mirror of
https://github.com/RustySamovar/RustySamovar.git
synced 2024-11-22 02:45:34 +00:00
Move another step towards full DB-driven server
This commit is contained in:
parent
d36f469e81
commit
efafc2a60b
26
src/dbmanager/avatar_fight_prop.rs
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26
src/dbmanager/avatar_fight_prop.rs
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@ -0,0 +1,26 @@
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// Database Manager
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use sea_orm::entity::prelude::*;
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#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
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#[sea_orm(table_name = "avatar_fight_prop")]
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pub struct Model {
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#[sea_orm(primary_key)]
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pub guid: i64,
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pub prop_id: u32,
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pub value: f32,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -9,7 +9,7 @@ pub struct Model {
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pub uid: u32,
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pub character_id: u32,
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pub avatar_type: u8,
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pub guid: u64,
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pub guid: i64,
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pub born_time: u32,
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}
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26
src/dbmanager/avatar_prop.rs
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26
src/dbmanager/avatar_prop.rs
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@ -0,0 +1,26 @@
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// Database Manager
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use sea_orm::entity::prelude::*;
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#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
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#[sea_orm(table_name = "avatar_prop")]
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pub struct Model {
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#[sea_orm(primary_key)]
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pub guid: i64,
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pub prop_id: u32,
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pub prop_value: i64,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -8,7 +8,7 @@ pub struct Model {
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#[sea_orm(primary_key)]
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pub uid: u32,
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pub team_id: u8,
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pub guid: u64,
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pub guid: i64,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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@ -3,6 +3,9 @@ use std::collections::HashMap;
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use sea_orm::{entity::*, error::*, query::*, DbConn, FromQueryResult, Database};
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use sea_orm::entity::prelude::*;
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use crate::JsonManager;
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use crate::server::AuthManager;
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use crate::utils::IdManager;
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pub use super::player_info::Model as PlayerInfo;
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use super::player_info::Entity as PlayerInfoEntity;
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@ -22,6 +25,40 @@ use super::avatar_team_info::Entity as AvatarTeamInfoEntity;
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pub use super::team_selection_info::Model as TeamSelectionInfo;
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use super::team_selection_info::Entity as TeamSelectionInfoEntity;
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pub use super::player_prop::Model as PlayerProp;
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use super::player_prop::Entity as PlayerPropEntity;
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pub use super::avatar_prop::Model as AvatarProp;
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use super::avatar_prop::Entity as AvatarPropEntity;
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pub use super::avatar_fight_prop::Model as AvatarFightProp;
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use super::avatar_fight_prop::Entity as AvatarFightPropEntity;
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pub use super::open_state::Model as OpenState;
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use super::open_state::Entity as OpenStateEntity;
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/* Inventory */
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pub use super::material_info::Model as MaterialInfo;
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use super::material_info::Entity as MaterialInfoEntity;
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pub use super::reliquary_info::Model as ReliquaryInfo;
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use super::reliquary_info::Entity as ReliquaryInfoEntity;
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pub use super::equip_info::Model as EquipInfo;
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use super::equip_info::Entity as EquipInfoEntity;
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pub use super::item_info::Model as ItemInfo;
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use super::item_info::Entity as ItemInfoEntity;
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pub use super::weapon_affix_info::Model as WeaponAffixInfo;
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use super::weapon_affix_info::Entity as WeaponAffixInfoEntity;
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pub use super::reliquary_prop::Model as ReliquaryProp;
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use super::reliquary_prop::Entity as ReliquaryPropEntity;
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pub use super::furniture_info::Model as FurnitureInfo;
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use super::furniture_info::Entity as FurnitureInfoEntity;
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macro_rules! collection {
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// map-like
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($($k:expr => $v:expr),* $(,)?) => {{
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@ -58,65 +95,91 @@ impl DatabaseManager {
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};
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}
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pub fn _get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
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pub fn get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
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match PlayerInfoEntity::find_by_id(uid).one(&self.db).wait() {
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Err(_) => { println!("DB ERROR!"); None },
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Ok(p_info) => p_info,
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}
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}
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pub fn get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
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/*
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pub fn _get_player_info(&self, uid: u32) -> Option<PlayerInfo> {
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Some(PlayerInfo {
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uid: uid,
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nick_name: "Fapper".into(),
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level: 56,
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signature: "Hello world!".into(),
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birthday: 0,
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world_level: 8,
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namecard_id: 210051,
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finish_achievement_num: 42,
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tower_floor_index: 1,
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tower_level_index: 1,
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avatar_id: 10000007,
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})
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}
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}*/
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/*
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pub fn _get_player_props(&self, uid: u32) -> Option<HashMap<u32, i64>> {
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Some(collection! {
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//proto::PropType::PropIsSpringAutoUse as u32 => 1,
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//proto::PropType::PropIsFlyable as u32 => 1,
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//proto::PropType::PropIsTransferable as u32 => 1,
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//proto::PropType::PropPlayerLevel as u32 => 56,
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//proto::PropType::PropPlayerExp as u32 => 1337,
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//proto::PropType::PropPlayerHcoin as u32 => 9001,
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//proto::PropType::PropPlayerScoin as u32 => 9002,
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//proto::PropType::PropPlayerWorldLevel as u32 => 8,
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//proto::PropType::PropPlayerResin as u32 => 159,
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//proto::PropType::PropPlayerMcoin as u32 => 9003,
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//proto::PropType::PropMaxStamina as u32 => 12000,
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//proto::PropType::PropCurPersistStamina as u32 => 12000,
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})
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}*/
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pub fn get_player_props(&self, uid: u32) -> Option<HashMap<u32, i64>> {
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Some(collection! {
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proto::PropType::PropIsSpringAutoUse as u32 => 1,
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proto::PropType::PropIsFlyable as u32 => 1,
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proto::PropType::PropIsTransferable as u32 => 1,
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proto::PropType::PropPlayerLevel as u32 => 56,
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proto::PropType::PropPlayerExp as u32 => 1337,
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proto::PropType::PropPlayerHcoin as u32 => 9001,
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proto::PropType::PropPlayerScoin as u32 => 9002,
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proto::PropType::PropPlayerWorldLevel as u32 => 8,
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proto::PropType::PropPlayerResin as u32 => 159,
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proto::PropType::PropPlayerMcoin as u32 => 9003,
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proto::PropType::PropMaxStamina as u32 => 120,
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proto::PropType::PropCurPersistStamina as u32 => 120,
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})
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}
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let props = match PlayerPropEntity::find_by_id(uid).all(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(p_info) => p_info,
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};
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pub fn get_avatar_props(&self, guid: u64) -> Option<HashMap<u32, i64>> {
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let props = props
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.into_iter()
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.map(|p| (p.prop_id, p.prop_value))
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.collect();
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return Some(props);
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}
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/*
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pub fn _get_avatar_props(&self, guid: u64) -> Option<HashMap<u32, i64>> {
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let map = collection! {
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proto::PropType::PropExp as u32 => 0,
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proto::PropType::PropLevel as u32 => 80,
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proto::PropType::PropBreakLevel as u32 => 5,
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proto::PropType::PropSatiationVal as u32 => 0,
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proto::PropType::PropSatiationPenaltyTime as u32 => 0,
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//proto::PropType::PropExp as u32 => 0,
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//proto::PropType::PropLevel as u32 => 80,
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//proto::PropType::PropBreakLevel as u32 => 5,
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//proto::PropType::PropSatiationVal as u32 => 0,
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//proto::PropType::PropSatiationPenaltyTime as u32 => 0,
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};
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return Some(map);
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}*/
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pub fn get_avatar_props(&self, guid: i64) -> Option<HashMap<u32, i64>> {
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let props = match AvatarPropEntity::find_by_id(guid).all(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(p_info) => p_info,
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};
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let props = props
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.into_iter()
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.map(|p| (p.prop_id, p.prop_value))
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.collect();
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return Some(props);
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}
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pub fn get_avatar_equip(&self, guid: u64) -> Option<Vec<u64>> {
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pub fn get_avatar_equip(&self, guid: i64) -> Option<Vec<i64>> {
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let equip = vec![Self::SPOOFED_WEAPON_GUID];
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return Some(equip);
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}
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pub fn get_skill_levels(&self, guid: u64) -> Option<HashMap<u32,u32>> {
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pub fn get_skill_levels(&self, guid: i64) -> Option<HashMap<u32,u32>> {
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let map = collection! {
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10068 => 3,
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100553 => 3,
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@ -126,7 +189,8 @@ impl DatabaseManager {
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return Some(map);
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}
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pub fn get_avatar_fight_props(&self, guid: u64) -> Option<HashMap<u32, f32>> {
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pub fn get_avatar_fight_props(&self, guid: i64) -> Option<HashMap<u32, f32>> {
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/*
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let map = collection! {
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proto::FightPropType::FightPropBaseHp as u32 => 9000.0,
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proto::FightPropType::FightPropHp as u32 => 3000.0,
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@ -181,9 +245,23 @@ impl DatabaseManager {
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};
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return Some(map);
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*/
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let props = match AvatarFightPropEntity::find_by_id(guid).all(&self.db).wait() {
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Err(e) => { panic!("DB ERROR {}: {}!", guid, e) },
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Ok(props) => props,
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};
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let props = props
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.into_iter()
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.map(|p| (p.prop_id, p.value))
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.collect();
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return Some(props);
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}
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pub fn get_open_state(&self, uid: u32) -> Option<HashMap<u32, u32>> {
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/*
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Some(collection! {
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proto::OpenStateType::OpenStatePaimon as u32 => 1,
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@ -217,9 +295,23 @@ impl DatabaseManager {
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proto::OpenStateType::OpenStateLiyueInfusedcrystal as u32 => 1,
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proto::OpenStateType::OpenStateInazumaMainquestFinished as u32 => 1,
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})
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*/
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let states = match OpenStateEntity::find_by_id(uid).all(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(states) => states,
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};
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let states = states
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.into_iter()
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.map(|s| (s.state_id, s.value))
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.collect();
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return Some(states);
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}
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pub fn get_inventory(&self, uid: u32) -> Option<Vec<proto::Item>> {
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let mut weapon = proto::Weapon::default();
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weapon.level = 70;
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weapon.promote_level = 4;
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@ -231,13 +323,68 @@ impl DatabaseManager {
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let mut item = proto::Item::default();
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item.item_id = 11406;
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item.guid = Self::SPOOFED_WEAPON_GUID;
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item.guid = Self::SPOOFED_WEAPON_GUID as u64; // FIXME
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item.detail = Some(proto::item::Detail::Equip(equip));
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return Some(vec![item]);
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/*
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Inventory item can be of three types: material, equip and furniture
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Equip is further divided into relic and weapon
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Sp we need to get:
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1) Materials
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2) Furniture
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3) Relics (+their properties)
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4) Weapons (+their affices)
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*/
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/*
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let items = match ItemInfoEntity::find_by_id(uid).all(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(items) => items,
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};
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let materials: Vec<(ItemInfo, MaterialInfo)> = self.find_related_to_items(&items, MaterialInfoEntity);
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let furniture: Vec<(ItemInfo, FurnitureInfo)> = self.find_related_to_items(&items, FurnitureInfoEntity);
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let equip: Vec<(ItemInfo, EquipInfo)> = self.find_related_to_items(&items, EquipInfoEntity);
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return None;*/
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}
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fn find_related_to_items<T: sea_orm::EntityTrait>(&self, items: &Vec<ItemInfo>, entity_type: T) -> Vec<(ItemInfo, T::Model)>
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where
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ItemInfoEntity: sea_orm::Related<T>
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{
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return items.into_iter()
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.map(|item| {
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let ret = match item.find_related(entity_type).one(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(data) => data,
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};
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match ret {
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None => None,
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Some(data) => Some( (item.clone(), data) ),
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}
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})
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.filter(|x| !x.is_none())
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.map(|x| x.unwrap())
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.collect();
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}
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pub fn get_avatars(&self, uid: u32) -> Option<Vec<AvatarInfo>> {
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let avatars = match AvatarInfoEntity::find_by_id(uid).all(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(avatars) => avatars,
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};
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return Some(avatars);
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}
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/*
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pub fn _get_avatars(&self, uid: u32) -> Option<Vec<AvatarInfo>> {
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let ai = AvatarInfo {
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uid: uid,
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character_id: 7,
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@ -247,23 +394,55 @@ impl DatabaseManager {
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};
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return Some(vec![ai]);
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}
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pub fn get_player_scene_info(&self, uid: u32) -> Option<SceneInfo> {
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}*/
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pub fn get_avatar(&self, guid: i64) -> Option<AvatarInfo> {
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let avatar = match AvatarInfoEntity::find().filter(super::avatar_info::Column::Guid.eq(guid)).one(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(avatar) => avatar,
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};
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return avatar;
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}
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/*
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pub fn _get_avatar(&self, guid: u64) -> Option<AvatarInfo> {
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let ai = AvatarInfo {
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uid: AuthManager::SPOOFED_PLAYER_UID, // TODO!
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character_id: 7,
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avatar_type: 1,
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guid: Self::SPOOFED_AVATAR_GUID,
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born_time: 1633790000,
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};
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return Some(ai);
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}*/
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/*
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pub fn _get_player_scene_info(&self, uid: u32) -> Option<SceneInfo> {
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let si = SceneInfo {
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uid: uid,
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scene_id: Self::SPOOFED_SCENE_ID,
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scene_token: Self::SPOOFED_SCENE_TOKEN,
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pos_x: -3400.0,
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pos_y: 233.0,
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pos_z: 3427.6,
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pos_z: -3427.6,
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};
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return Some(si);
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}
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*/
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pub fn get_player_scene_info(&self, uid: u32) -> Option<SceneInfo> {
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let scene_info = match SceneInfoEntity::find_by_id(uid).one(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(info) => info,
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};
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return scene_info;
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}
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pub fn get_player_teams(&self, uid: u32) -> Option<Vec<TeamInfo>> {
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let t1 = TeamInfo {
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/*let t1 = TeamInfo {
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uid: uid.clone(),
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id: 1,
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name: "Team 1".to_string(),
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@ -288,9 +467,17 @@ impl DatabaseManager {
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};
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return Some(vec![t1, t2, t3, t4]);
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*/
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let teams = match TeamInfoEntity::find_by_id(uid).all(&self.db).wait() {
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Err(_) => panic!("Failed to retrieve teams for user {}!", uid),
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Ok(teams) => teams,
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};
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return Some(teams);
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}
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pub fn get_player_teams_avatars(&self, uid: u32) -> Option<Vec<AvatarTeamInfo>> {
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/*
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let a1 = AvatarTeamInfo {
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uid: uid.clone(),
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team_id: 1,
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@ -316,9 +503,17 @@ impl DatabaseManager {
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};
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return Some(vec![a1, a2, a3, a4]);
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*/
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let teams = match AvatarTeamInfoEntity::find_by_id(uid).all(&self.db).wait() {
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Err(_) => panic!("Failed to retrieve avatar teams for user {}!", uid),
|
||||
Ok(teams) => teams,
|
||||
};
|
||||
|
||||
return Some(teams);
|
||||
}
|
||||
|
||||
pub fn get_player_team_selection(&self, uid: u32) -> Option<TeamSelectionInfo> {
|
||||
/*
|
||||
let tsi = TeamSelectionInfo {
|
||||
uid: uid.clone(),
|
||||
avatar: Self::SPOOFED_AVATAR_GUID,
|
||||
@ -326,11 +521,18 @@ impl DatabaseManager {
|
||||
};
|
||||
|
||||
return Some(tsi);
|
||||
*/
|
||||
let tsi = match TeamSelectionInfoEntity::find_by_id(uid).one(&self.db).wait() {
|
||||
Err(_) => { panic!("DB ERROR!") },
|
||||
Ok(info) => info,
|
||||
};
|
||||
|
||||
return tsi;
|
||||
}
|
||||
|
||||
const BASE_GUID: u64 = 0x2400000000000000;
|
||||
const SPOOFED_AVATAR_GUID: u64 = Self::BASE_GUID + 1;
|
||||
const SPOOFED_WEAPON_GUID: u64 = Self::BASE_GUID + 2;
|
||||
const BASE_GUID: i64 = 0x2400000000000000;
|
||||
const SPOOFED_AVATAR_GUID: i64 = Self::BASE_GUID + 1;
|
||||
const SPOOFED_WEAPON_GUID: i64 = Self::BASE_GUID + 2;
|
||||
const SPOOFED_SCENE_ID: u32 = 3;
|
||||
const SPOOFED_SCENE_TOKEN: u32 = 0x1234;
|
||||
}
|
||||
|
33
src/dbmanager/equip_info.rs
Normal file
33
src/dbmanager/equip_info.rs
Normal file
@ -0,0 +1,33 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "equip_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub is_locked: bool,
|
||||
pub level: u32,
|
||||
pub exp: u32,
|
||||
pub promote_level: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
Item,
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
Self::Item => Entity::belongs_to(super::item_info::Entity)
|
||||
.from(Column::Guid)
|
||||
.to(super::item_info::Column::Guid)
|
||||
.into(),
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
30
src/dbmanager/furniture_info.rs
Normal file
30
src/dbmanager/furniture_info.rs
Normal file
@ -0,0 +1,30 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "furniture_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub count: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
Item,
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
Self::Item => Entity::belongs_to(super::item_info::Entity)
|
||||
.from(Column::Guid)
|
||||
.to(super::item_info::Column::Guid)
|
||||
.into(),
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
47
src/dbmanager/item_info.rs
Normal file
47
src/dbmanager/item_info.rs
Normal file
@ -0,0 +1,47 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "item_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub uid: u32,
|
||||
pub guid: i64,
|
||||
pub item_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
Material,
|
||||
Equip,
|
||||
Furniture,
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Related<super::material_info::Entity> for Entity {
|
||||
fn to() -> RelationDef {
|
||||
Relation::Material.def()
|
||||
}
|
||||
}
|
||||
|
||||
impl Related<super::equip_info::Entity> for Entity {
|
||||
fn to() -> RelationDef {
|
||||
Relation::Equip.def()
|
||||
}
|
||||
}
|
||||
|
||||
impl Related<super::furniture_info::Entity> for Entity {
|
||||
fn to() -> RelationDef {
|
||||
Relation::Furniture.def()
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
32
src/dbmanager/material_info.rs
Normal file
32
src/dbmanager/material_info.rs
Normal file
@ -0,0 +1,32 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "material_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub count: u32,
|
||||
pub has_delete_config: bool,
|
||||
// TODO: Add MaterialDeleteInfo!
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
Item,
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
Self::Item => Entity::belongs_to(super::item_info::Entity)
|
||||
.from(Column::Guid)
|
||||
.to(super::item_info::Column::Guid)
|
||||
.into(),
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
@ -8,3 +8,14 @@ mod scene_info;
|
||||
mod avatar_team_info;
|
||||
mod team_info;
|
||||
mod team_selection_info;
|
||||
mod avatar_prop;
|
||||
mod avatar_fight_prop;
|
||||
mod player_prop;
|
||||
mod open_state;
|
||||
mod material_info;
|
||||
mod reliquary_info;
|
||||
mod equip_info;
|
||||
mod item_info;
|
||||
mod weapon_affix_info;
|
||||
mod reliquary_prop;
|
||||
mod furniture_info;
|
26
src/dbmanager/open_state.rs
Normal file
26
src/dbmanager/open_state.rs
Normal file
@ -0,0 +1,26 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "open_state")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub uid: u32,
|
||||
pub state_id: u32,
|
||||
pub value: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
@ -1,6 +1,7 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
use chrono::NaiveDate;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "player_info")]
|
||||
@ -8,10 +9,8 @@ pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub uid: u32,
|
||||
pub nick_name: String,
|
||||
pub level: u8,
|
||||
pub signature: String,
|
||||
pub birthday: u32,
|
||||
pub world_level: u8,
|
||||
pub birthday: NaiveDate,
|
||||
pub namecard_id: u32,
|
||||
pub finish_achievement_num: u32,
|
||||
pub tower_floor_index: u8,
|
||||
|
26
src/dbmanager/player_prop.rs
Normal file
26
src/dbmanager/player_prop.rs
Normal file
@ -0,0 +1,26 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "player_prop")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub uid: u32,
|
||||
pub prop_id: u32,
|
||||
pub prop_value: i64,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
25
src/dbmanager/reliquary_info.rs
Normal file
25
src/dbmanager/reliquary_info.rs
Normal file
@ -0,0 +1,25 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "reliquary_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub main_prop_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
25
src/dbmanager/reliquary_prop.rs
Normal file
25
src/dbmanager/reliquary_prop.rs
Normal file
@ -0,0 +1,25 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "reliquary_prop")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub prop_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
@ -7,7 +7,7 @@ use sea_orm::entity::prelude::*;
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub uid: u32,
|
||||
pub avatar: u64,
|
||||
pub avatar: i64,
|
||||
pub team: u8,
|
||||
}
|
||||
|
||||
|
26
src/dbmanager/weapon_affix_info.rs
Normal file
26
src/dbmanager/weapon_affix_info.rs
Normal file
@ -0,0 +1,26 @@
|
||||
// Database Manager
|
||||
|
||||
use sea_orm::entity::prelude::*;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
|
||||
#[sea_orm(table_name = "weapon_affix_info")]
|
||||
pub struct Model {
|
||||
#[sea_orm(primary_key)]
|
||||
pub guid: i64,
|
||||
pub affix_id: u32,
|
||||
pub affix_value: u32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, EnumIter)]
|
||||
pub enum Relation {
|
||||
}
|
||||
|
||||
impl RelationTrait for Relation {
|
||||
fn def(&self) -> RelationDef {
|
||||
match self {
|
||||
_ => panic!("Unknown relation type!"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ActiveModelBehavior for ActiveModel {}
|
Loading…
Reference in New Issue
Block a user