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https://github.com/RustySamovar/RustySamovar.git
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Enable TP point unlocking
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@ -5,6 +5,9 @@ edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[features]
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raw_packet_dump = []
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[dependencies]
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kcp = { path = "../kcp" }
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mhycrypt = { path = "../mhycrypt" }
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@ -73,6 +73,9 @@ use super::reliquary_prop::Entity as ReliquaryPropEntity;
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pub use super::furniture_info::Model as FurnitureInfo;
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use super::furniture_info::Entity as FurnitureInfoEntity;
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pub use super::trans_point::Model as TransPoint;
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use super::trans_point::Entity as TransPointEntity;
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/*
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This is used to convert async operations into sync ones
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*/
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@ -1050,6 +1053,32 @@ impl DatabaseManager {
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// No assert here
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}
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pub fn get_scene_trans_points(&self, user_id: u32, scene_id: u32) -> Vec<u32> {
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let points = match TransPointEntity::find()
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.filter(
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Condition::all()
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.add(super::trans_point::Column::Uid.eq(user_id))
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.add(super::trans_point::Column::SceneId.eq(scene_id))
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)
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.all(&self.db).wait()
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{
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Err(_) => { panic!("DB ERROR!") },
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Ok(points) => points.iter().map(|x| x.point_id).collect(),
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};
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return points;
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}
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pub fn add_scene_trans_point(&self, user_id: u32, scene_id: u32, point_id: u32) {
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let point = super::trans_point::ActiveModel {
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uid: ActiveValue::Set(user_id),
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scene_id: ActiveValue::Set(scene_id),
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point_id: ActiveValue::Set(point_id),
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};
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let point: TransPoint = point.put(&self.db).unwrap();
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}
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pub const SPOOFED_AVATAR_ID: u32 = 1;
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pub const SPOOFED_WEAPON_ID: u32 = 2;
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const SPOOFED_SCENE_ID: u32 = 3; // TODO: that's a different kind of ID!
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@ -20,4 +20,5 @@ mod equip_info;
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mod item_info;
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mod weapon_affix_info;
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mod reliquary_prop;
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mod furniture_info;
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mod furniture_info;
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mod trans_point;
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26
src/dbmanager/trans_point.rs
Normal file
26
src/dbmanager/trans_point.rs
Normal file
@ -0,0 +1,26 @@
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// Database Manager
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use sea_orm::entity::prelude::*;
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#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
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#[sea_orm(table_name = "trans_point")]
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pub struct Model {
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#[sea_orm(primary_key, autoincrement = false)]
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pub uid: u32,
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pub scene_id: u32,
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pub point_id: u32,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -23,13 +23,15 @@ GetScenePointReq,
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)]
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pub struct SceneSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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db: Arc<DatabaseManager>,
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}
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impl SceneSubsystem {
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pub fn new(packets_to_send_tx: Sender<IpcMessage>) -> Self {
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pub fn new(db: Arc<DatabaseManager>, packets_to_send_tx: Sender<IpcMessage>) -> Self {
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let mut scs = Self {
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packets_to_send_tx: packets_to_send_tx,
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packet_callbacks: HashMap::new(),
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db: db,
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};
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scs.register();
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@ -49,10 +51,16 @@ impl SceneSubsystem {
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}
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fn process_get_scene_point(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::GetScenePointReq, rsp: &mut proto::GetScenePointRsp) {
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rsp.scene_id = req.scene_id;
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let scene_id = req.scene_id;
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rsp.scene_id = scene_id;
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// TODO: implemented but for the sake of debugging we hardcode it for now
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rsp.unlocked_point_list = (1..300).collect();
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//rsp.unlocked_point_list = self.db.get_scene_trans_points(user_id, scene_id);
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// TODO: hardcoded data!
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rsp.unlocked_point_list = (1..250).collect();
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rsp.unlock_area_list = (1..11).collect();
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rsp.unlock_area_list = (1..20).collect();
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//locked_point_list=vec![];
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}
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@ -21,6 +21,7 @@ use crate::utils::{IdManager, TimeManager};
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#[packet_processor(
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SceneTransToPointReq,
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UnlockTransPointReq,
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)]
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pub struct TeleportSubsystem {
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packets_to_send_tx: Sender<IpcMessage>,
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@ -75,4 +76,18 @@ impl TeleportSubsystem {
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self.em.player_teleported(user_id, pos, s_id, scene_info.scene_token, &proto::EnterType::EnterGoto);
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}
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pub fn process_unlock_trans_point(&self, user_id: u32, metadata: &proto::PacketHead, req: &proto::UnlockTransPointReq, rsp: &mut proto::UnlockTransPointRsp) {
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let scene_id = req.scene_id;
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let point_id = req.point_id;
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self.db.add_scene_trans_point(user_id, scene_id, point_id);
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// TODO: for unknown points we can just use player's position and add them to our collection
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build_and_send!(self, user_id, metadata, ScenePointUnlockNotify {
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scene_id: scene_id,
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point_list: vec![point_id],
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});
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}
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}
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