}
impl<F,T> Block for F
where F: futures::Future<Output = T>
{}
pub struct DatabaseManager {
db: DbConn,
}
impl DatabaseManager {
pub fn new(conn_string: &str) -> Self {
return DatabaseManager {
db: Database::connect(conn_string).wait().unwrap(),
};
}
pub fn _get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
match PlayerInfoEntity::find_by_id(uid).one(&self.db).wait() {
Err(_) => { println!("DB ERROR!"); None },
Ok(p_info) => p_info,
}
}
pub fn get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
Some(PlayerInfo {
uid: uid,
nick_name: "Fapper".into(),
level: 56,
signature: "Hello world!".into(),
birthday: 0,
world_level: 8,
namecard_id: 210051,
finish_achievement_num: 42,
tower_floor_index: 1,
tower_level_index: 1,
avatar_id: 10000007,
})
}
pub fn get_player_props(&self, uid: u32) -> Option<HashMap<u32, i64>> {
Some(collection! {
proto::PropType::PropIsSpringAutoUse as u32 => 1,
proto::PropType::PropIsFlyable as u32 => 1,
proto::PropType::PropIsTransferable as u32 => 1,
proto::PropType::PropPlayerLevel as u32 => 56,
proto::PropType::PropPlayerExp as u32 => 1337,
proto::PropType::PropPlayerHcoin as u32 => 9001,
proto::PropType::PropPlayerScoin as u32 => 9002,
proto::PropType::PropPlayerWorldLevel as u32 => 8,
proto::PropType::PropPlayerResin as u32 => 159,
proto::PropType::PropPlayerMcoin as u32 => 9003,
proto::PropType::PropMaxStamina as u32 => 120,
proto::PropType::PropCurPersistStamina as u32 => 120,
})
}
pub fn get_avatar_props(&self, guid: u64) -> Option<HashMap<u32, i64>> {
let map = collection! {
proto::PropType::PropExp as u32 => 0,
proto::PropType::PropLevel as u32 => 80,
proto::PropType::PropBreakLevel as u32 => 5,
proto::PropType::PropSatiationVal as u32 => 0,
proto::PropType::PropSatiationPenaltyTime as u32 => 0,
};
return Some(map);
}
pub fn get_avatar_equip(&self, guid: u64) -> Option<Vec<u64>> {
let equip = vec![Self::SPOOFED_WEAPON_GUID];
return Some(equip);
}
pub fn get_skill_levels(&self, guid: u64) -> Option<HashMap<u32,u32>> {
let map = collection! {
10068 => 3,
100553 => 3,
10067 => 3,
};
return Some(map);
}
pub fn get_avatar_fight_props(&self, guid: u64) -> Option<HashMap<u32, f32>> {
let map = collection! {
proto::FightPropType::FightPropBaseHp as u32 => 9000.0,
proto::FightPropType::FightPropHp as u32 => 3000.0,
proto::FightPropType::FightPropHpPercent as u32 => 0.0746000,
proto::FightPropType::FightPropBaseAttack as u32 => 600.0,
proto::FightPropType::FightPropAttack as u32 => 50.0,
proto::FightPropType::FightPropAttackPercent as u32 => 0.40,
proto::FightPropType::FightPropBaseDefense as u32 => 600.0,
proto::FightPropType::FightPropDefense as u32 => 40.0,
proto::FightPropType::FightPropDefensePercent as u32 => 0.04,
proto::FightPropType::FightPropCritical as u32 => 0.99,
proto::FightPropType::FightPropAntiCritical as u32 => 0.00000,
proto::FightPropType::FightPropCriticalHurt as u32 => 0.99,
proto::FightPropType::FightPropChargeEfficiency as u32 => 1.337,
proto::FightPropType::FightPropHealAdd as u32 => 0.00000,
proto::FightPropType::FightPropHealedAdd as u32 => 0.00000,
proto::FightPropType::FightPropElementMastery as u32 => 42.0,
proto::FightPropType::FightPropPhysicalSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropPhysicalAddHurt as u32 => 0.271828,
proto::FightPropType::FightPropFireAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropElecAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropWaterAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropGrassAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropWindAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropRockAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropIceAddHurt as u32 => 0.00000,
proto::FightPropType::FightPropFireSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropElecSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropWaterSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropGrassSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropWindSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropRockSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropIceSubHurt as u32 => 0.00000,
proto::FightPropType::FightPropMaxWindEnergy as u32 => 60.0000,
proto::FightPropType::FightPropCurWindEnergy as u32 => 60.0000,
proto::FightPropType::FightPropCurHp as u32 => 10000.0,
proto::FightPropType::FightPropMaxHp as u32 => 12000.0,
proto::FightPropType::FightPropCurAttack as u32 => 900.0,
proto::FightPropType::FightPropCurDefense as u32 => 700.0,
proto::FightPropType::FightPropCurSpeed as u32 => 10.00000,
};
return Some(map);
}
pub fn get_open_state(&self, uid: u32) -> Option<HashMap<u32, u32>> {
Some(collection! {
proto::OpenStateType::OpenStatePaimon as u32 => 1,
proto::OpenStateType::OpenStatePlayerLvupGuide as u32 => 1,
proto::OpenStateType::OpenStateGacha as u32 => 1,
proto::OpenStateType::OpenStateGuideGacha as u32 => 1,
proto::OpenStateType::OpenStateGuideTeam as u32 => 1,
proto::OpenStateType::OpenStateGuideBag as u32 => 1,
proto::OpenStateType::OpenStateLimitRegionFreshmeat as u32 => 1,
proto::OpenStateType::OpenStateLimitRegionGlobal as u32 => 1,
proto::OpenStateType::OpenStateMultiplayer as u32 => 0,
proto::OpenStateType::OpenStateAvatarFashion as u32 => 1,
proto::OpenStateType::OpenStateGuideAppearance as u32 => 1,
proto::OpenStateType::OpenStateShopTypeMall as u32 => 1, // 900
proto::OpenStateType::OpenStateShopTypeRecommanded as u32 => 1, // 901
proto::OpenStateType::OpenStateShopTypeGenesiscrystal as u32 => 1, // 902
proto::OpenStateType::OpenStateShopTypeGiftpackage as u32 => 1, // 903
proto::OpenStateType::OpenAdventureManual as u32 => 1, // 1100
proto::OpenStateType::OpenAdventureManualMonster as u32 => 1, // 1103
proto::OpenStateType::OpenAdventureManualBossDungeon as u32 => 1, // 1104
proto::OpenStateType::OpenStateMengdeInfusedcrystal as u32 => 1,
proto::OpenStateType::OpenStateLiyueInfusedcrystal as u32 => 1,
proto::OpenStateType::OpenStateInazumaMainquestFinished as u32 => 1,
})
}
pub fn get_inventory(&self, uid: u32) -> Option<Vec<proto::Item>> {
let mut weapon = proto::Weapon::default();
weapon.level = 70;
weapon.promote_level = 4;
weapon.affix_map = collection!{111406 => 0};
let mut equip = proto::Equip::default();
equip.is_locked = true;
equip.detail = Some(proto::equip::Detail::Weapon(weapon));
let mut item = proto::Item::default();
item.item_id = 11406;
item.guid = Self::SPOOFED_WEAPON_GUID;
item.detail = Some(proto::item::Detail::Equip(equip));
return Some(vec![item]);
}
pub fn get_avatars(&self, uid: u32) -> Option<Vec<AvatarInfo>> {
let ai = AvatarInfo {
uid: uid,
character_id: 7,
avatar_type: 1,
guid: Self::SPOOFED_AVATAR_GUID,
born_time: 1633790000,
};
return Some(vec![ai]);
}
pub fn get_player_scene_info(&self, uid: u32) -> Option<SceneInfo> {
let si = SceneInfo {
uid: uid,
scene_id: Self::SPOOFED_SCENE_ID,
scene_token: Self::SPOOFED_SCENE_TOKEN,
pos_x: -3400.0,
pos_y: 233.0,
pos_z: 3427.6,
};
return Some(si);
}
pub fn get_player_teams(&self, uid: u32) -> Option<Vec<TeamInfo>> {
let t1 = TeamInfo {
uid: uid.clone(),
id: 1,
name: "Team 1".to_string(),
};
let t2 = TeamInfo {
uid: uid.clone(),
id: 2,
name: "Team 2".to_string(),
};
let t3 = TeamInfo {
uid: uid.clone(),
id: 3,
name: "Team 3".to_string(),
};
let t4 = TeamInfo {
uid: uid.clone(),
id: 4,
name: "Team 4".to_string(),
};
return Some(vec![t1, t2, t3, t4]);
}
pub fn get_player_teams_avatars(&self, uid: u32) -> Option<Vec<AvatarTeamInfo>> {
let a1 = AvatarTeamInfo {
uid: uid.clone(),
team_id: 1,
guid: Self::SPOOFED_AVATAR_GUID,
};
let a2 = AvatarTeamInfo {
uid: uid.clone(),
team_id: 2,
guid: Self::SPOOFED_AVATAR_GUID,
};
let a3 = AvatarTeamInfo {
uid: uid.clone(),
team_id: 3,
guid: Self::SPOOFED_AVATAR_GUID,
};
let a4 = AvatarTeamInfo {
uid: uid.clone(),
team_id: 4,
guid: Self::SPOOFED_AVATAR_GUID,
};
return Some(vec![a1, a2, a3, a4]);
}
pub fn get_player_team_selection(&self, uid: u32) -> Option<TeamSelectionInfo> {
let tsi = TeamSelectionInfo {
uid: uid.clone(),
avatar: Self::SPOOFED_AVATAR_GUID,
team: 1,
};
return Some(tsi);
}
const BASE_GUID: u64 = 0x2400000000000000;
const SPOOFED_AVATAR_GUID: u64 = Self::BASE_GUID + 1;
const SPOOFED_WEAPON_GUID: u64 = Self::BASE_GUID + 2;
const SPOOFED_SCENE_ID: u32 = 3;
const SPOOFED_SCENE_TOKEN: u32 = 0x1234;
}

10
src/dbmanager/mod.rs Normal file
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@ -0,0 +1,10 @@
pub mod database_manager;
pub use self::database_manager::DatabaseManager;
mod player_info;
mod avatar_info;
mod scene_info;
mod avatar_team_info;
mod team_info;
mod team_selection_info;

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@ -0,0 +1,34 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "player_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub nick_name: String,
pub level: u8,
pub signature: String,
pub birthday: u32,
pub world_level: u8,
pub namecard_id: u32,
pub finish_achievement_num: u32,
pub tower_floor_index: u8,
pub tower_level_index: u8,
pub avatar_id: u32,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,29 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "scene_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub scene_id: u32,
pub scene_token: u32,
pub pos_x: f32,
pub pos_y: f32,
pub pos_z: f32,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,26 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "team_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub id: u8,
pub name: String,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,26 @@
// Database Manager
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
#[sea_orm(table_name = "team_selection_info")]
pub struct Model {
#[sea_orm(primary_key)]
pub uid: u32,
pub avatar: u64,
pub team: u8,
}
#[derive(Copy, Clone, Debug, EnumIter)]
pub enum Relation {
}
impl RelationTrait for Relation {
fn def(&self) -> RelationDef {
match self {
_ => panic!("Unknown relation type!"),
}
}
}
impl ActiveModelBehavior for ActiveModel {}

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@ -0,0 +1,24 @@
use serde::{Serialize, Deserialize};
#[serde(rename_all="PascalCase")]
#[derive(Serialize,Deserialize, Clone)]
pub struct ProudSkillOpenConfig {
pub proud_skill_group_id: Option<u32>,
pub need_avatar_promote_level: Option<u32>,
}
#[serde(rename_all="PascalCase")]
#[derive(Serialize, Deserialize, Clone)]
pub struct AvatarSkillDepot {
pub id: u32,
pub energy_skill: Option<u32>,
pub skills: Vec<u32>,
pub sub_skills: Vec<u32>,
pub extra_abilities: Vec<String>,
pub talents: Vec<u32>,
pub talent_star_name: String,
pub inherent_proud_skill_opens: Vec<ProudSkillOpenConfig>,
pub skill_depot_ability_group: String,
pub leader_talent: Option<u32>,
pub attack_mode_skill: Option<u32>,
}

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@ -0,0 +1,49 @@
use std::fs::read_to_string; // use instead of std::fs::File
use std::path::Path;
use std::collections::HashMap;
use serde::Deserialize;
use serde::de::DeserializeOwned;
use super::avatar_skill_depot::AvatarSkillDepot;
struct JsonReader {
base_path: String,
}
pub struct JsonManager {
reader: JsonReader,
pub avatar_skill_depot: HashMap<u32,AvatarSkillDepot>,
}
impl JsonManager {
pub fn new(directory: &str) -> JsonManager {
let reader = JsonReader::new(directory);
let asd: Vec<AvatarSkillDepot> = reader.read_json_list("AvatarSkillDepot");
return JsonManager {
reader: reader,
avatar_skill_depot: asd.into_iter().map(|a| (a.id, a)).collect(),
};
}
}
impl JsonReader {
pub fn new(directory: &str) -> JsonReader {
return JsonReader {
base_path: directory.to_owned(),
};
}
fn read_json_list<T>(&self, name: &str) -> Vec<T>
where T: DeserializeOwned
{
let path = format!("{}/{}ExcelConfigData.json", self.base_path, name);
let json_file_path = Path::new(&path);
let json_file_str = read_to_string(json_file_path).unwrap_or_else(|_| panic!("File {} not found", path));
let data: Vec<T> = serde_json::from_str(&json_file_str).expect("Error while reading json");
return data;
}
}

5
src/jsonmanager/mod.rs Normal file
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@ -0,0 +1,5 @@
mod json_manager;
pub use self::json_manager::JsonManager;
mod avatar_skill_depot;

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@ -7,9 +7,13 @@ use std::thread;
mod server;
mod utils;
mod dbmanager;
mod jsonmanager;
use server::NetworkServer;
use server::DispatchServer;
use dbmanager::DatabaseManager;
use jsonmanager::JsonManager;
fn main() {
pretty_env_logger::init();

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@ -7,6 +7,8 @@ use std::io::Write;
use std::time::SystemTime;
use std::convert::TryInto;
use crate::utils::TimeManager;
extern crate kcp;
extern crate mhycrypt;
@ -106,7 +108,7 @@ impl ClientConnection {
}
fn elapsed_time_millis(&self) -> u32 {
return SystemTime::now().duration_since(self.established_time).unwrap().as_millis().try_into().unwrap();
return TimeManager::duration_since(self.established_time).try_into().unwrap();
}
pub fn send_udp_packet(&mut self, data: &[u8]) {

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@ -7,18 +7,29 @@ use crate::server::GameWorld;
use packet_processor::PacketProcessor;
use crate::server::IpcMessage;
use crate::DatabaseManager;
use crate::JsonManager;
use crate::server::LoginManager;
use std::sync::Arc;
pub struct GameServer {
packets_to_process_rx: mpsc::Receiver<IpcMessage>,
packets_to_send_tx: mpsc::Sender<IpcMessage>,
worlds: HashMap<u32, GameWorld>,
login_manager: LoginManager,
}
impl GameServer {
pub fn new(packets_to_process_rx: mpsc::Receiver<IpcMessage>, packets_to_send_tx: mpsc::Sender<IpcMessage>) -> GameServer {
let db = DatabaseManager::new("sqlite://./database.db3");
let jm = JsonManager::new("./json");
let lm = LoginManager::new(Arc::new(db), Arc::new(jm), packets_to_send_tx.clone());
let gs = GameServer {
packets_to_process_rx: packets_to_process_rx,
packets_to_send_tx: packets_to_send_tx,
worlds: HashMap::new(),
login_manager: lm,
};
return gs;
@ -35,6 +46,9 @@ impl GameServer {
loop {
let IpcMessage(user_id, packet_id, metadata, data) = self.packets_to_process_rx.recv().unwrap();
if (self.login_manager.is_supported(&packet_id)) {
self.login_manager.process(user_id, packet_id, metadata, data);
} else {
// TODO: each user_id will have a distinct world!
let world = match self.worlds.entry(user_id) {
Occupied(world) => world.into_mut(),
@ -48,3 +62,4 @@ impl GameServer {
}
}
}
}

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@ -24,28 +24,8 @@ macro_rules! collection {
}};
}
macro_rules! build_and_send {
($id:ident, $self:ident, $user_id: ident, $metadata:ident, { $($i:ident : $e:expr,)* }) => {{
$self.packets_to_send_tx.send(
IpcMessage::new_from_proto(
$user_id,
proto::PacketId::$id,
$metadata,
&proto::$id { $($i: $e,)* ..proto::$id::default() }
)
).unwrap();
}};
}
macro_rules! build {
($id:ident, { $($i:ident : $e:expr,)* }) => {{
proto::$id { $($i: $e,)* ..proto::$id::default() }
}};
}
#[packet_processor(
PingReq,
PlayerLoginReq,
GetPlayerSocialDetailReq,
EnterSceneReadyReq,
SceneInitFinishReq,
@ -63,7 +43,7 @@ impl GameWorld {
const SPOOFED_AVATAR_GUID: u64 = GameWorld::BASE_GUID + 1;
const SPOOFED_WEAPON_EID: u32 = 0x6000000 + 146;
const SPOOFED_WEAPON_GUID: u64 = GameWorld::BASE_GUID + 2;
const SPOOFED_SCENE_TOKEN: u32 = 1234;
const SPOOFED_SCENE_TOKEN: u32 = 0x1234;
const SPOOFED_SCENE_ID: u32 = 3;
pub fn new(packets_to_send_tx: mpsc::Sender<IpcMessage>) -> GameWorld {
@ -81,63 +61,13 @@ impl GameWorld {
rsp.client_time = req.client_time;
}
fn process_player_login(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::PlayerLoginReq, rsp: &mut proto::PlayerLoginRsp) {
build_and_send! ( PlayerDataNotify, self, user_id, metadata,
{ nick_name: "Fapper".into(), server_time: self.timestamp(), prop_map: self.spoof_player_props(), }
);
build_and_send! ( OpenStateUpdateNotify, self, user_id, metadata,
{ open_state_map: self.spoof_world_props(), }
);
build_and_send! (StoreWeightLimitNotify, self, user_id, metadata,
{
store_type: proto::StoreType::StorePack as i32,
weight_limit: 30000,
material_count_limit: 2000,
weapon_count_limit: 2000,
reliquary_count_limit: 1000,
furniture_count_limit: 2000,
}
);
build_and_send! (PlayerStoreNotify, self, user_id, metadata,
{store_type: proto::StoreType::StorePack as i32, weight_limit: 30000, item_list: self.spoof_inventory(),}
);
build_and_send! (AvatarDataNotify, self, user_id, metadata,
{
avatar_list: vec![self.spoof_default_avatar2()],
avatar_team_map: self.spoof_team_map(),
cur_avatar_team_id: 2,
choose_avatar_guid: GameWorld::SPOOFED_AVATAR_GUID,
}
);
build_and_send! (PlayerEnterSceneNotify, self, user_id, metadata,
{
scene_id: GameWorld::SPOOFED_SCENE_ID,
r#type: proto::EnterType::EnterSelf as i32,
scene_begin_time: self.timestamp(),
pos: Some(proto::Vector {x: -3400.0, y: 203.0, z: -3427.60}),
target_uid: user_id,
world_level: 8,
enter_scene_token: GameWorld::SPOOFED_SCENE_TOKEN,
//enter_reason: 1,
}
);
}
fn process_get_player_social_detail(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerSocialDetailReq, rsp: &mut proto::GetPlayerSocialDetailRsp) {
let avatar_info = build!(SocialShowAvatarInfo,
{
let avatar_info = build!(SocialShowAvatarInfo {
avatar_id: 10000007,
level: 80,
}
);
});
let details = build!(SocialDetail,
{
let details = build!(SocialDetail {
uid: user_id,
nickname: "Fukker".to_string(),
level: 56,
@ -155,8 +85,7 @@ impl GameWorld {
show_avatar_info_list: vec![avatar_info], // TODO
show_name_card_id_list: vec![210051],
// Field 25!
}
);
});
rsp.detail_data = Some(details);
}
@ -164,25 +93,22 @@ impl GameWorld {
fn process_enter_scene_ready(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::EnterSceneReadyReq, rsp: &mut proto::EnterSceneReadyRsp) {
rsp.enter_scene_token = req.enter_scene_token;
build_and_send!(EnterScenePeerNotify, self, user_id, metadata,
{
build_and_send!(self, user_id, metadata, EnterScenePeerNotify {
dest_scene_id: GameWorld::SPOOFED_SCENE_ID,
peer_id: 1,
host_peer_id: 1,
enter_scene_token: GameWorld::SPOOFED_SCENE_TOKEN,
}
);
});
}
fn process_scene_init_finish(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::SceneInitFinishReq, rsp: &mut proto::SceneInitFinishRsp) {
rsp.enter_scene_token = GameWorld::SPOOFED_SCENE_TOKEN;
build_and_send!(WorldDataNotify, self, user_id, metadata,
{ world_prop_map: self.remap(&collection!{1 => 8, 2 => 0}), }
);
build_and_send!(self, user_id, metadata, WorldDataNotify {
world_prop_map: self.remap(&collection!{1 => 8, 2 => 0}),
});
let online_player_info = build!(OnlinePlayerInfo,
{
let online_player_info = build!(OnlinePlayerInfo {
uid: user_id,
nickname: "Fukker".to_string(),
player_level: 56,
@ -193,78 +119,65 @@ impl GameWorld {
name_card_id: 210051,
signature: "Fuck you!".to_string(),
// TODO: Field 12!
}
);
});
build_and_send!(WorldPlayerInfoNotify, self, user_id, metadata,
{
build_and_send!(self, user_id, metadata, WorldPlayerInfoNotify {
player_info_list: vec![online_player_info.clone()],
player_uid_list: vec![user_id],
}
);
});
let scene_player_info_e = build!(ScenePlayerInfo,
{
let scene_player_info_e = build!(ScenePlayerInfo {
uid: user_id,
peer_id: 1,
name: "Fukker".to_string(),
scene_id: GameWorld::SPOOFED_SCENE_ID,
online_player_info: Some(online_player_info),
}
);
});
build_and_send!(ScenePlayerInfoNotify, self, user_id, metadata,
{
build_and_send!(self, user_id, metadata, ScenePlayerInfoNotify {
player_info_list: vec![scene_player_info_e],
}
);
});
let avatar_enter_info = build!(AvatarEnterSceneInfo,
{
let avatar_enter_info = build!(AvatarEnterSceneInfo {
avatar_guid: GameWorld::SPOOFED_AVATAR_GUID,
avatar_entity_id: GameWorld::SPOOFED_AVATAR_EID,
weapon_guid: GameWorld::SPOOFED_WEAPON_GUID,
weapon_entity_id: GameWorld::SPOOFED_WEAPON_EID,
}
);
let mp_level_info = build!(MpLevelEntityInfo,
{
});
let mp_level_info = build!(MpLevelEntityInfo {
entity_id: 0xb000000 + 146,
authority_peer_id: 1,
}
);
let team_enter_info = build!(TeamEnterSceneInfo, { team_entity_id: 0x9000000 + 1, });
});
let team_enter_info = build!(TeamEnterSceneInfo { team_entity_id: 0x9000000 + 1, });
build_and_send!(PlayerEnterSceneInfoNotify, self, user_id, metadata,
{
build_and_send!(self, user_id, metadata, PlayerEnterSceneInfoNotify {
enter_scene_token: GameWorld::SPOOFED_SCENE_TOKEN,
avatar_enter_info: vec![avatar_enter_info],
cur_avatar_entity_id: GameWorld::SPOOFED_AVATAR_EID,
mp_level_entity_info: Some(mp_level_info),
team_enter_info: Some(team_enter_info),
}
);
});
build_and_send!(PlayerGameTimeNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, PlayerGameTimeNotify {
game_time: 5*60*60,
uid: user_id,
});
build_and_send!(SceneTimeNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, SceneTimeNotify {
scene_id: GameWorld::SPOOFED_SCENE_ID,
scene_time: 9000,
});
build_and_send!(SceneDataNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, SceneDataNotify {
level_config_name_list: vec!["Level_BigWorld".to_string()],
});
build_and_send!(HostPlayerNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, HostPlayerNotify {
host_uid: user_id,
host_peer_id: 1,
});
let scene_team_avatar = build!(SceneTeamAvatar, {
let scene_team_avatar = build!(SceneTeamAvatar {
scene_id: GameWorld::SPOOFED_SCENE_ID,
player_uid: user_id,
avatar_guid: GameWorld::SPOOFED_AVATAR_GUID,
@ -275,7 +188,7 @@ impl GameWorld {
scene_entity_info: Some(self.spoof_scene_default_avatar(user_id)),
ability_control_block: Some(self.spoof_default_abilities()),
});
build_and_send!(SceneTeamUpdateNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, SceneTeamUpdateNotify {
scene_team_avatar_list: vec![scene_team_avatar],
});
}
@ -283,7 +196,7 @@ impl GameWorld {
fn process_enter_scene_done(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::EnterSceneDoneReq, rsp: &mut proto::EnterSceneDoneRsp) {
rsp.enter_scene_token = req.enter_scene_token;
build_and_send!(SceneEntityAppearNotify, self, user_id, metadata, {
build_and_send!(self, user_id, metadata, SceneEntityAppearNotify {
entity_list: vec![self.spoof_scene_default_avatar(user_id)],
appear_type: proto::VisionType::VisionBorn as i32,
});
@ -299,13 +212,13 @@ impl GameWorld {
}
fn spoof_scene_default_avatar(&self, user_id: u32) -> proto::SceneEntityInfo {
let motion_info = build!(MotionInfo, {
pos: Some(proto::Vector {x: -3400.0, y: 203.0, z: -3427.0}),
let motion_info = build!(MotionInfo {
pos: Some(proto::Vector {x: -3400.0, y: 233.0, z: -3427.0}),
rot: Some(proto::Vector::default()),
speed: Some(proto::Vector::default()),
});
let weapon = build!(SceneWeaponInfo, {
let weapon = build!(SceneWeaponInfo {
entity_id: GameWorld::SPOOFED_WEAPON_EID,
gadget_id: 50011406, // TODO!
item_id: 11406,
@ -315,7 +228,7 @@ impl GameWorld {
affix_map: collection! { 111406 => 0 },
});
let scene_avatar_info = build!(SceneAvatarInfo, {
let scene_avatar_info = build!(SceneAvatarInfo {
uid: user_id,
avatar_id: 10000007,
guid: GameWorld::SPOOFED_AVATAR_GUID,
@ -330,13 +243,13 @@ impl GameWorld {
weapon: Some(weapon),
});
let scene_ai_info = build!(SceneEntityAiInfo, {
let scene_ai_info = build!(SceneEntityAiInfo {
is_ai_open: true,
born_pos: Some(proto::Vector::default()),
});
let authority_info = build!(EntityAuthorityInfo, { ai_info: Some(scene_ai_info), });
let authority_info = build!(EntityAuthorityInfo { ai_info: Some(scene_ai_info), });
let scene_entity_info = build!(SceneEntityInfo, {
let scene_entity_info = build!(SceneEntityInfo {
entity_type: proto::ProtEntityType::ProtEntityAvatar as i32,
entity_id: GameWorld::SPOOFED_AVATAR_EID,
life_state: 1,
@ -350,99 +263,6 @@ impl GameWorld {
return scene_entity_info;
}
fn spoof_default_avatar2(&self) -> proto::AvatarInfo {
let mut avatar_info = build!(AvatarInfo, {
avatar_id: 10000007,
avatar_type: 1,
guid: GameWorld::SPOOFED_AVATAR_GUID,
skill_depot_id: 704,
born_time: 1633790000,
talent_id_list: vec![71, 72, 73, 74, 75, 76],
prop_map: self.spoof_avatar_props(),
fight_prop_map: self.spoof_avatar_fight_props(),
fetter_info: Some(self.spoof_fetter_info()),
equip_guid_list: vec![GameWorld::SPOOFED_WEAPON_GUID],
inherent_proud_skill_list: vec![72101, 72201],
skill_level_map: collection!{100553 => 3, 10067 => 3, 10068 => 3},
proud_skill_extra_level_map: collection!{739 => 3, 732 => 3},
});
return avatar_info;
}
fn spoof_team_map(&self) -> HashMap<u32, proto::AvatarTeam> {
let at = build!(AvatarTeam, {
team_name: "Fuck yea".to_string(),
avatar_guid_list: vec![GameWorld::SPOOFED_AVATAR_GUID],
});
return collection! {
1 => at.clone(),
2 => at.clone(),
3 => at.clone(),
4 => at.clone(),
};
}
fn spoof_player_props(&self) -> HashMap<u32, proto::PropValue> {
// TODO: fill!
let map = collection! {
proto::PropType::PropIsSpringAutoUse as u32 => 1,
proto::PropType::PropIsFlyable as u32 => 1,
proto::PropType::PropIsTransferable as u32 => 1,
proto::PropType::PropPlayerLevel as u32 => 56,
proto::PropType::PropPlayerExp as u32 => 1337,
proto::PropType::PropPlayerHcoin as u32 => 9001,
proto::PropType::PropPlayerScoin as u32 => 9002,
proto::PropType::PropPlayerWorldLevel as u32 => 8,
proto::PropType::PropPlayerResin as u32 => 159,
proto::PropType::PropPlayerMcoin as u32 => 9003,
proto::PropType::PropMaxStamina as u32 => 120,
proto::PropType::PropCurPersistStamina as u32 => 120,
};
return self.remap(&map);
}
fn spoof_world_props(&self) -> HashMap<u32, u32> {
// TODO: fill!
let map = collection! {
proto::OpenStateType::OpenStatePaimon as u32 => 1,
proto::OpenStateType::OpenStatePlayerLvupGuide as u32 => 1,
proto::OpenStateType::OpenStateGacha as u32 => 1,
proto::OpenStateType::OpenStateGuideGacha as u32 => 1,
proto::OpenStateType::OpenStateGuideTeam as u32 => 1,
proto::OpenStateType::OpenStateGuideBag as u32 => 1,
proto::OpenStateType::OpenStateLimitRegionFreshmeat as u32 => 1,
proto::OpenStateType::OpenStateLimitRegionGlobal as u32 => 1,
proto::OpenStateType::OpenStateMultiplayer as u32 => 0,
proto::OpenStateType::OpenStateAvatarFashion as u32 => 1,
proto::OpenStateType::OpenStateGuideAppearance as u32 => 1,
proto::OpenStateType::OpenStateShopTypeMall as u32 => 1, // 900
proto::OpenStateType::OpenStateShopTypeRecommanded as u32 => 1, // 901
proto::OpenStateType::OpenStateShopTypeGenesiscrystal as u32 => 1, // 902
proto::OpenStateType::OpenStateShopTypeGiftpackage as u32 => 1, // 903
proto::OpenStateType::OpenAdventureManual as u32 => 1, // 1100
proto::OpenStateType::OpenAdventureManualMonster as u32 => 1, // 1103
proto::OpenStateType::OpenAdventureManualBossDungeon as u32 => 1, // 1104
proto::OpenStateType::OpenStateMengdeInfusedcrystal as u32 => 1,
proto::OpenStateType::OpenStateLiyueInfusedcrystal as u32 => 1,
proto::OpenStateType::OpenStateInazumaMainquestFinished as u32 => 1,
};
return map;
}
fn spoof_avatar_props_raw(&self) -> HashMap<u32,i64> {
// TODO: fill!
let map = collection! {
@ -456,13 +276,6 @@ impl GameWorld {
return map;
}
fn spoof_avatar_props(&self) -> HashMap<u32, proto::PropValue> {
// TODO: fill!
let map = self.spoof_avatar_props_raw();
return self.remap(&map);
}
fn spoof_avatar_fight_props(&self) -> HashMap<u32,f32> {
// TODO: fill!
let map = collection! {
@ -612,24 +425,6 @@ impl GameWorld {
return afi;
}
fn spoof_inventory(&self) -> Vec<proto::Item> {
let mut weapon = proto::Weapon::default();
weapon.level = 70;
weapon.promote_level = 4;
weapon.affix_map = collection!{111406 => 0};
let mut equip = proto::Equip::default();
equip.is_locked = true;
equip.detail = Some(proto::equip::Detail::Weapon(weapon));
let mut item = proto::Item::default();
item.item_id = 11406;
item.guid = GameWorld::SPOOFED_WEAPON_GUID;
item.detail = Some(proto::item::Detail::Equip(equip));
return vec![item];
}
fn remap(&self, map: &HashMap<u32, i64>) -> HashMap<u32, proto::PropValue> {
let mut hashmap = HashMap::<u32, proto::PropValue>::new();
@ -673,8 +468,4 @@ impl GameWorld {
return ret;
}
fn timestamp(&self) -> u64 {
return SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_millis() as u64;
}
}

231
src/server/login_manager.rs Normal file
View File

@ -0,0 +1,231 @@
use std::sync::{mpsc, Arc};
use std::collections::HashMap;
use prost::Message;
use crate::server::IpcMessage;
use packet_processor_macro::*;
#[macro_use]
use packet_processor::*;
use crate::DatabaseManager;
use crate::JsonManager;
use crate::utils::IdManager;
use crate::utils::TimeManager;
use crate::dbmanager::database_manager::AvatarInfo as DbAvatarInfo;
#[packet_processor(PlayerLoginReq)]
pub struct LoginManager {
packets_to_send_tx: mpsc::Sender<IpcMessage>,
db: Arc<DatabaseManager>,
jm: Arc<JsonManager>,
}
impl LoginManager {
pub fn new(db: Arc<DatabaseManager>, jm: Arc<JsonManager>, packets_to_send_tx: mpsc::Sender<IpcMessage>) -> LoginManager {
let mut lm = LoginManager {
packet_callbacks: HashMap::new(),
packets_to_send_tx: packets_to_send_tx,
db: db.clone(),
jm: jm.clone(),
};
lm.register();
return lm;
}
fn process_player_login(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::PlayerLoginReq, rsp: &mut proto::PlayerLoginRsp) {
let user = match self.db.get_player_info(user_id) {
Some(user) => user,
None => panic!("User {} not found!", user_id),
};
let player_props = match self.db.get_player_props(user_id) {
Some(props) => Self::remap(&props),
None => panic!("Props for user {} not found!", user_id),
};
let open_state = match self.db.get_open_state(user_id) {
Some(state) => state,
None => panic!("Open state for user {} not found!", user_id),
};
let inventory = match self.db.get_inventory(user_id) {
Some(inventory) => inventory,
None => panic!("Inventory for user {} not found!", user_id),
};
let avatar_list = match self.db.get_avatars(user_id) {
Some(avatars) => avatars
.into_iter()
.map(|a| self.build_avatar_info(&a))
.collect(),
None => panic!("Avatars for user {} not found!", user_id),
};
let team_map = self.retrieve_team_info(user_id);
let (current_avatar, current_team) = match self.db.get_player_team_selection(user_id) {
Some(team_selection) => (team_selection.avatar, team_selection.team),
None => panic!("Team selection info for user {} not found!", user_id),
};
let scene_info = match self.db.get_player_scene_info(user_id) {
Some(scene_info) => scene_info,
None => panic!("Scene info for user {} not found!", user_id),
};
build_and_send! ( self, user_id, metadata, PlayerDataNotify {
nick_name: user.nick_name, server_time: TimeManager::timestamp(), prop_map: player_props,
});
build_and_send! ( self, user_id, metadata, OpenStateUpdateNotify {
open_state_map: open_state,
});
// TODO: hardcoded limits!
build_and_send! (self, user_id, metadata, StoreWeightLimitNotify {
store_type: proto::StoreType::StorePack as i32,
weight_limit: 30000,
material_count_limit: 2000,
weapon_count_limit: 2000,
reliquary_count_limit: 1000,
furniture_count_limit: 2000,
});
// TODO: hardcoded limit!
build_and_send! (self, user_id, metadata, PlayerStoreNotify {
store_type: proto::StoreType::StorePack as i32, weight_limit: 30000, item_list: inventory,
});
build_and_send! (self, user_id, metadata, AvatarDataNotify {
avatar_list: avatar_list,
avatar_team_map: team_map,
cur_avatar_team_id: current_team.into(),
choose_avatar_guid: current_avatar,
});
build_and_send! (self, user_id, metadata, PlayerEnterSceneNotify {
scene_id: scene_info.scene_id,
r#type: proto::EnterType::EnterSelf as i32,
scene_begin_time: TimeManager::timestamp(),
pos: Some(proto::Vector {x: scene_info.pos_x, y: scene_info.pos_y, z: scene_info.pos_z}),
target_uid: user_id,
world_level: user.world_level as u32,
enter_scene_token: scene_info.scene_token,
//enter_reason: 1,
});
}
fn retrieve_team_info(&self, user_id: u32) -> HashMap<u32, proto::AvatarTeam> {
let player_teams = match self.db.get_player_teams(user_id) {
Some(teams) => teams,
None => panic!("Teams for user {} not found!", user_id),
};
let player_teams_avatars = match self.db.get_player_teams_avatars(user_id) {
Some(team_avatars) => team_avatars,
None => panic!("Team avatars for user {} not found!", user_id),
};
let mut team_map = HashMap::<u32, proto::AvatarTeam>::new();
for team in player_teams {
let at = build! ( AvatarTeam {
team_name: team.name.clone(),
avatar_guid_list: player_teams_avatars.clone().into_iter().filter(|a| a.team_id == team.id).map(|a| a.guid).collect(),
});
team_map.insert(team.id.into(), at);
};
return team_map;
}
fn build_avatar_info(&self, a: &DbAvatarInfo) -> proto::AvatarInfo {
let di = IdManager::get_depot_id_by_char_id(a.character_id);
let asd = &self.jm.avatar_skill_depot[&di];
let asl = self.db.get_skill_levels(a.guid).unwrap_or_else(|| panic!("No skill levels for avatar {}!", a.guid));
let mut slm = HashMap::new();
match asd.energy_skill {
Some(es) => {
if (asl.contains_key(&es)) {
slm.insert(es, asl[&es]);
}
},
None => {},
};
for s in &asd.skills {
if (*s != 0) {
if (asl.contains_key(s)) {
slm.insert(*s, asl[s]);
}
}
}
let ap = self.db.get_avatar_props(a.guid).unwrap_or_else(|| panic!("Props not found for avatar {}!", a.guid));
let afp = self.db.get_avatar_fight_props(a.guid).unwrap_or_else(|| panic!("Fight props not found for avatar {}!", a.guid));
let pli = proto::PropType::PropBreakLevel as u32;
let promote_level = if ap.contains_key(&pli) { ap[&pli] as u32 } else { 0 };
let ips = asd.inherent_proud_skill_opens
.clone()
.into_iter()
.filter(|s| s.proud_skill_group_id != None)
.filter(|s| s.need_avatar_promote_level == None || s.need_avatar_promote_level.unwrap() <= promote_level)
.map(|s| s.proud_skill_group_id.unwrap())
.map(|s| s * 100 + 1) // TODO: ugly hack! Fix it by reading ProudSkillExcelConfigData!
.collect();
// TODO: properly fill!
let afi = build!(AvatarFetterInfo {
exp_level: 1,
// TODO: fill fetter list!
});
let egi = self.db.get_avatar_equip(a.guid).unwrap_or_else(|| panic!("Equip not found for avatar {}!", a.guid));
// TODO: ugly ugly hack!
let mut fuck = HashMap::new();
fuck.insert(732, 3);
fuck.insert(739, 3);
let ai = build!(AvatarInfo {
avatar_id: IdManager::get_avatar_id_by_char_id(a.character_id),
avatar_type: a.avatar_type.into(),
guid: a.guid,
born_time: a.born_time,
skill_depot_id: asd.id,
talent_id_list: asd.talents.clone(),
prop_map: Self::remap(&ap),
fight_prop_map: afp,
fetter_info: Some(afi),
equip_guid_list: egi,
inherent_proud_skill_list: ips, //vec![72101, 72201],
skill_level_map: slm,
proud_skill_extra_level_map: fuck, //collection!{739 => 3, 732 => 3},
});
return ai;
}
fn remap(map: &HashMap<u32, i64>) -> HashMap<u32, proto::PropValue> {
let mut hashmap = HashMap::<u32, proto::PropValue>::new();
for (key, value) in map {
hashmap.insert(*key, build!(PropValue { r#type: *key, val: *value, value: Some(proto::prop_value::Value::Ival(*value)), }));
}
return hashmap;
}
}

View File

@ -2,6 +2,7 @@ mod network_server;
mod game_server;
mod game_world;
mod auth_manager;
mod login_manager;
mod client_connection;
mod ipc_message;
mod dispatch_server;
@ -10,6 +11,7 @@ pub use self::network_server::NetworkServer;
pub use self::game_server::GameServer;
pub use self::game_world::GameWorld;
pub use self::auth_manager::AuthManager;
pub use self::login_manager::LoginManager;
pub use self::client_connection::ClientConnection;
pub use self::ipc_message::IpcMessage;
pub use self::dispatch_server::DispatchServer;

35
src/utils/id_manager.rs Normal file
View File

@ -0,0 +1,35 @@
pub struct IdManager {
}
impl IdManager {
const AVATAR_ID_OFFSET: u32 = 10_000_000;
const DEPOT_ID_MULT: u32 = 100;
const DEPOT_ID_OFFSET: u32 = 1;
const PROUD_SKILL_MULT: u32 = 100;
const PROUD_SKILL_OFFSET: u32 = 1;
pub fn get_avatar_id_by_char_id(character_id: u32) -> u32 {
if (character_id > 100) {
panic!("Invalid character ID: {}", character_id);
}
return character_id + Self::AVATAR_ID_OFFSET;
}
pub fn get_depot_id_by_char_id(character_id: u32) -> u32 {
if (character_id > 100) {
panic!("Invalid character ID: {}", character_id);
}
let mut offset = Self::DEPOT_ID_OFFSET;
println!("HACK: main hero is fixed to Wind!");
if (character_id == 5 || character_id == 7) {
offset = 4;
}
return character_id * Self::DEPOT_ID_MULT + offset;
}
}

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@ -1,5 +1,9 @@
mod handshake_packet;
mod data_packet;
mod id_manager;
mod time_manager;
pub use self::handshake_packet::HandshakePacket;
pub use self::data_packet::DataPacket;
pub use self::id_manager::IdManager;
pub use self::time_manager::TimeManager;

15
src/utils/time_manager.rs Normal file
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@ -0,0 +1,15 @@
use std::time::SystemTime;
use std::convert::TryInto;
pub struct TimeManager {
}
impl TimeManager {
pub fn duration_since(time_point: SystemTime) -> u64 {
SystemTime::now().duration_since(time_point).unwrap().as_millis().try_into().unwrap()
}
pub fn timestamp() -> u64 {
return Self::duration_since(SystemTime::UNIX_EPOCH);
}
}