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Read Avatar and ProudSkill configs
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118
src/jsonmanager/avatar.rs
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118
src/jsonmanager/avatar.rs
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use serde::{Serialize, Deserialize};
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#[serde(rename_all="PascalCase")]
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#[derive(Serialize, Deserialize, Clone)]
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pub struct AvatarGachaHashes {
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pub gacha_card_name_hash_pre: u8,
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pub gacha_card_name_hash_suffix: u32,
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pub gacha_image_name_hash_pre: u8,
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pub gacha_image_name_hash_suffix: u32,
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}
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#[serde(rename_all="PascalCase")]
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#[derive(Serialize, Deserialize, Clone)]
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pub struct Avatar {
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// Entity fields
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pub id: u32,
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pub name_text_map_hash: u32,
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pub prefab_path_hash_pre: u8,
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pub prefab_path_hash_suffix: u32,
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pub prefab_path_remote_hash_pre: u8,
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pub prefab_path_remote_hash_suffix: u32,
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pub controller_path_hash_pre: u8,
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pub controller_path_hash_suffix: u32,
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pub controller_path_remote_hash_pre: u8,
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pub controller_path_remote_hash_suffix: u32,
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//pub camp_id: Option<u32>, // Avatars don't have these
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pub lod_pattern_name: String,
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// Creature fields
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pub hp_base: f32,
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pub attack_base: f32,
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pub defense_base: f32,
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pub critical: f32,
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#[serde(default)]
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pub anti_critical: f32,
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pub critical_hurt: f32,
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#[serde(default)]
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pub fire_sub_hurt: f32,
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#[serde(default)]
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pub grass_sub_hurt: f32,
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#[serde(default)]
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pub water_sub_hurt: f32,
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#[serde(default)]
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pub elec_sub_hurt: f32,
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#[serde(default)]
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pub wind_sub_hurt: f32,
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#[serde(default)]
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pub ice_sub_hurt: f32,
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#[serde(default)]
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pub rock_sub_hurt: f32,
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#[serde(default)]
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pub fire_add_hurt: f32,
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#[serde(default)]
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pub grass_add_hurt: f32,
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#[serde(default)]
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pub water_add_hurt: f32,
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#[serde(default)]
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pub elec_add_hurt: f32,
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#[serde(default)]
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pub wind_add_hurt: f32,
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#[serde(default)]
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pub ice_add_hurt: f32,
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#[serde(default)]
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pub rock_add_hurt: f32,
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#[serde(default)]
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pub physical_sub_hurt: f32,
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#[serde(default)]
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pub physical_add_hurt: f32,
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#[serde(default)]
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pub element_mastery: f32,
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//pub prop_grow_curves: Vec<PropGrowConfig>, // TODO: unify with monster!
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pub prefab_path_ragdoll_hash_pre: u8,
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pub prefab_path_ragdoll_hash_suffix: u32,
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// Avatar fields
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pub use_type: Option<String>, // TODO: actually an enum
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pub body_type: String, // TODO: actually an enum
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pub script_data_path_hash_pre: u8,
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pub script_data_path_hash_suffix: u32,
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pub icon_name: String,
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pub side_icon_name: String,
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pub quality_type: String, // TODO: actually an enum
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pub charge_efficiency: f32,
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#[serde(default)]
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pub heal_add: f32,
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#[serde(default)]
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pub healed_add: f32,
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pub combat_config_hash_pre: u8,
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pub combat_config_hash_suffix: u32,
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#[serde(default)]
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pub is_range_attack: bool,
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pub initial_weapon: u32,
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pub weapon_type: String, // TODO: actually an enum
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pub manekin_path_hash_pre: u8,
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pub manekin_path_hash_suffix: u32,
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pub image_name: String,
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#[serde(flatten)] // Those fields are present or absent all together, so we grouped them
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pub avatar_gacha_hashes: Option<AvatarGachaHashes>,
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pub coop_pic_name_hash_pre: Option<u8>,
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pub coop_pic_name_hash_suffix: Option<u32>,
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pub cutscene_show: String,
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pub skill_depot_id: u32,
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pub stamina_recover_speed: f32,
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pub cand_skill_depot_ids: Vec<u32>,
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pub manekin_json_config_hash_pre: u8,
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pub manekin_json_config_hash_suffix: u32,
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pub manekin_motion_config: u32,
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pub desc_text_map_hash: u32,
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pub avatar_identity_type: Option<String>, // TODO: actually an enum
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pub avatar_promote_id: u32,
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pub avatar_promote_reward_level_list: Vec<u32>,
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pub avatar_promote_reward_id_list: Vec<u32>,
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#[serde(rename = "FeatureTagGroupID")]
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pub feature_tag_group_id: u32,
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pub info_desc_text_map_hash: u32,
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}
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@ -22,6 +22,9 @@ use super::monster::Monster;
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use super::world_level::WorldLevel;
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use super::gadget_prop::GadgetProp;
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use crate::jsonmanager::avatar::Avatar;
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use crate::jsonmanager::proud_skill::ProudSkill;
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fn group_nonconsec_by<A, B, I>(v: I, key: fn (&B) -> A) -> BTreeMap<A, Vec<B>>
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where
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A: Ord,
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@ -60,6 +63,10 @@ pub struct JsonManager {
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pub teleport_points: HashMap<u32, HashMap<u32, TeleportPoint>>,
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pub scenes: HashMap<u32, Scene>,
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pub avatars: HashMap<u32, Avatar>,
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pub proud_skills: HashMap<u32, ProudSkill>,
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}
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impl std::fmt::Debug for JsonManager { // TODO: fucking hack!
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@ -94,6 +101,10 @@ impl JsonManager {
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let scenes: Vec<Scene> = reader.read_json_list_game("Scene");
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let avatars: Vec<Avatar> = reader.read_json_list_game("Avatar");
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let proud_skills: Vec<ProudSkill> = reader.read_json_list_game("ProudSkill");
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return JsonManager {
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reader: reader,
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avatar_skill_depot: asd.into_iter().map(|a| (a.id, a)).collect(),
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@ -122,6 +133,10 @@ impl JsonManager {
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.collect(),
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scenes: scenes.into_iter().map(|s| (s.id, s)).collect(),
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avatars: avatars.into_iter().map(|a| (a.id, a)).collect(),
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proud_skills: proud_skills.into_iter().map(|ps| (ps.proud_skill_id, ps)).collect(),
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};
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}
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@ -2,6 +2,8 @@ mod json_manager;
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pub use self::json_manager::JsonManager;
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mod proud_skill;
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mod avatar;
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mod avatar_skill_depot;
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mod entity_curve;
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mod monster;
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30
src/jsonmanager/proud_skill.rs
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30
src/jsonmanager/proud_skill.rs
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@ -0,0 +1,30 @@
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use serde::{Serialize, Deserialize};
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#[serde(rename_all="PascalCase")]
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#[derive(Serialize, Deserialize, Clone)]
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pub struct CostItem {
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pub id: u32,
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pub count: u32,
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}
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#[serde(rename_all="PascalCase")]
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#[derive(Serialize, Deserialize, Clone)]
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pub struct ProudSkill {
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pub proud_skill_id: u32,
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pub proud_skill_group_id: u32,
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pub level: u32,
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pub name_text_map_hash: u32,
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pub desc_text_map_hash: u32,
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pub unlock_desc_text_map_hash: u32,
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pub icon: String,
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pub coin_cost: Option<u32>,
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//pub cost_items: Vec<CostItem>, // TODO: those require wrapping
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pub filter_conds: Vec<String>, // TODO: actually an enum
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pub break_level: Option<u32>,
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pub param_desc_list: Vec<u32>,
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pub life_effect_type: Option<String>, // TODO: actually an enum
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pub life_effect_params: Vec<String>,
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pub effective_for_team: Option<u32>,
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#[serde(default)]
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pub is_hide_life_proud_skill: bool,
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}
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