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https://github.com/RustySamovar/RustySamovar.git
synced 2024-11-24 11:23:33 +00:00
Forgotten file & two new functions
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d905027f69
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@ -137,7 +137,21 @@ impl DatabaseManager {
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return Some(props);
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return Some(props);
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}
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}
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pub fn get_player_prop(&self, uid: u32, prop_id: u32) -> Option<i64> {
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pub fn get_player_level(&self, uid: u32) -> Option<u32> {
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match self.get_player_prop(uid, proto::PropType::PropPlayerLevel as u32) {
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Some(level) => Some(level as u32),
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None => None,
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}
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}
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pub fn get_player_world_level(&self, uid: u32) -> Option<u32> {
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match self.get_player_prop(uid, proto::PropType::PropPlayerWorldLevel as u32) {
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Some(level) => Some(level as u32),
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None => None,
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}
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}
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fn get_player_prop(&self, uid: u32, prop_id: u32) -> Option<i64> {
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match PlayerPropEntity::find().filter(
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match PlayerPropEntity::find().filter(
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Condition::all()
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Condition::all()
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.add(super::player_prop::Column::Uid.eq(uid))
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.add(super::player_prop::Column::Uid.eq(uid))
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@ -175,7 +189,7 @@ impl DatabaseManager {
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}
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}
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pub fn get_avatar_equip(&self, guid: i64) -> Option<Vec<i64>> {
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pub fn get_avatar_equip(&self, guid: i64) -> Option<Vec<i64>> {
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let equip = vec![Self::SPOOFED_WEAPON_GUID];
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let equip = vec![IdManager::get_guid_by_uid_and_id(AuthManager::SPOOFED_PLAYER_UID, Self::SPOOFED_WEAPON_ID) as i64];
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return Some(equip);
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return Some(equip);
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}
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}
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@ -324,7 +338,7 @@ impl DatabaseManager {
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let mut item = proto::Item::default();
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let mut item = proto::Item::default();
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item.item_id = 11406;
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item.item_id = 11406;
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item.guid = Self::SPOOFED_WEAPON_GUID as u64; // FIXME
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item.guid = IdManager::get_guid_by_uid_and_id(uid, DatabaseManager::SPOOFED_WEAPON_ID); // FIXME
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item.detail = Some(proto::item::Detail::Equip(equip));
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item.detail = Some(proto::item::Detail::Equip(equip));
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return Some(vec![item]);
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return Some(vec![item]);
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@ -531,9 +545,10 @@ impl DatabaseManager {
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return tsi;
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return tsi;
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}
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}
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const BASE_GUID: i64 = 0x2400000000000000;
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pub const SPOOFED_AVATAR_ID: u32 = 1;
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const SPOOFED_AVATAR_GUID: i64 = Self::BASE_GUID + 1;
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pub const SPOOFED_WEAPON_ID: u32 = 2;
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const SPOOFED_WEAPON_GUID: i64 = Self::BASE_GUID + 2;
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const SPOOFED_SCENE_ID: u32 = 3; // TODO: that's a different kind of ID!
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const SPOOFED_SCENE_ID: u32 = 3;
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pub const SPOOFED_TEAM_ID: u32 = 4;
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pub const SPOOFED_MP_LEVEL_ID: u32 = 5;
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const SPOOFED_SCENE_TOKEN: u32 = 0x1234;
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const SPOOFED_SCENE_TOKEN: u32 = 0x1234;
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}
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}
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