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Tighten the tick loop
In the past, we consumed from the event queue until we were idle for a certain amount of time (0.1s). This would cause hangs in interactive tools when there was a stream of events, hurting responsiveness. We now wait for a maximum of 0.1s before triggering the tick loop, will be able to reduce this further down the track.
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@ -110,24 +110,21 @@ class Master(object):
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def tick(self, timeout):
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changed = False
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try:
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# This endless loop runs until the 'Queue.Empty'
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# exception is thrown.
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while True:
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mtype, obj = self.event_queue.get(timeout=timeout)
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if mtype not in Events:
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raise exceptions.ControlException("Unknown event %s" % repr(mtype))
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handle_func = getattr(self, mtype)
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if not callable(handle_func):
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raise exceptions.ControlException("Handler %s not callable" % mtype)
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if not handle_func.__dict__.get("__handler"):
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raise exceptions.ControlException(
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"Handler function %s is not decorated with controller.handler" % (
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handle_func
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)
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mtype, obj = self.event_queue.get(timeout=timeout)
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if mtype not in Events:
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raise exceptions.ControlException("Unknown event %s" % repr(mtype))
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handle_func = getattr(self, mtype)
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if not callable(handle_func):
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raise exceptions.ControlException("Handler %s not callable" % mtype)
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if not handle_func.__dict__.get("__handler"):
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raise exceptions.ControlException(
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"Handler function %s is not decorated with controller.handler" % (
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handle_func
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)
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handle_func(obj)
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self.event_queue.task_done()
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changed = True
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)
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handle_func(obj)
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self.event_queue.task_done()
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changed = True
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except queue.Empty:
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pass
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return changed
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