MojoConsolePlus(MCP) is a [Grasscutter](https://github.com/Grasscutters/Grasscutter) plugin (Apart from 4Benj's GCGM plugin) and it's goal is to implement fully in-game webwiew based .
This plugin is made to run on the current [Development](https://github.com/Grasscutters/Grasscutter/tree/development) branch of Grasscutter. \
This plugin is in very early development and only have the backend now. Frontend is extermely hardcore.
**If you require support please ask on the [Grasscutter Discord](https://discord.gg/T5vZU6UyeG). However, support is not guarenteed.**
**MojoConsolePlus is decoupled with any frontend yet, feel free to open a PR to introduce your implented frontend.**
Development frontend for MojoConsolePlus don't have to restart the Grasscutter server. Just refresh page! There will be a URL printed to the console as log to help you access the console in your browser for development.
## Setup
### Download Plugin Jar
See realeases.
### Compile yourself
1. Pull the latest code from github using ``git clone https://github.com/mingjun97/gc-mojoconsole-plus`` in your terminal of choice.
2. Locate your grasscutter server and copy the ``grasscutter`` server jar into the newly created ``gcgm-plugin/gc-plugin/lib`` folder
3. Navigate back into the project root folder called ``gc-mojoconsole-plus`` folder and run ``gradlew build`` (cmd) **or** ``./gradlew build`` (Powershell, Linux & Mac).
4. Assuming the build succeeded, in your file explorer navigate to the ``gc-plugin`` folder, you should have a ``mojoconsole.jar`` file, copy it.
5. Navigate to your ``Grasscutter`` server, find the ``plugins`` folder and paste the ``mojoconsole.jar`` into it.
7. Put the all the frontend files into the folder `GRASSCUTTER_RESOURCE/plugins/mojoconsole/`. Note that your must have `console.html` for now. You are free to put any other dynamiclly loaded file(e.g. `.js`, `.css`) in that folder. Check the last section for current avialable frontend.
8. Send command `/mojoconsole` or `/mojo` to server in game, and you will receive mail in your mailbox. Then follow the instructions there. Note that you may use `o` option to use the pop out browser instead of in-game webwiew, e.g. `/mojo o`. By default, the console is in-game webview.
"message": "success", // message saying the execution status,
"code": 200, // could be 200 - success, 403 - SessionKey invalid, 500 - Command execution error (should from command), 400 - request not supported
"payload": "response for the command", // example: got "All characters have been healed." when invoking with "heal"
}
```
## Resources
You can use the following function to send the request, just plug it after you finished the command generation job. `payload` is the command you wish to send.