Merge pull request #857 from jwilk/spelling

docs: fix typos
This commit is contained in:
Maximilian Hils 2015-12-12 11:43:56 +01:00
commit 6391b05ef1
3 changed files with 4 additions and 4 deletions

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@ -10,7 +10,7 @@ such as videos, where buffering the whole file slows down the client's browser.
By default, mitmproxy will read the entire response, perform any indicated
manipulations on it and then send the (possibly modified) response to
the client. In some cases this is undesirable and you may wish to "stream"
the reponse back to the client. When streaming is enabled, the response is
the response back to the client. When streaming is enabled, the response is
not buffered on the proxy but directly sent back to the client instead.
On the command-line

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@ -11,7 +11,7 @@ then used to generate the interception certificate, which is sent to the client
so the connection can continue.
This rather intricate little dance lets us seamlessly generate correct
certificates even if the client has specifed only an IP address rather than the
certificates even if the client has specified only an IP address rather than the
hostname. It also means that we don't need to sniff additional data to generate
certs in transparent mode.

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@ -9,7 +9,7 @@ The setup
In this tutorial, I'm going to show you how simple it is to creatively
interfere with Apple Game Center traffic using mitmproxy. To set things up,
:ref:`install the mitmproxy root certificate <certinstall>`. Then
start mitmproxy on your desktop, and confige the iPhone to use it as a proxy.
start mitmproxy on your desktop, and configure the iPhone to use it as a proxy.
Taking a look at the Game Center traffic
@ -111,7 +111,7 @@ player of all time.
There's a curious addendum to this tale. When I first wrote this tutorial, all
the top competitors' scores were the same: 2,147,483,647 (this is no longer the
case, beacause there are now so many fellow cheaters using this tutorial). If
case, because there are now so many fellow cheaters using this tutorial). If
you think that number seems familiar, you're right: it's 2^31-1, the maximum
value you can fit into a signed 32-bit int. Now let me tell you another
peculiar thing about Super Mega Worm - at the end of every game, it submits