Login success!

This commit is contained in:
Nobody 2021-10-03 00:17:33 +05:00
parent 518b68cf25
commit 4b9fda1f84
10 changed files with 445 additions and 29 deletions

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@ -10,6 +10,8 @@ kcp = { path = "../kcp" }
mhycrypt = { path = "../mhycrypt" } mhycrypt = { path = "../mhycrypt" }
prost = "0.8" prost = "0.8"
bytes = "1.1.0" bytes = "1.1.0"
num-traits = "0.2"
num-derive = "0.3"
[build-dependencies] [build-dependencies]
prost-build = { version = "0.8.0" } prost-build = { version = "0.8.0" }

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@ -1,5 +1,55 @@
use std::io::Result; use std::io::Result;
fn main() -> Result<()> { fn main() -> Result<()> {
prost_build::compile_protos(&["protobuf/packet_header.proto"], &["protobuf/"])?; let proto_dir = "protobuf";
Ok(())
let protos = vec![
"packet_header",
"GetPlayerTokenReq",
"GetPlayerTokenRsp",
"PlayerLoginReq",
"OpenStateUpdateNotify",
"StoreWeightLimitNotify",
"PlayerStoreNotify",
"AvatarDataNotify",
"PlayerEnterSceneNotify",
"PlayerLoginRsp",
"GetPlayerSocialDetailReq",
"GetPlayerSocialDetailRsp",
"EnterSceneReadyReq",
"EnterSceneReadyRsp",
"SceneInitFinishReq",
"EnterScenePeerNotify",
"WorldDataNotify",
"WorldPlayerInfoNotify",
"ScenePlayerInfoNotify",
"PlayerEnterSceneInfoNotify",
"PlayerGameTimeNotify",
"SceneTimeNotify",
"SceneDataNotify",
"HostPlayerNotify",
"SceneTeamUpdateNotify",
"SceneInitFinishRsp",
"EnterSceneDoneReq",
"SceneEntityAppearNotify",
"EnterSceneDoneRsp",
"PostEnterSceneReq",
"PostEnterSceneRsp",
"WorldPlayerRTTNotify",
"PingReq",
"PingRsp",
"PlayerDataNotify",
];
let protos: Vec<String> = protos.iter().map(|&x| format!("{}/{}.proto", proto_dir, x)).collect();
let ret = prost_build::compile_protos(&protos, &[format!("{}/", proto_dir)]);
match ret {
Ok(_) => return Ok(()),
Err(e) => panic!("{}", e),
}
} }

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@ -1,8 +1,12 @@
#[macro_use]
extern crate num_derive;
mod server; mod server;
mod utils; mod utils;
pub mod proto { pub mod proto {
include!(concat!(env!("OUT_DIR"), "/proto.rs")); include!(concat!(env!("OUT_DIR"), "/proto.rs"));
include!(concat!("..", "/gen", "/packet_id.rs"));
} }
use server::NetworkServer; use server::NetworkServer;

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@ -0,0 +1,20 @@
use std::sync::mpsc;
use crate::server::IpcMessage;
pub struct AuthManager {
packets_to_send_tx: mpsc::Sender<IpcMessage>,
}
impl AuthManager {
pub fn new(packets_to_send_tx: mpsc::Sender<IpcMessage>) -> AuthManager {
let am = AuthManager {
packets_to_send_tx: packets_to_send_tx,
};
return am;
}
pub fn process_packet(&mut self, conv: u32, packet_id: u16, metadata: Vec<u8>, data: Vec<u8>) {
}
}

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@ -18,6 +18,7 @@ pub struct ClientConnection {
ikcp: Kcp<Source>, ikcp: Kcp<Source>,
established_time: SystemTime, established_time: SystemTime,
key: [u8; 0x1000], key: [u8; 0x1000],
pending_seed: Option<u64>,
} }
pub struct Source pub struct Source
@ -49,6 +50,7 @@ impl ClientConnection {
ikcp: Kcp::new(conv, token, s), ikcp: Kcp::new(conv, token, s),
established_time: SystemTime::now(), established_time: SystemTime::now(),
key: ClientConnection::read_key("master").try_into().expect("Incorrect master key"), key: ClientConnection::read_key("master").try_into().expect("Incorrect master key"),
pending_seed: None,
}; };
} }
@ -57,6 +59,14 @@ impl ClientConnection {
} }
pub fn process_udp_packet(&mut self, data: &[u8]) -> Vec<Vec<u8>> { pub fn process_udp_packet(&mut self, data: &[u8]) -> Vec<Vec<u8>> {
match self.pending_seed {
None => {},
Some(seed) => {
mhycrypt::mhy_generate_key(&mut self.key, seed, false);
self.pending_seed = None;
},
}
let mut packets: Vec<Vec<u8>> = Vec::new(); let mut packets: Vec<Vec<u8>> = Vec::new();
self.ikcp.input(data).unwrap(); self.ikcp.input(data).unwrap();
self.ikcp.update(self.elapsed_time_millis()).unwrap(); self.ikcp.update(self.elapsed_time_millis()).unwrap();
@ -77,12 +87,12 @@ impl ClientConnection {
} }
pub fn update_key(&mut self, seed: u64) { pub fn update_key(&mut self, seed: u64) {
mhycrypt::mhy_generate_key(&mut self.key, seed, false); self.pending_seed = Some(seed);
} }
fn read_key(key_name: &str) -> Vec<u8> { fn read_key(key_name: &str) -> Vec<u8> {
let filename = format!("{}/{}.key", "keys", key_name); let filename = format!("./{}/{}.key", "keys", key_name);
let mut f = fs::File::open(&filename).expect("no file found"); let mut f = fs::File::open(&filename).expect(&format!("File '{}' not found", filename));
let metadata = fs::metadata(&filename).expect("unable to read metadata"); let metadata = fs::metadata(&filename).expect("unable to read metadata");
let mut buffer = vec![0; metadata.len() as usize]; let mut buffer = vec![0; metadata.len() as usize];
f.read(&mut buffer).expect("buffer overflow"); f.read(&mut buffer).expect("buffer overflow");
@ -97,5 +107,7 @@ impl ClientConnection {
let mut buf = data.to_owned(); let mut buf = data.to_owned();
mhycrypt::mhy_xor(&mut buf, &self.key); mhycrypt::mhy_xor(&mut buf, &self.key);
self.ikcp.send(&buf).expect("Failed to send data!"); self.ikcp.send(&buf).expect("Failed to send data!");
self.ikcp.flush().unwrap();
self.ikcp.update(self.elapsed_time_millis()).unwrap();
} }
} }

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@ -3,25 +3,9 @@ use std::thread;
use std::collections::HashMap; use std::collections::HashMap;
use std::collections::hash_map::Entry::{Occupied, Vacant}; use std::collections::hash_map::Entry::{Occupied, Vacant};
use crate::server::GameWorld;
use crate::server::IpcMessage; use crate::server::IpcMessage;
pub struct GameWorld {
packets_to_send_tx: mpsc::Sender<IpcMessage>,
}
impl GameWorld {
pub fn new(packets_to_send_tx: mpsc::Sender<IpcMessage>) -> GameWorld {
let gm = GameWorld {
packets_to_send_tx: packets_to_send_tx,
};
return gm;
}
pub fn process_packet(&mut self, conv: u32, packet_id: u16, metadata: Vec<u8>, data: Vec<u8>) {
}
}
pub struct GameServer { pub struct GameServer {
packets_to_process_rx: mpsc::Receiver<IpcMessage>, packets_to_process_rx: mpsc::Receiver<IpcMessage>,
packets_to_send_tx: mpsc::Sender<IpcMessage>, packets_to_send_tx: mpsc::Sender<IpcMessage>,

287
src/server/game_world.rs Normal file
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@ -0,0 +1,287 @@
use std::sync::mpsc;
use std::io::Cursor;
use std::collections::HashMap;
use prost::Message;
use crate::proto;
use crate::server::IpcMessage;
pub type PacketCallback = fn(&mut GameWorld, u32, &proto::PacketHead, Vec<u8>) -> ();
macro_rules! register_callback {
($hashmap:ident, $req:ident, $rsp:ident, $handler:ident) => {
$hashmap.insert(proto::PacketId::$req, |slef: &mut GameWorld, conv: u32, metadata: &proto::PacketHead, data: Vec<u8>| {
let req = proto::$req::decode(&mut Cursor::new(data)).unwrap();
let mut rsp = proto::$rsp::default();
slef.$handler(conv, &metadata, &req, &mut rsp);
let message = IpcMessage::new_from_proto(conv, proto::PacketId::$rsp, metadata, &rsp);
slef.packets_to_send_tx.send(message).unwrap();
});
};
($hashmap:ident, $notify:ident, $handler:ident) => {
$hashmap.insert(proto::PacketId::$notify, |slef: &mut GameWorld, conv: u32, metadata: &proto::PacketHead, data: Vec<u8>| {
let notify = proto::$req::decode(&mut Cursor::new(data)).unwrap();
slef.$handler(conv, &metadata, &notify);
});
};
}
pub struct GameWorld {
packets_to_send_tx: mpsc::Sender<IpcMessage>,
callbacks: HashMap<proto::PacketId, PacketCallback>,
}
impl GameWorld {
pub fn new(packets_to_send_tx: mpsc::Sender<IpcMessage>) -> GameWorld {
let mut callbacks: HashMap<proto::PacketId,PacketCallback> = HashMap::new();
register_callback!(callbacks, PingReq, PingRsp, process_ping);
register_callback!(callbacks, GetPlayerTokenReq, GetPlayerTokenRsp, process_get_token);
register_callback!(callbacks, PlayerLoginReq, PlayerLoginRsp, process_login_req);
register_callback!(callbacks, GetPlayerSocialDetailReq, GetPlayerSocialDetailRsp, process_social_details_req);
register_callback!(callbacks, EnterSceneReadyReq, EnterSceneReadyRsp, process_enter_ready);
register_callback!(callbacks, SceneInitFinishReq, SceneInitFinishRsp, process_scene_init_finish);
register_callback!(callbacks, EnterSceneDoneReq, EnterSceneDoneRsp, process_enter_done);
register_callback!(callbacks, PostEnterSceneReq, PostEnterSceneRsp, process_post_enter_scene);
let gw = GameWorld {
packets_to_send_tx: packets_to_send_tx,
callbacks: callbacks,
};
return gw;
}
pub fn process_packet(&mut self, conv: u32, packet_id: proto::PacketId, metadata: Vec<u8>, data: Vec<u8>) {
let callback = self.callbacks.get(&packet_id);
let metadata = proto::PacketHead::decode(&mut Cursor::new(metadata)).unwrap();
match callback {
Some(callback) => callback(self, conv, &metadata, data),
None => println!("Unhandled packet {:?}", packet_id),
}
}
fn process_ping(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::PingReq, rsp: &mut proto::PingRsp) {
rsp.client_time = req.client_time;
}
fn process_get_token(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerTokenReq, rsp: &mut proto::GetPlayerTokenRsp) {
let seed: u64 = 0x123456789ABCDEF0; // TODO: use real value!
rsp.account_type = req.account_type;
rsp.account_uid = req.account_uid.clone();
rsp.token = format!("token-game-{}", req.account_uid);
rsp.secret_key_seed = seed;
rsp.uid = 0x1234; // TODO: use real value!
}
fn process_login_req(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::PlayerLoginReq, rsp: &mut proto::PlayerLoginRsp) {
let mut data_notify = proto::PlayerDataNotify::default();
data_notify.nick_name = "Fapper".to_string();
data_notify.server_time = 1337000;
//prop_map = ; // TODO!
let message = IpcMessage::new_from_proto(conv, proto::PacketId::PlayerDataNotify, metadata, &data_notify);
self.packets_to_send_tx.send(message).unwrap();
let open_state_notify = proto::OpenStateUpdateNotify::default();
// TODO!
let message = IpcMessage::new_from_proto(conv, proto::PacketId::OpenStateUpdateNotify, metadata, &open_state_notify);
self.packets_to_send_tx.send(message).unwrap();
let store_weight_notify = proto::StoreWeightLimitNotify::default();
// TODO!
let message = IpcMessage::new_from_proto(conv, proto::PacketId::StoreWeightLimitNotify, metadata, &store_weight_notify);
self.packets_to_send_tx.send(message).unwrap();
let player_store_notify = proto::PlayerStoreNotify::default();
// TODO!
let message = IpcMessage::new_from_proto(conv, proto::PacketId::PlayerStoreNotify, metadata, &player_store_notify);
self.packets_to_send_tx.send(message).unwrap();
let avatar_data_notify = proto::AvatarDataNotify::default();
// TODO!
let message = IpcMessage::new_from_proto(conv, proto::PacketId::AvatarDataNotify, metadata, &avatar_data_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut enter_scene_notify = proto::PlayerEnterSceneNotify::default();
// TODO!
let mut pos = proto::Vector::default();
pos.x = -3400.0;
pos.y = 203.0;
pos.z = -3427.60;
enter_scene_notify.scene_id = 3;
enter_scene_notify.r#type = proto::EnterType::EnterSelf as i32;
enter_scene_notify.scene_begin_time = 1337000;
enter_scene_notify.pos = Some(pos);
enter_scene_notify.target_uid = 0x1234;
enter_scene_notify.world_level = 8;
enter_scene_notify.enter_scene_token = 1337;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::PlayerEnterSceneNotify, metadata, &enter_scene_notify);
self.packets_to_send_tx.send(message).unwrap();
}
fn process_social_details_req(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::GetPlayerSocialDetailReq, rsp: &mut proto::GetPlayerSocialDetailRsp) {
let mut details = proto::SocialDetail::default();
details.uid = req.uid;
details.nickname = "Fukker".to_string();
details.level = 60;
details.signature = "Fuck you".to_string();
//details.birthday = birthday; // TODO
details.world_level = 8;
details.online_state = proto::FriendOnlineState::FriendOnline as i32;
details.is_friend = true;
details.is_mp_mode_available = true;
details.name_card_id = 210051;
details.finish_achievement_num = 42;
details.tower_floor_index = 1;
details.tower_level_index = 1;
//details.show_avatar_info_list = ; // TODO
details.show_name_card_id_list = vec![210051];
// Field 25!
rsp.detail_data = Some(details);
}
fn process_enter_ready(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::EnterSceneReadyReq, rsp: &mut proto::EnterSceneReadyRsp) {
rsp.enter_scene_token = req.enter_scene_token;
let mut peer_notify = proto::EnterScenePeerNotify::default();
peer_notify.dest_scene_id = 3;
peer_notify.peer_id = 1;
peer_notify.host_peer_id = 1;
peer_notify.enter_scene_token = 1337;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::EnterScenePeerNotify, metadata, &peer_notify);
self.packets_to_send_tx.send(message).unwrap();
}
fn process_scene_init_finish(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::SceneInitFinishReq, rsp: &mut proto::SceneInitFinishRsp) {
// TODO!
rsp.enter_scene_token = 1337;
let mut world_data_notify = proto::WorldDataNotify::default();
let mut p1 = proto::PropValue::default();
p1.r#type = 1;
p1.val = 8;
p1.value = Some(proto::prop_value::Value::Ival(8));
let mut p2 = proto::PropValue::default();
p2.r#type = 2;
p2.val = 0;
p2.value = Some(proto::prop_value::Value::Ival(0));
world_data_notify.world_prop_map.insert(1, p1); // World level
world_data_notify.world_prop_map.insert(2, p2);
let message = IpcMessage::new_from_proto(conv, proto::PacketId::WorldDataNotify, metadata, &world_data_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut online_player_info = proto::OnlinePlayerInfo::default();
online_player_info.uid = 0x1234;
online_player_info.nickname = "Fukker".to_string();
online_player_info.player_level = 60;
online_player_info.mp_setting_type = proto::MpSettingType::MpSettingEnterAfterApply as i32;
online_player_info.cur_player_num_in_world = 1;
online_player_info.world_level = 8;
online_player_info.name_card_id = 210051;
online_player_info.signature = "Fuck you!".to_string();
// TODO: Field 12!
let mut world_player_notify = proto::WorldPlayerInfoNotify::default();
world_player_notify.player_info_list = vec![online_player_info.clone()];
world_player_notify.player_uid_list = vec![0x1234];
let message = IpcMessage::new_from_proto(conv, proto::PacketId::WorldPlayerInfoNotify, metadata, &world_player_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut scene_player_info_e = proto::ScenePlayerInfo::default();
scene_player_info_e.uid = 0x1234;
scene_player_info_e.peer_id = 1;
scene_player_info_e.name = "Fukker".to_string();
scene_player_info_e.scene_id = 3;
scene_player_info_e.online_player_info = Some(online_player_info);
let mut scene_player_info = proto::ScenePlayerInfoNotify::default();
scene_player_info.player_info_list = vec![scene_player_info_e];
let message = IpcMessage::new_from_proto(conv, proto::PacketId::ScenePlayerInfoNotify, metadata, &scene_player_info);
self.packets_to_send_tx.send(message).unwrap();
let mut avatar_enter_info = proto::AvatarEnterSceneInfo::default();
avatar_enter_info.avatar_guid = 0xCAFE;
avatar_enter_info.avatar_entity_id = 42;
avatar_enter_info.weapon_guid = 0xBABE;
avatar_enter_info.weapon_entity_id = 32;
let mut mp_level_info = proto::MpLevelEntityInfo::default();
mp_level_info.entity_id = 146;
mp_level_info.authority_peer_id = 1;
let mut player_enter_info_notify = proto::PlayerEnterSceneInfoNotify::default();
player_enter_info_notify.enter_scene_token = 1337;
player_enter_info_notify.avatar_enter_info = vec![avatar_enter_info];
player_enter_info_notify.cur_avatar_entity_id = 42;
player_enter_info_notify.mp_level_entity_info = Some(mp_level_info);
let message = IpcMessage::new_from_proto(conv, proto::PacketId::PlayerEnterSceneInfoNotify, metadata, &player_enter_info_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut game_time_notify = proto::PlayerGameTimeNotify::default();
game_time_notify.game_time = 5*60*60;
game_time_notify.uid = 0x1234;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::PlayerGameTimeNotify, metadata, &game_time_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut scene_time_notify = proto::SceneTimeNotify::default();
scene_time_notify.scene_id = 3;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::SceneTimeNotify, metadata, &scene_time_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut scene_data_notify = proto::SceneDataNotify::default();
let message = IpcMessage::new_from_proto(conv, proto::PacketId::SceneDataNotify, metadata, &scene_data_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut host_notify = proto::HostPlayerNotify::default();
host_notify.host_uid = 0x1234;
host_notify.host_peer_id = 1;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::HostPlayerNotify, metadata, &host_notify);
self.packets_to_send_tx.send(message).unwrap();
let mut scene_avatar_info = proto::SceneAvatarInfo::default();
scene_avatar_info.uid = 0x1234;
scene_avatar_info.avatar_id = 10000007;
scene_avatar_info.guid = 0xCAFE;
scene_avatar_info.peer_id = 1;
scene_avatar_info.skill_depot_id = 704;
scene_avatar_info.born_time = 1609004613;
let mut scene_entity_info = proto::SceneEntityInfo::default();
scene_entity_info.entity_type = proto::ProtEntityType::ProtEntityAvatar as i32;
scene_entity_info.entity_id = 42;
scene_entity_info.life_state = 1;
scene_entity_info.entity = Some(proto::scene_entity_info::Entity::Avatar(scene_avatar_info));
let mut scene_team_avatar = proto::SceneTeamAvatar::default();
scene_team_avatar.player_uid = 0x1234;
scene_team_avatar.avatar_guid = 0xCAFE;
scene_team_avatar.scene_id = 3;
scene_team_avatar.entity_id = 42;
scene_team_avatar.weapon_guid = 0xBABE;
scene_team_avatar.weapon_entity_id = 32;
scene_team_avatar.is_player_cur_avatar = true;
scene_team_avatar.scene_entity_info = Some(scene_entity_info);
let mut scene_team_update = proto::SceneTeamUpdateNotify::default();
scene_team_update.scene_team_avatar_list = vec![scene_team_avatar];
let message = IpcMessage::new_from_proto(conv, proto::PacketId::SceneTeamUpdateNotify, metadata, &scene_team_update);
self.packets_to_send_tx.send(message).unwrap();
}
fn process_enter_done(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::EnterSceneDoneReq, rsp: &mut proto::EnterSceneDoneRsp) {
rsp.enter_scene_token = req.enter_scene_token;
let mut appear_notify = proto::SceneEntityAppearNotify::default();
//appear_notify.entity_list = ; // TODO: first char should appear!
appear_notify.appear_type = proto::VisionType::VisionBorn as i32;
let message = IpcMessage::new_from_proto(conv, proto::PacketId::SceneEntityAppearNotify, metadata, &appear_notify);
self.packets_to_send_tx.send(message).unwrap();
}
fn process_post_enter_scene(&self, conv: u32, metadata: &proto::PacketHead, req: &proto::PostEnterSceneReq, rsp: &mut proto::PostEnterSceneRsp) {
rsp.enter_scene_token = 1337;
}
}

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@ -1 +1,27 @@
pub struct IpcMessage(pub u32, pub u16, pub Vec<u8>, pub Vec<u8>); use crate::proto;
use prost;
use prost::Message;
pub struct IpcMessage(pub u32, pub proto::PacketId, pub Vec<u8>, pub Vec<u8>);
impl IpcMessage {
pub fn new_from_proto<M: prost::Message>(conv: u32, packet_id: proto::PacketId, metadata: &proto::PacketHead, data: &M) -> IpcMessage {
println!("Replying with {:?}", packet_id);
let mut buf: Vec<u8> = vec!();
data.encode(&mut buf).unwrap();
let mut metabuf: Vec<u8> = vec!();
metadata.encode(&mut metabuf).unwrap();
return IpcMessage(
conv,
packet_id,
metabuf,
buf
);
}
}

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@ -1,9 +1,13 @@
mod network_server; mod network_server;
mod game_server; mod game_server;
mod game_world;
mod auth_manager;
mod client_connection; mod client_connection;
mod ipc_message; mod ipc_message;
pub use self::network_server::NetworkServer; pub use self::network_server::NetworkServer;
pub use self::game_server::GameServer; pub use self::game_server::GameServer;
pub use self::game_world::GameWorld;
pub use self::auth_manager::AuthManager;
pub use self::client_connection::ClientConnection; pub use self::client_connection::ClientConnection;
pub use self::ipc_message::IpcMessage; pub use self::ipc_message::IpcMessage;

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@ -7,12 +7,21 @@ use std::thread;
use std::sync::mpsc; use std::sync::mpsc;
use std::sync::{Arc, RwLock, Mutex}; use std::sync::{Arc, RwLock, Mutex};
use num_derive::FromPrimitive;
use num_traits::FromPrimitive;
use num_derive::ToPrimitive;
use num_traits::ToPrimitive;
use crate::utils::HandshakePacket; use crate::utils::HandshakePacket;
use crate::utils::DataPacket; use crate::utils::DataPacket;
use crate::server::ClientConnection; use crate::server::ClientConnection;
use crate::server::GameServer;
use crate::server::IpcMessage; use crate::server::IpcMessage;
use crate::proto;
use crate::proto::PacketHead; use crate::proto::PacketHead;
use crate::proto::GetPlayerTokenRsp;
use crate::proto::get_player_token_rsp;
use prost::Message; use prost::Message;
@ -74,19 +83,29 @@ impl NetworkServer {
loop { loop {
let IpcMessage(conv, packet_id, metadata, data) = packets_to_send_rx.recv().unwrap(); let IpcMessage(conv, packet_id, metadata, data) = packets_to_send_rx.recv().unwrap();
let data = DataPacket::new(packet_id, metadata, data); let data_packet = DataPacket::new(packet_id.clone() as u16, metadata, data.clone());
match clients.lock().unwrap().get_mut(&conv) { match clients.lock().unwrap().get_mut(&conv) {
Some(client) => { Some(client) => {
client.send_udp_packet(&data.to_bytes()); let bytes = data_packet.to_bytes();
client.send_udp_packet(&bytes);
// TODO: here, if encryption key was changed, do so if packet_id == proto::PacketId::GetPlayerTokenRsp {
// TODO: a bit hacky!
let token_rsp = GetPlayerTokenRsp::decode(&mut Cursor::new(data)).unwrap();
client.update_key(token_rsp.secret_key_seed);
}
}, },
None => panic!("Unknown client conv: {}", conv), None => panic!("Unknown client conv: {}", conv),
}; };
} }
}); });
let game_thread = thread::spawn(move || {
let mut gs = GameServer::new(packets_to_process_rx, packets_to_send_tx);
gs.run();
});
let mut buffer = [0u8; 65536]; let mut buffer = [0u8; 65536];
loop { loop {
@ -126,7 +145,7 @@ impl NetworkServer {
} }
}, },
Err(e) => { Err(e) => {
print!("Error constructing handshake: {:#?}", e); //print!("Error constructing handshake: {:#?}", e);
let conv = kcp::get_conv(packet_bytes); let conv = kcp::get_conv(packet_bytes);
let packets = match self.clients.lock().unwrap().get_mut(&conv) { let packets = match self.clients.lock().unwrap().get_mut(&conv) {
@ -156,13 +175,21 @@ impl NetworkServer {
Err(e) => panic!("Malformed packet header: {:#?}!", e), Err(e) => panic!("Malformed packet header: {:#?}!", e),
}; };
print!("Got packet with header: {:#?} and ID {}\n", head, data.packet_id); let packet_id: proto::PacketId = match FromPrimitive::from_u16(data.packet_id) {
Some(packet_id) => packet_id,
None => {
println!("Skipping unknown packet ID {}", data.packet_id);
return;
}
};
println!("Got packet {:?}", packet_id);
let sender = match &self.packets_to_process_tx { let sender = match &self.packets_to_process_tx {
Some(sender) => sender, Some(sender) => sender,
None => panic!("Processing queue wasn't set up!"), None => panic!("Processing queue wasn't set up!"),
}; };
sender.send( IpcMessage(conv, data.packet_id, data.metadata, data.data) ).unwrap(); sender.send( IpcMessage(conv, packet_id, data.metadata, data.data) ).unwrap();
} }
} }